Anyway, I was considering possible changes that would make Dark Priests better represent Melkor's corrupting force, learning enough of Arda's magic to twist and taint it, while not being able to truly master its pure form. The changes I propose would come from p_info.txt and look like this:
Code: Select all
C:a:N:Dark-Priest
C:a:D:A priest that serves Melkor Bauglir to bring chaos
C:a:D:and destruction to Arda
C:a:O:21:5:1d1
C:a:g:Melkor Bauglir
C:a:k:+0:+200:Prayer
C:a:k:+0:-100:Spell-power
C:a:k:+0:+400:Necromancy
C:a:k:+0:-600:Mindcraft
C:a:k:+0:+900:Mana
C:a:k:+0:+100:Udun
C:a:k:+0:+1050:Fire
C:a:k:+0:+700:Nature
C:a:k:+0:+1000:Conveyance
C:a:k:+1000:+1000:Corpse-preservation
This gives Dark Priests a limited but useful amount of magic, decent melee potential, and, most importantly, true access to the Udun school.
If you find this interesting, I encourage you to copy this into /edit/p_info.txt and start up a character. I tested these changes in debug mode, and intend to make a real character with them, but additional feedback is welcome.