Different attacks cause different corruptions

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Poll ended at Mon Sep 01, 2003 9:23 pm

Way cool.
1
17%
Nah, would cause too much chaos.
5
83%
 
Total votes: 6

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Tachyon
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Different attacks cause different corruptions

#1 Post by Tachyon »

I think the topic speaks for itself. An example: nether attacks give you undead corruptions (probably at about a 1/10 chance, so as not to be too much of a PITA), nexus gives you teleport-related corruptions (currently, it should be something like: random teleport, 1/12 chance; teleport control, 1/15 chance and requires 2d2 successive exposures).

Note: please post new corruptions + attacks that cause them on this thread.
WWBD - What Would Bozo Do?

Neil
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#2 Post by Neil »

No no no. No involuntary corruptions.

You do know that corruptions cannot be removed right?

Tirpen
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#3 Post by Tirpen »

That would be way too evil. But I could imagine Sauron and Morgoth having a HIT:CORRUPT attack. Used very rarely off course.
Last edited by Tirpen on Thu Aug 14, 2003 8:17 pm, edited 1 time in total.
Noooo.... The monkeys!

Tachyon
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#4 Post by Tachyon »

Idea: have healing survices in Minus Anor, Lothlorian, Gondolin, and other Numenorian and Elven cities for the removal of corruptions. These would remove all of your corruptions, by the way.

Another idea: potions of new life should be replaced by potions of restoration, which increase (but don't completely restore) drained stats and reduce the symptoms (both advantageous and disadvantageous) of d3 corruptions.

Edit: There should also be a spell to remove corruptions (and the ABOMINATION status, though there should be another, better spell for that only). Of course, this spell would require a sprig of athelas, take a long time to cast, and would have a success rate inversely proportional to a PC's Morgul skill. (Morgul skill being a category containing demonology, necromancy, and Udun, invented by Fubar Obfusco.)

P.S. Don't worry, you won't have problems with the spell if you have demonology because of the Demon corruption set.
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Neil
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#5 Post by Neil »

Corruptions aren't Z mutations. Making them selectively removable just throws us back to that bad old way.

Blackdog
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#6 Post by Blackdog »

Tachyon wrote:Idea: have healing survices in Minus Anor, Lothlorian, Gondolin, and other Numenorian and Elven cities for the removal of corruptions. These would remove all of your corruptions, by the way.

Another idea: potions of new life should be replaced by potions of restoration, which increase (but don't completely restore) drained stats and reduce the symptoms (both advantageous and disadvantageous) of d3 corruptions.


There should also be a spell to remove corruptions
No, Neil is right. Corruptions are not (and should not be) casual effects. They represent the dark forces of Morgoth twisting you forcefully and irrevocably.

Mef.

#7 Post by Mef. »

Neil wrote:No no no. No involuntary corruptions.

You do know that corruptions cannot be removed right?
Well, right now Vampires can give corruptions... I still remember my vampiric ex-rogue :cry:

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#8 Post by Blackdog »

Mef. wrote: Well, right now Vampires can give corruptions... I still remember my vampiric ex-rogue :cry:
The vampiric corruptions are different from the standard set. They're quite a bit milder and it's easy to avoid meleeing vampires.

Neil
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#9 Post by Neil »

Vampires no longer give involuntary corruptions. From the future 2.2.3 changes.txt:

Code: Select all

20/07/2003
[P]- No more involuntary corruptions

Atarlost
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#10 Post by Atarlost »

I think that corruptions should be made more tempting. Currently, only a troll can risk corruptions because of troll blood. Having some of the other corruptions be nicer could make drinking a pot or two of corruption a relatively sane gamble for a non-troll charachter. Currently to get anything worthwhile out of corruptions you need an entire set of four. Another option would be to make aggravation less heinous, not effecting pets or coaligneds, and possibly only attracting monsters that are awake, or if pathing by sound is implemented to take account of stealth it could awaken enemies, but allow stealth to still make their pathing difficult when they lack LoS. (in most cases, such as the aggravation flag on the One Ring, it seems to represent the will of the object to destroy you by drawing enemies to you, but the One never attracted foes with enough precision to make stealth futile.)
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Neil
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#11 Post by Neil »

Some people already do find them tempting. But no, if they're good enough that everyone wants them, then they're too good.

Vagabond
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#12 Post by Vagabond »

Our highpriest (Neil) keeps saying that corruptions are abominations from Melkor, and cannot be wiped away. This way I don't see why they should be tempting. These are like sexual diseases in our world - you usually get them with pleasure, but they are not at all pleasant.

Btw, Neil, after 600 posts will you change your name to *Neil*? :)
Bond

Neil
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#13 Post by Neil »

Well, whether they are tempting depends on how conservative you play. Our illustrious maintainer finds the Phial of Undeath tempting enough to use when magical breathing is necessary, but many others (including me) would not consider using it.

*s would be too gaudy. :-)

Vagabond
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#14 Post by Vagabond »

At least celebrate it somehow then. For example, you could develop a new, even more annoying curse type, or a new, useful spell or artifact. :)
Bond

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#15 Post by Blackdog »

Vagabond wrote:At least celebrate it somehow then. For example, you could develop a new, even more annoying curse type, or a new, useful spell or artifact. :)
I think Neil's prominence has already been 'celebrated' - see entry 1076 in r_info.txt.

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