If it'll help you any, here's the diff I sent DarkGod (it's not in source yet I don't think). Also, you'll need to add http://www.opensource.apple.com/source/ ... c/unwind.h to your luajit2/src directory. Oh, and feel free to take out the OS X 10.5 SDK changes I threw in premake4.lua and te4core.lua if you don't have that SDK in your Developer directory. They're not necessary for your build.OpaqueOcculus wrote:Yep, this is a nice group. And they are happy to help!
I managed to get it to compile, problem is I haven't succeeded in getting it to link properly. Remember that you can't have an executable without a successful linking step.
Still trying.
Good luck! And feel free to come by the channel if you have more questions.
Code: Select all
Index: build/te4core.lua
===================================================================
--- build/te4core.lua (revision 6303)
+++ build/te4core.lua (working copy)
@@ -35,19 +35,14 @@
includedirs {
"/System/Library/Frameworks/OpenGL.framework/Headers",
"/System/Library/Frameworks/OpenAL.framework/Headers",
- "/Library/Frameworks/SDL.framework/Headers",
- "/Library/Frameworks/SDL.framework/Headers",
- "/Library/Frameworks/SDL_net.framework/Headers",
- "/Library/Frameworks/SDL_image.framework/Headers",
- "/Library/Frameworks/SDL_ttf.framework/Headers",
- "/Library/Frameworks/SDL_mixer.framework/Headers",
- "/opt/local/include",
- "/opt/local/include/Vorbis"
+ "/Library/Frameworks/SDL2.framework/Headers",
+ "/Library/Frameworks/SDL2_image.framework/Headers",
+ "/Library/Frameworks/SDL2_ttf.framework/Headers"
}
- defines { "USE_TENGINE_MAIN", 'SELFEXE_MACOSX' }
+ defines { "USE_TENGINE_MAIN", 'SELFEXE_MACOSX', [[TENGINE_HOME_PATH='"/Library/Application Support/T-Engine/"']] }
- linkoptions { "-framework SDL", "-framework SDL_image", "-framework SDL_ttf", "-framework SDL_mixer", "-framework Cocoa", "-framework OpenGL" , "-framework OpenAL", "-pagezero_size 10000","-image_base 100000000" }
+ linkoptions { "-framework SDL2", "-framework SDL2_image", "-framework SDL2_ttf", "-framework libpng", "-framework Cocoa", "-framework OpenGL" , "-framework OpenAL", "-pagezero_size 10000", "-image_base 100000000", "-isysroot /Developer/SDKs/MacOSX10.5.sdk", "-mmacosx-version-min=10.5" }
targetdir "."
- links { "IOKit" }
+ links { "IOKit", "vorbisfile" }
configuration "windows"
links { "mingw32", "SDL2main", "SDL2", "SDL2_ttf", "SDL2_image", "openal32", "vorbisfile", "OPENGL32", "GLU32", "wsock32", "png" }
Index: src/mac/SDLMain.m
===================================================================
--- src/mac/SDLMain.m (revision 6303)
+++ src/mac/SDLMain.m (working copy)
@@ -5,7 +5,7 @@
Feel free to customize this file to suit your needs
*/
-#import <SDL/SDL.h>
+#import <SDL2/SDL.h>
#import "SDLMain.h"
#import <sys/param.h> /* for MAXPATHLEN */
#import <unistd.h>
Index: src/bspatch.c
===================================================================
--- src/bspatch.c (revision 6303)
+++ src/bspatch.c (working copy)
@@ -30,6 +30,7 @@
#include <string.h>
#include <unistd.h>
#include <fcntl.h>
+#include <sys/types.h>
static off_t offtin(u_char *buf)
{
Index: src/tSDL.h
===================================================================
--- src/tSDL.h (revision 6303)
+++ src/tSDL.h (working copy)
@@ -1,8 +1,8 @@
#ifdef __APPLE__
-#include <SDL/SDL.h>
-#include <SDL_ttf/SDL_ttf.h>
-//#include <SDL_mixer/SDL_mixer.h>
-#include <SDL_image/SDL_image.h>
+#include <SDL2/SDL.h>
+#include <SDL2_ttf/SDL_ttf.h>
+//#include <SDL2_mixer/SDL_mixer.h>
+#include <SDL2_image/SDL_image.h>
#else
#include <SDL.h>
#include <SDL_ttf.h>
Index: src/libtcod_import/libtcod.h
===================================================================
--- src/libtcod_import/libtcod.h (revision 6303)
+++ src/libtcod_import/libtcod.h (working copy)
@@ -82,7 +82,7 @@
// SDL_main support for OSX
#ifdef TCOD_MACOSX
-#include "SDL/SDL.h"
+#include "SDL2/SDL.h"
#endif
// base types
Index: src/luajit2/src/lj_err.c
===================================================================
--- src/luajit2/src/lj_err.c (revision 6303)
+++ src/luajit2/src/lj_err.c (working copy)
@@ -17,6 +17,10 @@
#include "lj_trace.h"
#include "lj_vm.h"
+#ifdef __APPLE__
+#include "unwind.h"
+#endif
+
/*
** LuaJIT can either use internal or external frame unwinding:
**
@@ -191,13 +195,13 @@
#if !LJ_TARGET_ARM
#define LJ_UEXCLASS 0x4c55414a49543200ULL /* LUAJIT2\0 */
-#define LJ_UEXCLASS_MAKE(c) (LJ_UEXCLASS | (_Unwind_Exception_Class)(c))
+#define LJ_UEXCLASS_MAKE(c) (LJ_UEXCLASS | (uint64_t)(c))
#define LJ_UEXCLASS_CHECK(cl) (((cl) ^ LJ_UEXCLASS) <= 0xff)
#define LJ_UEXCLASS_ERRCODE(cl) ((int)((cl) & 0xff))
/* DWARF2 personality handler referenced from interpreter .eh_frame. */
LJ_FUNCA int lj_err_unwind_dwarf(int version, _Unwind_Action actions,
- _Unwind_Exception_Class uexclass, struct _Unwind_Exception *uex,
+ uint64_t uexclass, struct _Unwind_Exception *uex,
struct _Unwind_Context *ctx)
{
void *cf;
@@ -232,7 +236,7 @@
return _URC_CONTINUE_UNWIND;
} else if (cf) {
_Unwind_SetGR(ctx, LJ_TARGET_EHRETREG, errcode);
- _Unwind_SetIP(ctx, (_Unwind_Ptr)(cframe_unwind_ff(cf) ?
+ _Unwind_SetIP(ctx, (uintptr_t)(cframe_unwind_ff(cf) ?
lj_vm_unwind_ff_eh :
lj_vm_unwind_c_eh));
return _URC_INSTALL_CONTEXT;
@@ -243,7 +247,7 @@
** Real fix: http://gcc.gnu.org/viewcvs/trunk/gcc/unwind-dw2.c?r1=121165&r2=124837&pathrev=153877&diff_format=h
*/
_Unwind_SetGR(ctx, LJ_TARGET_EHRETREG, errcode);
- _Unwind_SetIP(ctx, (_Unwind_Ptr)lj_vm_unwind_rethrow);
+ _Unwind_SetIP(ctx, (uintptr_t)lj_vm_unwind_rethrow);
return _URC_INSTALL_CONTEXT;
}
#endif
Index: src/music.h
===================================================================
--- src/music.h (revision 6303)
+++ src/music.h (working copy)
@@ -22,21 +22,25 @@
#define _MUSIC_H_
#ifdef __APPLE__
-#include <al.h>
-#include <alc.h>
-#include <vorbisfile.h>
+#include <OpenAL/al.h>
+#include <OpenAL/alc.h>
+#include <vorbis/vorbisfile.h>
+#include <SDL2/SDL.h>
+#include <SDL2/SDL_thread.h>
#elif defined(WIN32)
#include <AL/al.h>
#include <AL/alc.h>
#include <vorbis/vorbisfile.h>
+#include "SDL.h"
+#include "SDL_thread.h"
#else
#include <AL/al.h>
#include <AL/alc.h>
#include <vorbis/vorbisfile.h>
+#include "SDL.h"
+#include "SDL_thread.h"
#endif
-#include "SDL.h"
-#include "SDL_thread.h"
#include "lua.h"
#include "lauxlib.h"
#include "types.h"
Index: src/core_lua.c
===================================================================
--- src/core_lua.c (revision 6303)
+++ src/core_lua.c (working copy)
@@ -37,7 +37,12 @@
#include "useshader.h"
#include <math.h>
#include <time.h>
+
+#ifdef __APPLE__
+#include <libpng/png.h>
+#else
#include <png.h>
+#endif
extern SDL_Window *window;
Index: premake4.lua
===================================================================
--- premake4.lua (revision 6303)
+++ premake4.lua (working copy)
@@ -37,7 +37,7 @@
}
configuration "macosx"
- buildoptions { "-pagezero_size 10000", "-image_base 100000000" }
+ buildoptions { "-pagezero_size 10000", "-image_base 100000000", "-Wno-return-type", "-isysroot /Developer/SDKs/MacOSX10.5.sdk", "-mmacosx-version-min=10.5" }
configuration "Debug"
defines { }