Code: Select all
if typ == "use" then
who:useEnergy(game.energy_to_act * (inven.use_speed or 1))
if self.use_sound then game:playSoundNear(who, self.use_sound) end
return self:useObject(who, inven, item)
end
Code: Select all
if typ == "use" then
self:useObject(who, inven, item)
if self.use_sound then game:playSoundNear(who, self.use_sound) end
return who:useEnergy(game.energy_to_act * (inven.use_speed or 1))
end