Which trap do you hate the most?
Moderator: Moderator
-
- Wyrmic
- Posts: 281
- Joined: Wed Aug 06, 2003 11:31 pm
"water" traps are....
...the prime cause of death for my sorcs. I love ascii mode but am considering changing to some graphic tiles just to avoid those silly things.
Naturally I would welcome an option which prevents me from stepping on "known" traps.
Naturally I would welcome an option which prevents me from stepping on "known" traps.
I just ran into a trap of silent switching, and I'll wager theres a minor, crucial bug involved. I had been wielding an artifact weapon, I hit the trap, never saw it before, so I eye my character stats and equipment. His artifact weapon appeared in his inventory (window Choice), and also showed as equipped (window Term-6):shock:. 2 copies of the same artifact? I wondered what would happen with 2 of the same artifact in inventory, so I struck T (roguelike keyset) to unwield the wielded artifact, and lo, my Term-6 updated to show me wielding a non-id'd mace.zasvid wrote:Silent switching once killed my 27-lvl dwarven unbeliever... it switched from dark sword to cursed pike, but I haven't seen that and descended to the death fate, sure that I'll be able to grasp Mormegil and kill everything off.
ToME - The pike you are wielding appears to be cursed
Me -What pike???!!! Oh, damn.
I wouldn't be supprised if you hit the trap, reviewed your equipment, saw nothing seriously amiss, and went on with your journeying.
Hmm. That might actualy make for an interesting trap: Pick two stacks of potions or scrolls in the players inventory, and copy the type from one to the other... 'I had 4 scrolls of recall and 2 of teleport... now I have 6 scrolls of teleport....'
//Torrenal
-
- Wyrmic
- Posts: 281
- Joined: Wed Aug 06, 2003 11:31 pm
Ack! I didn't know such a thing existed. *cold shivers*Runt wrote:I had a Piety Reversal trap which was mostly annoying as the character had been incredibly pious up to that point (was around 900 PI level) which *poof* got flipped to -900 pi.
I do have to wonder which god you were worshipping, though, as my characters' usual piety is around 40-50k or so, once they are midgame level. Still, any reversal sounds like no fun at all....
I must say that with my playing style, i am not familiar enough with traps to really be qualified to say what the nastiest one is. i tend to play a sorceror and take great care to always cast sense hidden as my first action upon entering a level, and always cast it upon reaching the end of a trap detected zone before I take a single step. I always know where the traps are, and give them a wide berth.
EDIT: Oops... BIG time necropost...
EDIT: Oops... BIG time necropost...
Trivia for you newbies:
When this thread was first posted, it was very easy to step onto a known trap. Say thank you to the developers the next time you get a message preventing you from walking onto a trap.
Now you must purposely use the 'blunder' command (or try to disarm) in order to step onto a known trap. They are much less deadly as a result.
The Blunder command for those who don't know is:
#B<dir>
When this thread was first posted, it was very easy to step onto a known trap. Say thank you to the developers the next time you get a message preventing you from walking onto a trap.
Now you must purposely use the 'blunder' command (or try to disarm) in order to step onto a known trap. They are much less deadly as a result.
The Blunder command for those who don't know is:
#B<dir>