Phial of undeath

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LCC
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Phial of undeath

#1 Post by LCC »

Can the Phial of undeath be flipped using *remove curse* to be +5 to stats rather than -5???
Live long and prosper, and for any vampires out there I have a cure for your condition to start living...
http://www.youtube.com/watch?v=GowMI4wvmU4
Lonnie Courtney Clay

Yottle
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#2 Post by Yottle »

I do not believe that any artifact can be flipped. I have never succeeded and a code diver said long ago that it was impossible. Of course the post has disappeared.

Lord Estraven
Uruivellas
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#3 Post by Lord Estraven »

At any rate, the whole Ancient Foul Curse thing makes it kind of useless to wear for any long period of time.

LCC
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#4 Post by LCC »

I read the curses spoiler on AFC. I am going to donate that nasty thing to Mathom house!
Live long and prosper, and for any vampires out there I have a cure for your condition to start living...
http://www.youtube.com/watch?v=GowMI4wvmU4
Lonnie Courtney Clay

AnonymousHero
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#5 Post by AnonymousHero »

Artifacts cannot be flipped. The relevant code is in src/spells2.c, remove_curse_aux():

Code: Select all

       if ((randint(55-p_ptr->lev) == 1) && !artifact_p(o_ptr))
        {
                if (o_ptr->to_a < 0) o_ptr->to_a = -o_ptr->to_a;
                if (o_ptr->to_h < 0) o_ptr->to_h = -o_ptr->to_h;
                if (o_ptr->to_d < 0) o_ptr->to_d = -o_ptr->to_d;
                if (o_ptr->pval < 0) o_ptr->pval = -o_ptr->pval;
        }

Wastrel
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#6 Post by Wastrel »

a couple years ago I would occassionally find randart body armour that the game thought was only a 'good' item. I could tell because the inventory slot would be white instead of blue (for ego) or gold (for artifact). As luck would have it, I eventually found a randart like that which had the life bonus and the hideous combat penalties. So I got it cursed by some monster and actually managed to flip the combat penalties to bonuses.
True it was exploiting a bug, but I failed my saving throw to resist doing it. :wink:

Yottle
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#7 Post by Yottle »

Wastrel wrote:a couple years ago I would occassionally find randart body armour that the game thought was only a 'good' item. I could tell because the inventory slot would be white instead of blue (for ego) or gold (for artifact). As luck would have it, I eventually found a randart like that which had the life bonus and the hideous combat penalties. So I got it cursed by some monster and actually managed to flip the combat penalties to bonuses.
True it was exploiting a bug, but I failed my saving throw to resist doing it. :wink:
Combine that with a randart ring with 12 attacks and you could take out Morgy with a broken dagger...

Wastrel
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#8 Post by Wastrel »

Yottle wrote:Combine that with a randart ring with 12 attacks and you could take out Morgy with a broken dagger...
Am I the only person who never finds such rings? :evil:

Yottle
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#9 Post by Yottle »

Wastrel wrote:
Yottle wrote:Combine that with a randart ring with 12 attacks and you could take out Morgy with a broken dagger...
Am I the only person who never finds such rings? :evil:
I assume that you don't normally scum speed ring shops for artifacts?

Wastrel
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#10 Post by Wastrel »

Yottle wrote:
Wastrel wrote:
Yottle wrote:Combine that with a randart ring with 12 attacks and you could take out Morgy with a broken dagger...
Am I the only person who never finds such rings? :evil:
I assume that you don't normally scum speed ring shops for artifacts?
So.. that's why I never find them. No I'm out to save Middle Earth, not rob merchants. On the other hand, I mow down pretty much every townsfolk that gets in my way, so my characters aren't 100% heros. (I really, really prefer the townsfolk behavior in the T3 ToME module)

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