A new mechanic for traps

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Lord Estraven
Uruivellas
Posts: 718
Joined: Tue Dec 13, 2005 12:35 am

A new mechanic for traps

#1 Post by Lord Estraven »

1. They trigger *once*.

2. They are all either directly damaging or do things to get your character killed.

3. Elemental spell effects will set them off.

4. They can damage monsters, but only your character (or a spell) can trigger them.

5. Straight disarming is really, really rare.

Sound decent?

Yottle
Reaper
Posts: 1753
Joined: Sun Jan 26, 2003 11:49 pm
Location: West Virginia

Re: A new mechanic for traps

#2 Post by Yottle »

Sounds ok. I don't like traps either.

So if you set one off and it blasts a pet, it gets angry? That would make the tactic of chain summoning GWoP to clean out a level trickier (not a bad idea).

By straight disarming, I assume you are referring to the spell/staff/scroll/rod. The scroll and rod are already rather rare- there are never enough scrolls unless one serially looted a dungeon store or was an alchemist.

Sorcerers would become almost unplayable if they didn't have the spell. As it is, I have lost level 50 sorcerers to traps.

It would make the disarming skill useful. I don't think that I have ever invested in it at all. Again, a good thing.

Lord Estraven
Uruivellas
Posts: 718
Joined: Tue Dec 13, 2005 12:35 am

Re: A new mechanic for traps

#3 Post by Lord Estraven »

Part of the idea with elemental area-of-effect spells setting traps off, is that you could use a fireball to preemptively trigger them. :) Though this might lead to some, ah, interesting tactics in vaults.

Yottle
Reaper
Posts: 1753
Joined: Sun Jan 26, 2003 11:49 pm
Location: West Virginia

Re: A new mechanic for traps

#4 Post by Yottle »

The damage from the traps should destroy loot as well as monsters. I imagine walking into a vault after triggering a massive trap conflagration and finding nothing but a few charred carcasses and piles of ash on the floor...

Lord Estraven
Uruivellas
Posts: 718
Joined: Tue Dec 13, 2005 12:35 am

Re: A new mechanic for traps

#5 Post by Lord Estraven »

Perhaps... I'll have to think this one over. :)

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