[EDIT] The whole idea is to have the new frames as a toggle option along with the old ones (under "Shift+T"), so that everybody can pick up their favourite visual cues, not a full scale replace .
Also I've received quite nice feedback in irc regarding colour-blindness and bad eyesight so will take all suggestions into consideration and make new proposals.[/EDIT]
I'm currently working on the minimizing of the tactical frames, which at their present state appear to be somewhat disliked. Having used some of the suggestions and ideas from thesethreads,this is what me, DarkGod and some good folks at #tome have come up with:
Old frames: New mockups with bottom frames as per DarkGod's request: Mockup with vertical frames: x2 size:
The changes are:
Discarded the large rectangular frames and made them into decorative resourcebar-likes, keeping the colours used;
Made the healthbar vertical for a more unobstructed view;
Made a positional distinction between friends and foes - the bars & frames of the pc, friends and neutrals are to the left, the ones of enemies - to the right;
Added a bit larger deco-head on the top of the frame, so that you can still see relatively easy the frame colour
The exact colours and deco-head choices are still in development and subject to changes and ingame tweaking.
They look extremely nice at first look, but after looking at them a bit longer, what if you extended the bars along the top of the square, to give them more 'structure'?
I don't know why, but they look a bit... disconnected with the single bar.
<mex> have you heard the good word about archmage?
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<mex> cornac shall inherit the Eyal
Thank you all for the wonderful replies, comments and suggestions. In the meantime DarkGod (in quite a godlike move ) has adopted the horizontal minimal tactical frame / healthbar position and committed it to git. I'm keeping everything said here and on irc in my notes though, so that if more reworks are coming I'll be able to use our combined wisdom immediately.
Thanks once again to you all .
~ [ RexOrcorum, a.k.a "rexo": Official Visual Magus, Addon Beautifier, Achiever, Knight of the 561 Trees, Dark Interfacer ] ~
darkgod wrote:~ [ DarkGod whips rexorcorum with Suslik (& many others as well) ] ~
The main problem I see with the new type of frame is it is not nearly thick enough for me to actually tell which (color) frame it is - easily differentiating rares from trash mobs is pretty important. Otherwise, I like the style and the way it doesn't hide the ends of the healthbar anymore.
And what are your suggestions for colours? I used the colours of the legacy frames with some tweaking and more saturation and if you have better idea, I would like to hear it.
Oh, and there is always the Shift-T option to toggle the different tactical frames .
~ [ RexOrcorum, a.k.a "rexo": Official Visual Magus, Addon Beautifier, Achiever, Knight of the 561 Trees, Dark Interfacer ] ~
darkgod wrote:~ [ DarkGod whips rexorcorum with Suslik (& many others as well) ] ~
Strongly suggest putting the "flair" at both ends of the bar just because tiles can be weird.
Also suggest some kind of highlight / shadow on each, emphasizing the "flair" shape, just because background tiles can be isochromic and/or isoluminescent with any of those colors.
Hmm, I can try both suggestions . Actually they are already bevelled/embossed, but it's very soft. In the limited test run they were looking all right though.
~ [ RexOrcorum, a.k.a "rexo": Official Visual Magus, Addon Beautifier, Achiever, Knight of the 561 Trees, Dark Interfacer ] ~
darkgod wrote:~ [ DarkGod whips rexorcorum with Suslik (& many others as well) ] ~
Rexo don't forget about folks like me who play on lower-resolution tiles like 32x32 or 24x24. It'll be impossible to tell one type of foe from another with such thin borders