Potion of Slime Mold/Grow Mold?
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Potion of Slime Mold/Grow Mold?
At what version did that feature get pulled, anyone have an idea? I was trying it on my sym and after ~150 potions I went "meh" and did some tests, >1000 potions drank and no 'grow mold'.
Shadus
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- Uruivellas
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Re: Potion of Slime Mold/Grow Mold?
Hmm, not sure. It's not mentioned in any of the changelogs; the only mention is of the original implementation in Pernangband back in 1999. But you're right, the code isn't there.
Shame... It was a cool feature, goofy or otherwise. Maybe I'll see about reimplementing it and filing a merge request, now that AH is making changes again...
Shame... It was a cool feature, goofy or otherwise. Maybe I'll see about reimplementing it and filing a merge request, now that AH is making changes again...
Re: Potion of Slime Mold/Grow Mold?
It must have been pulled in one of the more recent versions. I think that it was still there for 2.3.x.
I wonder why? I never remember hearing about bug issues with it and it wasn't unbalancing. Mold pets aren't much use in Angband.
I wonder why? I never remember hearing about bug issues with it and it wasn't unbalancing. Mold pets aren't much use in Angband.
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- Uruivellas
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Re: Potion of Slime Mold/Grow Mold?
It's not in the original 2.3.5... You sure it was in the 2.3.x series? Because I suspect it may have been removed to avoid thematic conflict with Corruptions.
Re: Potion of Slime Mold/Grow Mold?
I am not positive, but I didn't think that it went back very far. I could be mistaken- it didn't happen very often even when it was in there.
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- Spiderkin
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Re: Potion of Slime Mold/Grow Mold?
It hasn't been removed (intentionally, at least):
However, it could be that here's some bug preventing it from working.
Code: Select all
case SV_FOOD_SLIME_MOLD:
{
msg_print("That tastes good.");
/* 2% chance of getting the mold power */
if (magik(2))
{
ADD_POWER(p_ptr->powers_mod, PWR_GROW_MOLD);
p_ptr->update |= PU_POWERS;
}
ident = TRUE;
break;
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- Uruivellas
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Re: Potion of Slime Mold/Grow Mold?
Oh... It's for the food "Slime Mold," not the "Potion of Slime Mold Juice." Maybe the potion should have a somewhat higher chance of doing that?
Edit: "Slime Mold" not "Slim Mold." "Slim Mold" is presumably what yeeks eat when dieting.
Edit: "Slime Mold" not "Slim Mold." "Slim Mold" is presumably what yeeks eat when dieting.
Re: Potion of Slime Mold/Grow Mold?
Duh. Should have read the OP more carefully. It was only the food, not the potion. That made it much harder to get.
Allowing the potion to give it would make it easier because townies drop it. Also, does SMJ come at fountains? If so, it would be very easy to get. Not necessarily a bad thing- the power isn't all that useful at higher levels.
Allowing the potion to give it would make it easier because townies drop it. Also, does SMJ come at fountains? If so, it would be very easy to get. Not necessarily a bad thing- the power isn't all that useful at higher levels.
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- Spiderkin
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- Joined: Sat Mar 18, 2006 12:48 pm
Re: Potion of Slime Mold/Grow Mold?
Actually, it can be a pretty powerful, uhm, power. If you're surrounded nothing else can summon things on top of you, so it can actually be an effective anti-summoning tactic. Offhand I can't remember if enemy summoning will "cover" squares at distance 2, but I seem to recall exploiting the summon mold power during an Anti-magic user run to avoid summons(*).
I'm not sure what should be done -- actually I'm leaning towards just removing the potion as TMJ.
(*) Even with a perfect anti-magic field there are still angles at which enemies can cast/summon at you even with maximal distance.
I'm not sure what should be done -- actually I'm leaning towards just removing the potion as TMJ.
(*) Even with a perfect anti-magic field there are still angles at which enemies can cast/summon at you even with maximal distance.
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- Uruivellas
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- Joined: Tue Dec 13, 2005 12:35 am
Re: Potion of Slime Mold/Grow Mold?
Maybe make the potion explode to summon molds when thrown?
Re: Potion of Slime Mold/Grow Mold?
And then you are trying to exploit LOS to nail Ancalagon without him being able to see you and he breathes at your mold farm...AnonymousHero wrote:Actually, it can be a pretty powerful, uhm, power. If you're surrounded nothing else can summon things on top of you, so it can actually be an effective anti-summoning tactic. Offhand I can't remember if enemy summoning will "cover" squares at distance 2, but I seem to recall exploiting the summon mold power during an Anti-magic user run to avoid summons(*).
I'm not sure what should be done -- actually I'm leaning towards just removing the potion as TMJ.
(*) Even with a perfect anti-magic field there are still angles at which enemies can cast/summon at you even with maximal distance.