[svn] Is Bill's newfound lethality intentional?

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belmarduk
Halfling
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[svn] Is Bill's newfound lethality intentional?

#1 Post by belmarduk »

Namely, the absolutely incredibly nasty status effect he hit me with after a Rush? I was not expecting to see THAT four letter word at level 5.

I'm not going to spoil it in case it is. ;)

darkgod
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Re: [svn] Is Bill's newfound lethality intentional?

#2 Post by darkgod »

?? Daze ?
He always did it, excet before daze was a full paralize so you skipped turns, now it's nasty but less so
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Grey
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Re: [svn] Is Bill's newfound lethality intentional?

#3 Post by Grey »

I always try to position there so he can't Rush me, thus removing the possibility of being dazed.
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darkgod
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Re: [svn] Is Bill's newfound lethality intentional?

#4 Post by darkgod »

yeah rush has a minimal range
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supermini
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Re: [svn] Is Bill's newfound lethality intentional?

#5 Post by supermini »

What I like to do with Bill is to leave one troll alive and use him as a shield against rushing until Bill shuffles forward. He should be killing less people now anyway, since daze can be removed with a physical wild.
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belmarduk
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Re: [svn] Is Bill's newfound lethality intentional?

#6 Post by belmarduk »

darkgod wrote:?? Daze ?
He always did it, excet before daze was a full paralize so you skipped turns, now it's nasty but less so
:O OH

Well that would explain it. It just feels much more awful now that it's visible.

Thanks for the clarification, boss.

bricks
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Re: [svn] Is Bill's newfound lethality intentional?

#7 Post by bricks »

supermini wrote:What I like to do with Bill is to leave one troll alive and use him as a shield against rushing until Bill shuffles forward. He should be killing less people now anyway, since daze can be removed with a physical wild.
Wait, really? I must have missed something in svn.
Sorry about all the parentheses (sometimes I like to clarify things).

SageAcrin
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Re: [svn] Is Bill's newfound lethality intentional?

#8 Post by SageAcrin »

Daze was changed from full turn loss to a status that halves your powers/saves/defense/damage% and prevents you from moving. Still breaks with damage.

So yeah, now you can remove it with physical Wilds.

(Of course, once in a blue moon you could before. If you hit full energy the exact turn you get Stunned, you had the chance. But that's beside the point.)

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