archery submasteries[poll]

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Which submastery?

Sling-mastery
0
No votes
Bow-mastery
16
62%
Crossbow-mastery
9
35%
Boomerang-mastery
1
4%
 
Total votes: 26

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Atarlost
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archery submasteries[poll]

#1 Post by Atarlost »

I'm running a wood elf ranger and am to the point where I really need to choose my specialty. Advice would be appreciated.
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Lord Dimwit
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#2 Post by Lord Dimwit »

I prefer crossbow-mastery (crossbows hit harder and their ammo is nastier) to bow-mastery, but if you're playing with maximize on and weight is a concern, you might want to go with bow-mastery.

There are many more artifact bows, but in my experience a Heavy Crossbow of the Haradrim will blow them out of the water.

But really anything but boomerang-mastery is all right...
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overtrix
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#3 Post by overtrix »

This is one of the ways you can guarantee items - if you opt for xbow mastery your next find will be a Long Bow of Lothlorien granting telepathy - if you instead choose to become a master of bows, you can expect to find The Heavy Crossbow of Foo (x9) on Level 1 of barrowdowns ... take your pick :P

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#4 Post by Maylith »

overtrix wrote:This is one of the ways you can guarantee items - if you opt for xbow mastery your next find will be a Long Bow of Lothlorien granting telepathy
LOL!!!

Well, I prefer crossbows in general, for the same reasons Lord Dimwit mentioned... but Wood Elves get a bonus for bows (which I discovered recently in another thread.)

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#5 Post by zasvid »

ONLY for bows? I think that i've seen when fix to it was mentioned that they get extra_might to all shooters?

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#6 Post by Maylith »

Hmm - I don't know.

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#7 Post by Neil »

They get +1 generically and an additional +1 for bows.

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#8 Post by Maylith »

Neil wrote:They get +1 generically and an additional +1 for bows.
Thanks for the clarification. Is that in the documentation somewhere that I've missed? I've looked, and have only found the extra [0.200] to archery in r_wodelf.txt and the +40 to Misl (which I presume, now, is for all missles) in birth.txt.

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#9 Post by Sven »

One thing I like about bows is you can improve you arrows at the Archery. Using this wisely you can have a lot of arrows of the same kind instead of wasting your inventory slots with 20 arrows with a bonus of this and 20 arrows with a bonus of that.
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#10 Post by Maylith »

Sven wrote:One thing I like about bows is you can improve you arrows at the Archery. Using this wisely you can have a lot of arrows of the same kind instead of wasting your inventory slots with 20 arrows with a bonus of this and 20 arrows with a bonus of that.
I agree with that statement in this sense: I think it's unfair that you can't improve shots/pebbles and bolts the same way. (I posted about that before. *grumps*)

I disagree with that statement in this sense: Once you have decent archery skill, you can create ammo of sufficient plusses (and brands) that no shop is going to even you out between different batches. Those ammo shops are only useful in early and midgame.... and even then you can do better than that with scrolls of enchant to-hit and to-dam, if you have enough AU. The shop can help you at least get started in the right direction, sometimes, such as if you find something silly like (+3,+9) -- but most of the time I get the "sorry, we can't help ya" message. (Then again, I tend to run characters with very strong archery abilities; other character classes may find their mileage varies.)

Having said that, I do think that the shops are useful for basic combining of stacks of ammos at early CLs and I sometimes use it for that. It's just not all it could conceivably become.

I can see it two ways: Leave it as it is, or allow improvements to greater plusses, at rapidly usurious rates. And/or perhaps allow the latter type of shop only in dungeon towns, or pass a quest to get access first.

But for me, I'm reasonably happy with it as it is.... except for the bolts thing :?

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#11 Post by Neil »

Maylith: When you're level 50 you can get +9,+9 from the ammo enchantment service. I've never seen something self-made that was higher than that.

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#12 Post by Teber »

it's even +10. i noticed this while playing a archer. and i used the service to beef up silver arrows.
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#13 Post by overtrix »

The value of good but plain ammo stands out if you take an archer to meet His Lowness - hard to scuttle around retrieving uberbolts in that circumstance, but stacks of 99 silver doo-dahs (+9, +9) get your point across eventually :)

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#14 Post by Sven »

Yes, it's quantity about quality. I once shot down "The Destroyer" as an Archer using a bow. I bet it wasn't the damage all the arrows did but the weight of all arrows that spiked him which finally draged him down.
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#15 Post by Maylith »

Neil wrote:Maylith: When you're level 50 you can get +9,+9 from the ammo enchantment service. I've never seen something self-made that was higher than that.
Hmm.... I stand corrected, thanks, didn't realize -- I guess it's because I haven't hit L50 with a ToME character yet :wink: I'll keep an eye on the self-made plusses...

Does the code *allow* for more than +9,+9?

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