Channel Energy (Mana, 10)
Restores your spell points, giving back (2 * spell level)/3 percent of the spell points that you have lost.
This spell cannot be cast while stunned (!).
Waves of Fire (Fire, 20)
Emits waves of flame every turn, for an amount of time depending on spell level.
At level 30, it creates waves of GF_GREAT_FIRE.
The damage and speed of the waves increases with spell level.
Hurricane's Furry (Air, 20)
Creates an expanding whirlpool of turbulent air, which tosses monsters around in a spiral pattern. (Direction of spiral chosen randomly.)
At level 25, it can be aimed.
(Note: Uses new flag, GF_WIND - basically GF_GRAVITY + GF_SOUND.)
Downburst (Air, 15)
Summons up a crushing downward wind, squashing your foes into pancakes.
(Notes: Uses new flag, GF_DOWN_WIND - GF_INERTIA + GF_SOUND; crushes trees; uses the same kind of "fast wave" project_ flag as 'Waves of Fire', but uses faster waves.)
Whirlpool (Water, 25)
(Insert description here - it's the player version of the Water Hound spell.)
Shatter (Same as Fubar Obfusco's 'Deadfall', just with a better name. Also, you can't use it on doors

Heal Mind (Mind, 10)
Increases your sanity regeneration rate by a large amount.*
Anyone got any others?