Visuals: Tactical Frames Rework

All development conversation and discussion takes place here

Moderator: Moderator

Message
Author
darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: Visuals: Tactical Frames Rework

#16 Post by darkgod »

Switch back to the bigger ones then :)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Quirinus
Posts: 1
Joined: Sun May 25, 2014 9:23 am

Re: Visuals: Tactical Frames Rework

#17 Post by Quirinus »

Why not just make the HP bars colored according to the frame color (or a shade of it), along with the poles graphics? That would solve any visibility problem.

Suslik
Spiderkin
Posts: 481
Joined: Wed Aug 22, 2012 4:41 pm

Re: Visuals: Tactical Frames Rework

#18 Post by Suslik »

because hp bars already have their colors that indicate amount of health the actor has. removing it would harm visibility a lot.

daftigod
Archmage
Posts: 300
Joined: Fri Feb 18, 2011 6:15 am

Re: Visuals: Tactical Frames Rework

#19 Post by daftigod »

you can add a transparent color overlay to the green/red bar area :) something like 10-15% would be noticeable but you could still see the health underneath
healthbars.png
healthbars.png (5.32 KiB) Viewed 2842 times

The Revanchist
Uruivellas
Posts: 762
Joined: Sun Nov 03, 2013 12:14 am

Re: Visuals: Tactical Frames Rework

#20 Post by The Revanchist »

Those look pretty good. How do they hold up wiht someone standing on them, though?

And can you tell between the rare and Boss frames easily? Because I prefer to not find out... Postmortem. :)

Zireael
Archmage
Posts: 449
Joined: Tue Jun 18, 2013 7:24 pm

Re: Visuals: Tactical Frames Rework

#21 Post by Zireael »

Daftigod, I love those.

daftigod
Archmage
Posts: 300
Joined: Fri Feb 18, 2011 6:15 am

Re: Visuals: Tactical Frames Rework

#22 Post by daftigod »

thanks :)

i'm biased, but i think they hold up pretty well in-game. there are a few tiles that are so large they overlap the frames which is an issue, but i'm hoping i can figure out a way to overlay the bars on top of the sprites instead of vice versa. you can see what i mean on the fat boss here (guy with the martini axe).

http://i.imgur.com/1fIHJ82.png

at first, i wasn't sure about the black bars for the outline of the frame but they seem to make things pop a little more. rares have an "R" built into the frame, and bosses have "!!!" i tried to make the colors consistent with rexorcorum's, but they might be slightly brighter overall (hopefully offset by the black outline). there's also flagpole-style bars, which are larger and more distinct in one corner, an also have a blue "P" for powerful allies. overall, it was fun getting these guys in-game :)

edit- sorry to put my pics up in rex's thread, that's kind of rude on my part. no offense intended!

Zireael
Archmage
Posts: 449
Joined: Tue Jun 18, 2013 7:24 pm

Re: Visuals: Tactical Frames Rework

#23 Post by Zireael »

That screen is made of awesome! I love the !!! on the boss.

Post Reply