How do you do it?

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Have you won the game?

Yes
9
17%
No
17
31%
No, but I really, really want to
28
52%
 
Total votes: 54

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zasvid
Sher'Tul
Posts: 1106
Joined: Mon Jul 07, 2003 7:30 pm
Location: Nargothrond

#31 Post by zasvid »

Neil has right - I have a very nifty unbeliever but I regret taking 98 quests - fumblefingers are really a little good when you meet 10 Nightwalkers or darn levelled monsters. And the worst of all, fumblefingers quest on the special level...

zak
Wayist
Posts: 18
Joined: Fri Nov 21, 2003 11:58 am

#32 Post by zak »

You guys are freakin' me out, man. I've got it set for 49 quests (every even level) not knowing that this would be my first character to displace the necromancer and have a shot at entering angband. Maybe I'll get lucky and die in Erebor and not have to deal with those quests.

edit: grammer.

Guest

#33 Post by Guest »

Neil wrote:jschultz: You do know that you can't level teleport past Angband quests in ToME 2.2, right?

When you get a quest for 10 levelled Time Hounds or something, we'll see what you think of 98 quests.
I think teleporting past quests is cheating, and havent ever even tried it. After completing more than 90 of the 98 quests (once), I still say it is fun. Hrus around dlvl 80, that was a bit painful. The one for 6 Death Orbs was also tough. I did not meed any Time Hounds though.

On a special level, I had to fight Ancalagon the Black (breathes disintegration, summons Wyrms) and the Destroyer (reflects bolts, breathes disintegration, hits for 4x30d9 and tunnels) at the same time. I managed to split them with telekinetic wave, and then Cantoras pops out from nowhere. I beat them all. But the next special level was even harder...

You can always run away from a random quest and return with equipment tuned for that. But leave a special level, and you could lose some good artifacts forever. I just could not do that.

jschultz
Wyrmic
Posts: 252
Joined: Fri Oct 31, 2003 9:08 am
Location: Finland

#34 Post by jschultz »

:oops: Forgot to log in.

Fael
Higher
Posts: 72
Joined: Sat Jun 14, 2003 4:10 pm

#35 Post by Fael »

Blackdog wrote:If you're aiming to win, don't take 98 quests unless you're very patient, a veteren, or playing 2.1.2.
I dunno. I'm certainly no Lord Dimwit -- I've never won any *band. But my current character (by far the best I've ever had, save 1 character I had a couple years ago in Z) is on level 89 of Angband with 98 quests (the current one is an FF for Great Ice Wyrms) and I'm yet to regret it.

OK, 19 Greater Draconic Q's in the Dim Gates was really, really bad. I was regretting it at that point. Took me three hours to get through it (although half an hour was going back over the level after the fight, identifying everything and alchemizing all the non-artifacts). But the levelled Chaos Wyrms (twice), Sky Drakes, and Beholder Hive Mothers have been a small price to pay for the extra skill points I'm getting from Fumblefingers.

Of course, the last 10 quests may make me change my find. I'm dreading a GWoP quest and I think I've got at least one more special level to fight through. So far, though, I think 98 quests has made the game easier, not harder.

dzhang

#36 Post by dzhang »

Hm... I also don't enter Paths of the Dead much.

Usually I like to stick around Land of Mountains as soon as I pick up Gimli or Nain or Erebor (the first two show up very often for me, for some reason). You'll find lone demons (i.e. Bile Demon or Barbazu or something like that). Throw a rock at them, and them wait for them to mass summon, and then just pummel them around for a bit and rest in the rocks when you're low on health.

Demons are a great source of junkarts, and junkarts can be darn useful for things like greater heal (700) and genocide and mass geno.

The two things I'm most afraid of in the lower levels of Angband are Water Hounds and Water Demons. They usually tend to show up in large groups, and if I'm not paying attention, they all cast water ball in one round, and my high level character dies before I react.

I almost always go with 98 quests, as the fumblefingers are really useful. Hunting down master Q and other things in Angband can be a pain, but isn't really all that difficult (get a source of Detection, and then just tunnel around to get to them, so they don't get more than 1 turn to summon).

I really like Mindcraft skill early on, and now I'll still admit its decent, but it's not quite as good as I remembered it. Why? Mindcraft at 45 grants three really good things: clairvoyance, character armor, and teleportation. Nothing else is really worth it (certainly not Mind Wave, which backlashes to confuse you way too often). character armor and teleportation can usually be found with other means for cheaper, and clairvoyance can be simulated with the Eol quest reward Dwarven Lamp of Magi + a Rod of Detection.

Neil
Sher'Tul Godslayer
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#37 Post by Neil »

Why Sacred Land of Mountains and not Erebor?

Lord Dimwit
Uruivellas
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#38 Post by Lord Dimwit »

dzhang wrote: Mindcraft at 45 grants three really good things: clairvoyance, character armor, and teleportation. Nothing else is really worth it.
Well, you also get identify and permanent ESP. But I rarely pump Mindcraft up that much with any character except Priests.
Frobozz Node #9432

Fael
Higher
Posts: 72
Joined: Sat Jun 14, 2003 4:10 pm

#39 Post by Fael »

Fael wrote:Of course, the last 10 quests may make me change my find. I'm dreading a GWoP quest and I think I've got at least one more special level to fight through. So far, though, I think 98 quests has made the game easier, not harder.
Update: Just finished clearing Nameless. 4 quests to go. One of them will be a Princess quest for the Lernaean Hydra if I recall from this level and come back to it. I guess I could just use the stairs at the end of Nameless to avoid the quest entirely, but I figure I might as well take out the Hydra without escorts than maybe have to face it later in the Void. I've beaten this thing several times with other characters, so it shouldn't be a big deal.

Other than those Greater Draconic Q's in the Dim Gates, still nothing that makes me wish I hadn't done 98 quests. I also had a FF quest in the Crypt, but it was Greater Hell Wyrms and I had Imm Fire, so I just sneared at them and Fireflashed them all (shouldn't Greater Hell Wyrms resist fire?).

zasvid
Sher'Tul
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Location: Nargothrond

#40 Post by zasvid »

You probably had holy-fireflash. But did you get a quest for several druj? I'm stuck on one...

Teber
Uruivellas
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#41 Post by Teber »

Neil wrote:Why Sacred Land of Mountains and not Erebor?
i finished the land of mountains in my current game. then visited all levels of moria. i'm in erebror now. rich harvest of great items in erebror.....

meet you there with joke monsters off? please let me find out for myself.......
if everything's coming your way, you're in the wrong lane

Xandor Tik'Roth
Keeper
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#42 Post by Xandor Tik'Roth »

Canderel wrote:BUT I try to get mindcraft from a ff in Barrow Downs (I scum for it)... and try to get it up to 5. (For detect traps)
Um, how do you scum for FF? Much less to get mindcraft from him?
And it was such a good idea...

Neil
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#43 Post by Neil »

Clearly he runs through BDw and quits if he didn't get mindcraft.

This sort of thing is disappointing to hear.

Lord Dimwit
Uruivellas
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Location: in The Void, alone

#44 Post by Lord Dimwit »

I once ran a character who required Mimicry from Fumblefingers to work correctly... and he didn't get it offered to him until the second-to last level of Mordor (wound up with only a .3 multiplier).

That made me insane with rage.
Frobozz Node #9432

Neil
Sher'Tul Godslayer
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#45 Post by Neil »

Next time boost your Wis. That affects SN points.

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