Some consolidated chronomancy ideas.
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Re: Some consolidated chronomancy ideas.
precognition's duration scaling isn't good. It means if you try to use it to probe you're more likely to get killed before it expires.
Digitochracy
n. 1. technocracy. 2. government by the numbers. 3. rule by people with the longest fingers.
n. 1. technocracy. 2. government by the numbers. 3. rule by people with the longest fingers.
Re: Some consolidated chronomancy ideas.
Yeah, I'm going to do some balancing on that tree. I like where it's going but it has some kinks to iron out. I'm considering having Spin Fate be the cap stone talent and having it's power scale based on how much you've invested in the rest of the tree.bricks wrote:Kind of a bug report, but Spin Fate's defense bonus is really, really good. Some sort of scaling for the effect might be in order, though it feels more like an issue with the accuracy/defense change than the talent.
As far as the Chronomancy tree goes, it seems a little like 1/5/1/x is the best investment. I'm currently 1/5/1/1 and am considering putting more points into the last talent so I can get a bigger accuracy bonus for longer time, though accuracy has yet to be an issue. Precognition's scaling on duration seems really good, so I might be undervaluing that; the foresight effect is really incredible, too, so I may just need to learn how to use the tree more effectively.
Edit:
It hasn't been too much of an issue yet (my TW bugged after failing the ambush, like others), but having no easy access to a paradox-decreasing skill is sort of unfortunate, since it makes Time Travel feel like a required unlock (for Static History). Some sort of passive, albeit minor paradox-decreasing talent would seem thematically and practically appropriate for Temporal Wardens. Perhaps a small "paradox drain" effect when dealing Temporal damage? Something like "Additionally, whenever you deal Temporal damage, there is a 10% chance of repairing space-time, reducing your paradox by 5% of the damage dealt." for one of the sustained talents. Of course, this messes with Paradox damage scaling, in the few instances where that affects TWs, so maybe there's no easy solution. I just worry about places like the Prides where you can be stuck in a battle that spans the entire map, with no time to use Spacetime Tuning.
As to Static History moving to Time Travel. I did this when I put the auto-paradox decreasing affect on anomalies. Time is self-correcting and has been for a few betas now. I can see where a TW could have some issues over the course of a long fight but they're also not as reliant on using paradox as a paradox mage is. So yeah, I guess what I'm saying is if you want to play a TW as more of a caster then you'll want to take the Time Travel tree. If you want to rely on your great passives and sustains then the occasional anomaly probably will happen, especially in a long term fight. But the anomaly itself will lower your paradox so it's not a lose/lose situation anymore.