Class idea: Elemental Monk

Any new ideas that you'd like to see in the next version of ToME 2.x.x post here

Moderator: Moderator

Post Reply
Message
Author
Lord Estraven
Uruivellas
Posts: 718
Joined: Tue Dec 13, 2005 12:35 am

Class idea: Elemental Monk

#1 Post by Lord Estraven »

Priest subclass, I guess, since the Mage and Loremaster categories are overstuffed already. Total skill modifiers would look something like:

Code: Select all

Combat: +1.0, +0.7
Barehand-combat: +1.0, +0.7
Archery: =0, =0

Magic: +1.0, +0.8
Magic-device: +1.0, +1.0
Spell-power: =0, =0
Fire: +0, +0.6
Water: +0, +0.6
Air: +0, +0.6
Earth: +0, +0.6
So, better battlefield control and worse total damage output than a straight Monk, with a side of specialization potential.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Class idea: Elemental Monk

#2 Post by HousePet »

Seems interesting.
My feedback meter decays into coding. Give me feedback and I make mods.

Post Reply