Different attacks cause different corruptions

Any new ideas that you'd like to see in the next version of ToME 2.x.x post here

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How do you like this idea?

Poll ended at Mon Sep 01, 2003 9:23 pm

Way cool.
1
17%
Nah, would cause too much chaos.
5
83%
 
Total votes: 6

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Vagabond
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#16 Post by Vagabond »

It's like to say your birthday was celebrated, no need to celebrate again. :) You can post the 600th post only once. (I know, the same is true for the 473th post)
Bond

Arendil
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#17 Post by Arendil »

Neil, you don't like Z' mutations ? What's wrong with them ?
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zasvid
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#18 Post by zasvid »

Advice for people who would like to get corruption by monster attacks etc.: play ADOM for longer while. This will make anyone happy that in ToME cautious PC's don't get corrupted.

And about new corruptions (these are ADOM-like):
Poisonous hands - spoils food and potions, poison branding
Unholy aura - permanent armor of fear, none shopkeeper likes you
Small posture - increased speed (+10), lowered hp, strength, toughness (maybe by a percent)

Tachyon
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#19 Post by Tachyon »

A new, nasty curse? How about my UNDEATH_CURSE (in the latest ideas sticky)? Just like DG_CURSE, though not quite as nasty, and summons undead instead of GWoPs. To be more specific, it summons black reavers and all the night* guys...

A note about the original post: I didn't mean it to be evil. I just think that the sources of corruptions should make more sense. I mean, how likely is it that a chaos attack will give you something subtle like Troll Blood, or something specific to a certain force or element, such as an undead corruption?
WWBD - What Would Bozo Do?

Neil
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#20 Post by Neil »

Z mutations were silly. Z mutations had the practical effect of giving free bonuses without penalty. Z mutations just didn't fit in the game.

That's why I'm glad they are gone.

Atarlost
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#21 Post by Atarlost »

Neil wrote:Some people already do find them tempting. But no, if they're good enough that everyone wants them, then they're too good.
Not good enough that everyone would want them, but good enough that some people would consider them. (even with non-troll charachters)

I'm looking for something along the lines of "The One", not "Mediator". Everyone does not wear the One Ring, but some do. I've not seen anyone use corruptions except for my troll necromancer-demonologist builds. This is like saying the Phial of Undeath is a good item because one person uses it. Even he probably wouldn't use it anymore with cloaks of air available.

Currently corruptions are not a legitimate option for most charachters, anymore than a demonologist can risk wielding the phial of undeath and having his weapon get the never_blow flag.

Another option would be to make corruptions acquireable by weilding certain items, including all non-elven rings of power. (this would require boosting Durin's ring and possibly also require generating the Nine Rings as boosted in some way) This could be combined with mkaing the One Ring CURSE | HVY_CURSE | AUTO_CURSE | CURSE_NO_DROP | CURSE_CORRUPT instead of CURSE | PERMA_CURSE | CURSE_NO_DROP, making it more resemble the ring as protrayed in the books: It corrupts the weilder when used, but can be taken off, though the bearer still refuses to part with it. This links corruptions to voluntary actions that are otherwise beneficial.
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Neil
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#22 Post by Neil »

Some people already do consider them, though, so they are already a success.

Neil
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#23 Post by Neil »

OK, if you want to commemorate post 600, change my title to Ringbearer or something. :-)

Atarlost
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#24 Post by Atarlost »

Neil wrote:Some people already do consider them, though, so they are already a success.
I don't know of anyone but me useing them knowing what they're getting into, and my reasons for doing so are similar to your reasons for doing a heavy geyser using geomancer before geyser was fixed. I think you should, at any rate, consider my suggestion of linking them to certain evil items. Being slowly corrupted by wearing a ring of power makes more sense than being corrupted by drinking from a fountain. The rate of corruption I imagine here is similar to the rate at which you recieve fates, so a trap of silent switching is extremely unlikely to get you corrupted before you can get the cursed item off. Corruptions remain perfectly avoidable with this addition.
Digitochracy
n. 1. technocracy. 2. government by the numbers. 3. rule by people with the longest fingers.

Vagabond
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#25 Post by Vagabond »

Our dear ringbearer, you should consider this especially that you are deeply involved. I think its a good idea.
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Neil
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#26 Post by Neil »

Corruptions replacing DG_CURSE: That's an idea whose time has come.

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#27 Post by Arendil »

But that One Ring corruption should turn you into Nazgul, not Balrog.
"... Olorin I was in my youth in the West that is forgotten ... "

Atarlost
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#28 Post by Atarlost »

Hey, we need more variety in corruptions.

Ring Slave:
CURSE_NO_DROP items may no longer be discarded, even when uncursed. The EXP_DRAIN on items with both flags is nullified. (all non-elven rings of power except Durin have both of these, and are, under my proposal the main items that give corruptions, and as per Arendil's suggestion they could give you undead corruptions preferentially. These three corruptions might be made available only by wearing something with CURSE_CORRUPT) You can be further corrupted by CURSE_CORRUPT items even when lying unworn in your inventory, though at a drasticly reduced rate.

Wraith Sight:
You recieve the dark light of vampires, but with a radius of 2, are totally blind in daylight, are hurt by ANY light source other than the anchor, palantirs, and the phial of undeath. (yes, that includes torches and lanterns) You also recieve telepathy.

Curse of Undeath:
You are subject to hit point drain but have permanent Absorb Soul.

Ring Wraith:
Requites Ring Slave, Wraith Sight, and Curse of Undeath. You recieve undead form and wraithform. You recieve acess to the Udun school at 0.400 (0.800 for Melkor worshippers). Any god other than Melkor completely rejects you and you lose acess to towns. (as per the current effects of wearing the One Ring)

This corruption set could allow the One Ring to lose its PERMA_CURSE and no longer make you irrevocably evil immediately upon wearing. No bearer of the One was irrevocably corrupted in the books. (Isildur probably would have been, but he didn't live long enough. Even Smeagol hadn't turned into a wraith, as Gandalf pointed out at the council of Elrond.) On thinking more about the effects of the rings, perhaps Durin's ring should remain as it is and not recieve the CURSE_CORRUPT flag. The corruption rate could be made Pval dependant. (I know there will no longer be a single Pval, but I don't know a better term at the moment.)
Digitochracy
n. 1. technocracy. 2. government by the numbers. 3. rule by people with the longest fingers.

Guest

#29 Post by Guest »

Blackdog wrote:
Mef. wrote: Well, right now Vampires can give corruptions... I still remember my vampiric ex-rogue :cry:
The vampiric corruptions are different from the standard set. They're quite a bit milder and it's easy to avoid meleeing vampires.
Well, it's true that they are... but avoiding melee isn't always possible (rogues faced by 5 Ancient Vampires (quest) cannot easily)

Anyway, they'll be removed soon

Blackdog
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#30 Post by Blackdog »

Anonymous wrote: Well, it's true that they are... but avoiding melee isn't always possible (rogues faced by 5 Ancient Vampires (quest) cannot easily)
Hey, you take your chances when you turn on quests.

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