Tome 2.3.5 - Fun new monster.

Any new ideas that you'd like to see in the next version of ToME 2.x.x post here

Moderator: Moderator

Post Reply
Message
Author
Ktan
Cornac
Posts: 31
Joined: Mon Apr 07, 2008 7:43 pm
Location: 127.0.0.1

Tome 2.3.5 - Fun new monster.

#1 Post by Ktan »

Exploding mushrooms, don't let them spread too much or chain reactions can occur!
!!BACKUP any saves/data/files before trying this!!

Open lib/edit/r_info.txt
Search for N:22 and replace the whole entry for that monster with the following:

Code: Select all

N:22:Firecracker mushroom patch
G:,:R
I:110:1d1:2:1:0
W:1:1:10:1
E:0:0:0:0:0:0
O:0:0:0:0
B:EXPLODE:HURT:2d1
F:NEVER_MOVE | 
F:STUPID | EMPTY_MIND | 
F:DROP_CORPSE | SUSCEP_FIRE | 
F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT
S:MULTIPLY
D:A fast spreading volatile mushroom species that spreads 
D:its spores around the dungeon by exploding. Chain 
D:reactions of large patches of these can be, erm, exciting.
close and save the file
delete the file: lib/data/r_info.raw
the r_info.raw will get rebuilt with the new monster data when you next run TOME.

Enjoy!

(edit: a letter)

Lord Estraven
Uruivellas
Posts: 717
Joined: Tue Dec 13, 2005 12:35 am

Re: Tome 2.3.5 - Fun new monster.

#2 Post by Lord Estraven »

LOL, I like this! Always been interested in the idea of immobile monsters functioning as environment hazards and/or trap replacements. Especially ones like this that can be cleverly exploited by the player.

Post Reply