Nightly SVN Builds

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JerleMinara
Posts: 4
Joined: Mon Jan 30, 2012 1:05 am

Nightly SVN Builds

#1 Post by JerleMinara »

Hey folks,
I've gotten really into ToME and I've decided I'll be publishing nightly SVNs compiles for the project. I'm setting up the automation still on my end, but I'll be setting it up to push builds when DarkGod commits changes.

Build Info: No-Music. Win32.

These builds are offered with minimal support. I will be in the IRC and will read this thread but YMMV

Build Date: February 7nd, 2012

Current Build: t-engine4-windows-1.0.0beta38-020712

Latest Changelog (beta38-20712):
fixed timeline splitting/projectile interaction crash (thanks tiger_eye )
Rune of the Rift paradox reduction reduced to 60
Rune of the Rift should no longer occasionally heal actors
Time Skip once again removes actors from the map rather then time prisoning them
Fix immunities on the Eternal Night set
fix bone shield
Always-center on player is set by default for new players
minimalist UI done, kinda
Last edited by JerleMinara on Wed Feb 08, 2012 4:12 pm, edited 3 times in total.

lobe
Wayist
Posts: 22
Joined: Tue May 17, 2011 4:24 pm

Re: Nightly SVN Builds

#2 Post by lobe »

Holy crap it takes an aeon for new characters to generate, or to cycle through the windows of the level-up screen.

Loading times aside, though, the game now appears to be going a LOT faster for me than it has in the past. This is a very welcome development.

The hovering bits seem to often occlude what's going on, and it's annoying to have to move them around (Minimap, I'm looking at YOU, especially)

Considering this is a work in progress, I'm sure the 2 issues I brought up are well-known, and being addressed as we speak.

That being said, I am excited to see that it appears to hold the promise of having much less lag for those of us who have older PCs.

daftigod
Archmage
Posts: 300
Joined: Fri Feb 18, 2011 6:15 am

Re: Nightly SVN Builds

#3 Post by daftigod »

Thank you for this Jerle! This is a very cool service to the windoze dummies like me :)

JerleMinara
Posts: 4
Joined: Mon Jan 30, 2012 1:05 am

Re: Nightly SVN Builds

#4 Post by JerleMinara »

New nightly up.

This time built without debug attachments. Should load a lot faster ;P

Changelog for 2/2/12
Reduced damage from Void Shards
Reduced healing modifier on Vitality
Reduced chance of removing debuffs on Unflinching Resolve
Reduced spike damage from Time Elementals
Time Elementals are now negative effect immune
Buffed Harkor'Zun (not the fragments)
Buffed Brandish and Retribution (Guardian Tree)
Better smooth movement
Frenzy now correctly debuffs at level 3
Mimic now resets stats on next kill
Preternatural Senses now rounds the range value.
Fixed a Rampage talent on an arena NPC
Outmanuever now gives a physical resistance reduction
Mimic now gives stat bonuses relative to the target's stats instead of relative to player's stats minus target's stats.
Reckless Change now scales range beyond 4.
playe[d] with minimalist ui

Link: http://dl.dropbox.com/u/30076842/ToME/t ... 020212.zip

lobe
Wayist
Posts: 22
Joined: Tue May 17, 2011 4:24 pm

Re: Nightly SVN Builds

#5 Post by lobe »

The initial load when making characters still takes about 2-3 minutes for me. But at least the levelup lag seems to be gone.

yufra
Perspiring Physicist
Posts: 1332
Joined: Tue Jul 13, 2010 2:53 pm

Re: Nightly SVN Builds

#6 Post by yufra »

lobe wrote:The initial load when making characters still takes about 2-3 minutes for me. But at least the levelup lag seems to be gone.
The initial load time is due to the module not being packaged as a zip so ToME is having to compute a MD5 checksum for every file in order to validate it. These SVN builds are not going to validate anyway, so I would suggest turning cheat-mode on (which skips the validation) to save yourself the time.
<DarkGod> lets say it's intended

JerleMinara
Posts: 4
Joined: Mon Jan 30, 2012 1:05 am

Re: Nightly SVN Builds

#7 Post by JerleMinara »

New build with packaged files. Latest semi-nightly includes mostly finished Minimalist UI.

Changelog for beta38-20712
fixed timeline splitting/projectile interaction crash (thanks tiger_eye :) )
Rune of the Rift paradox reduction reduced to 60
Rune of the Rift should no longer occasionally heal actors
Time Skip once again removes actors from the map rather then time prisoning them
Fix immunities on the Eternal Night set
fix bone shield
Always-center on player is set by default for new players
minimalist UI done, kinda

URL: http://dl.dropbox.com/u/30076842/ToME/t ... 020712.zip

MisiuPysiu
Archmage
Posts: 379
Joined: Tue Nov 11, 2003 10:54 am
Location: Wroclaw/Poland

Re: Nightly SVN Builds

#8 Post by MisiuPysiu »

Hi,

Any news on the nightly build? Much has changed on the svn since 6.02.

Cheers upfront for the build :)

Salkhir
Wayist
Posts: 27
Joined: Fri Nov 12, 2010 6:14 pm

Re: Nightly SVN Builds

#9 Post by Salkhir »

Any idea if this is going to be done again for b39? I have just spent the last few hours trying to learn how to compile and just keep getting booted out so thought I would leave it to the proffesionals, just looking forward to some of the nice changes up and coming and especailly all the bugs that have been ironed out since B38 that have been pretty annoying meaning a few of my fav classes have been all but messed up.

Lloved this one before. nice work.

jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

Re: Nightly SVN Builds

#10 Post by jenx »

Same here . Tried compiling with no success
MADNESS rocks

Graziel
Wyrmic
Posts: 234
Joined: Wed Sep 15, 2010 10:32 am

Re: Nightly SVN Builds

#11 Post by Graziel »

hmm not sure if anyones interested, but since one of users asked me to send him binary + libs to him, it wont hurt to post it also here

Win 32 bit

SVN 5405
binary http://www.sendspace.com/file/xmwa56
libs http://www.sendspace.com/filegroup/DJNv ... sWyv%2BaXw
SDL2_image.dll http://www.sendspace.com/file/6xff3f
SDL2_ttf.dll http://www.sendspace.com/file/zu0yaa

EDIT:
sorry sendspace didnt upload all files ive selected : /
You are likely to be eaten by a grue

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: Nightly SVN Builds

#12 Post by edge2054 »

New binary, use the above dlls.

http://www.sendspace.com/file/a2c29x

Parcae2
Uruivellas
Posts: 709
Joined: Sat Jan 14, 2012 12:02 am

Re: Nightly SVN Builds

#13 Post by Parcae2 »

Is there any way we could get this for b43? I'm itching to try out the changes to Distortion in the new SVN, but I don't know how to compile it myself.

EDIT: for people like myself who are itching for some sweet b43 goodness, here are the instructions Edge gave me in IRC:
edge2054 https://gitorious.org/te4/te4/commits/master
23:33 edge2054 Click the download as tar link
23:33 edge2054 Extract that
23:33 edge2054 Comment out that line in engine/map
23:34 edge2054 Copy your dlls and exe from b42
"That line" is self._map:setImportant(x, y, false)

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: Nightly SVN Builds

#14 Post by edge2054 »

http://www.sendspace.com/file/761xsm

up to date binary as of 9-6-2012

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: Nightly SVN Builds

#15 Post by edge2054 »


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