Each time you disarm a trap you have a chance to get a "trap component".
Somewhat similar to the "craft arrows" skill from archery, in the 'm' menu you can then use trap components to make a new random trap in your backpack.
comments/suggestions?
Idea for disarm/trapping skill.
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- Uruivellas
- Posts: 718
- Joined: Tue Dec 13, 2005 12:35 am
Re: Idea for disarm/trapping skill.
Traps already got removed from the C++ port 
In general I'm in favor of either removing traps altogether, or simplifying the gameplay dynamic and making them more disabling and less lethal.

In general I'm in favor of either removing traps altogether, or simplifying the gameplay dynamic and making them more disabling and less lethal.