Idea for disarm/trapping skill.

Any new ideas that you'd like to see in the next version of ToME 2.x.x post here

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Ktan
Cornac
Posts: 31
Joined: Mon Apr 07, 2008 7:43 pm
Location: 127.0.0.1

Idea for disarm/trapping skill.

#1 Post by Ktan »

Each time you disarm a trap you have a chance to get a "trap component".

Somewhat similar to the "craft arrows" skill from archery, in the 'm' menu you can then use trap components to make a new random trap in your backpack.

comments/suggestions?

Lord Estraven
Uruivellas
Posts: 718
Joined: Tue Dec 13, 2005 12:35 am

Re: Idea for disarm/trapping skill.

#2 Post by Lord Estraven »

Traps already got removed from the C++ port :)

In general I'm in favor of either removing traps altogether, or simplifying the gameplay dynamic and making them more disabling and less lethal.

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