[T-Plus] Hallow-dwellers: full race or subrace?

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How should Hallow-dwellers be classified in T-Plus 2.3.0?

Full race, like Dunedain or Northmen
1
25%
Subrace of humans, like Hermits and Barbarians
2
50%
Included under the Devoted subrace--just let them follow non-Valarin gods
0
No votes
Omitted altogether; T-Plus has too many new races
0
No votes
I'm not sure, or I don't play T-Plus that often
1
25%
 
Total votes: 4

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ISNorden
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[T-Plus] Hallow-dwellers: full race or subrace?

#1 Post by ISNorden »

I'm not sure whether I asked this same question in another thread, but here goes: I've considered adding a Hallow-dweller race to the next release of my module. (Since Ambarannon has human inhabitants who follow their own religion, allowing them as player characters makes sense IMO.)
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#2 Post by The Fury »

New races are great.

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#3 Post by ISNorden »

Cool; I always thought that people with a radically different culture (and *any* non-Tolkienian race is different in a mostly Tolkienian world) deserve their own histories at birth. Trouble is, there is room for only 25 races in the game--which one of the existing races do you think could be dropped without losing T-Plus' multiworld flavor? (I am subtitling the module as 'Tales of Three Worlds' from now on...)
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#4 Post by The Cosmic Gerbil »

How come you can only have 25 races? There are 32 in FuryMod.

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#5 Post by The Fury »

32? I must have gotten carried away. :lol:

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#6 Post by ISNorden »

Thirty-two main races, Fury? If that's in your module, not your stand-alone game...how does the player select race #26-32...do they have to scroll down, or are keypresses beyond "y" allowed at character creation? I got the impression that only 25 selections could fit onscreen; please correct me if I'm wrong.
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#7 Post by The Fury »

They have to use the arrow keys to select.

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#8 Post by ISNorden »

OK; if there is indeed room for Hallow-dwellers as a full race, I figure it's worth an arrow-key press to find them. 8)
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#9 Post by Guest »

I believe that symbol keys are used beyond 24. It has indeed been done in a couple of mods alread.

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#10 Post by LogrusMage »

symbol keys show up as labels on those race names, but they don't work. dark maia (demons, not sure why the rename), for example, are labeled:

Code: Select all

{) dark maia
but pressing { won't get you one, you have to actually go down to it via arrows.
Those who fight monsters should look to it that they do not become monsters;
When you gaze into the abyss, the abyss gazes also into you.
--Friedrich Nietzsche

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#11 Post by ISNorden »

Thanks for the warning, I'll note that in the game docs for next release.
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#12 Post by LogrusMage »

*nod* i never found it to be that bad. hitting the symbol in question doesn't break anything, it just fails to do anything at all. still, including it in docs is probably a good idea. some people might just always use the letters, and might not even realise that there is a cursor there to arrow around.
Those who fight monsters should look to it that they do not become monsters;
When you gaze into the abyss, the abyss gazes also into you.
--Friedrich Nietzsche

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