1. They trigger *once*.
2. They are all either directly damaging or do things to get your character killed.
3. Elemental spell effects will set them off.
4. They can damage monsters, but only your character (or a spell) can trigger them.
5. Straight disarming is really, really rare.
Sound decent?
A new mechanic for traps
Moderator: Moderator
Re: A new mechanic for traps
Sounds ok. I don't like traps either.
So if you set one off and it blasts a pet, it gets angry? That would make the tactic of chain summoning GWoP to clean out a level trickier (not a bad idea).
By straight disarming, I assume you are referring to the spell/staff/scroll/rod. The scroll and rod are already rather rare- there are never enough scrolls unless one serially looted a dungeon store or was an alchemist.
Sorcerers would become almost unplayable if they didn't have the spell. As it is, I have lost level 50 sorcerers to traps.
It would make the disarming skill useful. I don't think that I have ever invested in it at all. Again, a good thing.
So if you set one off and it blasts a pet, it gets angry? That would make the tactic of chain summoning GWoP to clean out a level trickier (not a bad idea).
By straight disarming, I assume you are referring to the spell/staff/scroll/rod. The scroll and rod are already rather rare- there are never enough scrolls unless one serially looted a dungeon store or was an alchemist.
Sorcerers would become almost unplayable if they didn't have the spell. As it is, I have lost level 50 sorcerers to traps.
It would make the disarming skill useful. I don't think that I have ever invested in it at all. Again, a good thing.
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- Uruivellas
- Posts: 718
- Joined: Tue Dec 13, 2005 12:35 am
Re: A new mechanic for traps
Part of the idea with elemental area-of-effect spells setting traps off, is that you could use a fireball to preemptively trigger them.
Though this might lead to some, ah, interesting tactics in vaults.

Re: A new mechanic for traps
The damage from the traps should destroy loot as well as monsters. I imagine walking into a vault after triggering a massive trap conflagration and finding nothing but a few charred carcasses and piles of ash on the floor...
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- Uruivellas
- Posts: 718
- Joined: Tue Dec 13, 2005 12:35 am
Re: A new mechanic for traps
Perhaps... I'll have to think this one over. 
