DitL: Day in the Life of a Dragon Monk (Theme)

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feathin
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DitL: Day in the Life of a Dragon Monk (Theme)

#1 Post by feathin »

Tolkien forever. :shock: Furiousity got me with her plugs for her module Theme, a Tolkienized module for an already Tolkien game. :wink:

Finding it quite interesting, with tasty little differences and delicious larger differences (and some really annoying things too :evil:) I wondered how many others were playing Theme. Then I had the bright idea of doing a DitL for it, as a way of introduction. (Oh, and just for the record, I have not been asked, or promised any form of reward, or had any communications with furiosity. I just happen to have found her module highly enjoyable. And I always liked playing with dragons, though credit goes to Annals of Ea primarily for that I believe.)

Please note that this DitL will be very spoilerish as to differences in Theme. Dungeons, uniques, artifacts, and wilderness changes are/will be mentioned. If you want to discover Theme for yourself, go play it without reading this, and come back once you are aquainted with the world.

Journal of Ghash

“I am Acengakaun the fire drake, hereafter to call myself Ghash, a name more pronounceable to the weak mortals I shall be acquainting myself with. I couldn’t bring myself to use a name of their own tongues, and thus adopted the orc’s word for ‘fire’. And as a fire I shall burn all between me and my rightful wealth – all the world’s goods. Be they lowly mold or mighty Valar, I shall not be slighted.”

Editor’s notes
Having picked up this journal and the full tale from a ranger that I don’t know particularly well, I scribed the journal into a more readable form (it was written in the Dark Tongue of Mordor originally). I shall record the pertinent information Ghash left out of his journal.

Ghash exists in
Theme, a mod for ToME. Ghash’s spirit was in its third reincarnation in Theme, and still quite unused to the differences from standard ToME. Thus Ghash’s journal is full of references to these differences.

As a dragon, Ghash classed himself as a monk, to get decent training in barehand, since using any weapon was out of the question. Dragons have six ring slots, amulet, light, armor, cloak, headwear (they can wear helms and crowns, unlike some dragon races that have only been able to wear crowns), footwear, and quiver (which nothing can be put into due to lack of a shooter slot).

Ghash started with the following stats, set by the point system:
STR: 19
INT: 14
WIS: 16
DEX: 17
CON: 13
CHR: 10

Preference changes from default:
The only birth option changed was to set point system on. Note that in
Theme, Lovecraft, Zangband, and joke monsters don’t exist, though their options do.

I’ll list every change (unless noted the option is turned off) as a little plug to what options were used.

User Interface:
Prompt before picking things up
Use old target by default
Pick up things by default
Merge discounts when stacking

Disturbance Options:
Alert user to critical hitpoints
Automatically tunnel walls
Game-Play Options
Expand the power of look command
Expand the power of the list commands
Map remembers all torch-lit grids

Efficiency Options:
All the “Use special colors for …”
Center the view on player

ToME Options:
Ingame Contextual help OFF
Show the experience needed for next level

Base Delay factor and hitpoint warning are both at 4. Inventory, visible monsters, and message windows are used.

Visuals were changed to make the player a purple ‘d’.
(Anyone know of a way to make the player’s symbol shimmer?)

And now to the truly interesting part, the journal itself. – Feathin, scribe

A Life is Started

Bree is a pathetic bungalow town, should be just burned to the ground. Yet, I must leave it as it is, for it is the best place to start my adventures. The weaponsmith and armorsmith both have selling caps of 30,000, which bodes well for my treasure trove. At this point, I fear I must keep most of my treasure in the form of gold. Once I am a powerful wyrm I shall claim an entire dungeon as mine to horde my treasure in.

Some fat hobbit is complaining about rain on his mushrooms. I wonder if his dogs would be tasty…better avoid them until I can control my appetite.

This horse won’t leave me alone! It is following me everywhere, and as a neutral creature I shouldn’t kill it. Huh, I thought that ‘c’s were centipedes? (In Theme, horse type things appear as ‘c’s. And neutral, meaning like Farmer Maggot and Melinda, they are non-hostile to both player and the player’s enemies, and non-pushable. Most townsfolk are neutral, except for the mercenaries, veterans, agents, and urchins)

As I wandered the town, I purchased some flasks of oil (no lanterns in the shop, made me want to eat the shopkeeper) and sold my useless armor (Daft adventuring guild I signed up with gave me armor. As if I’ll wear any, it may help AC for now, but goodbye to any dodging.) While looking around at the shops present I wandered into one without a sign, and was promptly mugged! Coming to I was robbed and in some cell. No little cell will contain ME! Smashing my way out I found my equipment and a bunch of novice rogues, a brigand, novice mage, and three novice warriors that I killed. They were my first kills, the lowlife around town that no one will miss.

After killing three of the novice rogues I reached level two. Going to train, I found myself with six skillpoints to spend. That seemed unusual, but I put 4 into barehand and 2 into dodging.

Killing them all got me to level four. Skillpoint division: 4 combat, 2 barehand, 6 dodging. Then I found the exit of the place. I went looking for the mayor of this little town to complain about the thieves living right under his nose, and he told me to use their hideout as a home as recompense. Very well, my first stash for wealth.

A dagger I found in the bandit’s den turned out to be good (+2, +5) which I sold. After buying some torches (gave the shopkeeper a long glare and hissed that he better have a lamp next time I come) and 4 Potions of Cure Critical Wounds I went to some barrow downs nearby where I heard there are low level monsters. Paused on the way to examine the Elanor flowers growing on the grass outside of the town limits. They stink. Apparently the weary-looking traveler resting in them didn’t agree with me though.

No sooner had I started wandering among the trees and barrows of the downs when some crazy adventurer came running at me. I thought he was going to attack, but he noticed my adventuring kit and stopped in front of me, looking rather distraught. Seems a bunch of hatchling black dragons had stolen his sword. He didn’t say why they had stolen it, just begged me to get it back. Well, what better way to get these dimwitted people around here trusting me than to attack my own kind for the adventurer’s sake? The humans wouldn’t understand anyway that it is quite normal of me to slaughter weaker dragons, so I might as well go according to my nature and please the humans as well. Having decided to hunt down this sword, the adventurer told me that there were seventeen of the dragons. A tough break for my first level of the downs, but I am Ghash, and I can take some hatchling dragons. The first three were difficult, and I was nearly killed by their acid breath, but fortunately saved with my potions. The hatchlings obviously weren’t the only enemies around, I also met weaker things like green mushroom patches clear mewlips. Found some weird little red thing on the ground, appeared to have come from a plant. Tried eating it, and it was slightly sweet and very juicy and squishy. Interesting taste, but I prefer orc. I would have eaten a newt I ran across, but it was neutral to me so I figured I should leave it alone. Unfortunately it followed me around, and got me jammed in a dead-end corridor (I couldn’t push past it, might have accidentally squished it). Fortunately I was able to get away by flying, but don’t ask me what the non-flyers do when they get stuck in a corridor by a newt. A meara did a similar thing (It had strayed a long way from Rohan) and I really wanted to eat it, but knew its owners would be very unhappy if they heard the tale and Rohan knights are dangerous. Killing all the hatchlings got me quite a few levels, and at level six I was surprised by the voice of Melkor, asking me to go on a quest for him. Huh, bigshot dark lord wanting me to serve him? Very well, when I get around to it, if he’ll reward me anyway. But now I’m busy gaining power. Once all the hatchlings were dead, the adventurer came and picked up his sword (I hadn’t even noticed it was there. Pretty pathetic looking sword, my claws are much sharper.) He offered to teach me a bit of skill, and I accepted disarming as the three others he knew were useless to me.

The hatchlings had taken me to level 9. I allocated points as follows: 3 to Combat, 4 to Barehand Fighting, 11 to Dodging, 10 to Magic Device, and 3 to Prayer.

I met a pack of jackels in the second level of the barrow downs, a group of yellow ‘C’s. They were somewhat successful at biting me still, despite my dodging being level 13. I continued to level 3, and then decided to return to Bree as I had a bunch of unknown potions and scrolls in my pack to sell to the alchemist and my torches were already running low. On the way back I met a neutral large eel sliming around in the dirt. I was somewhat puzzled as to why it was so far from water, but as I haven’t made a study of the habits of ten foot eels I’m not particularly capable of commenting on this phenomenon. Perhaps the most dangerous part of my trip occurred when I got stuck in a corridor between two neutral rock lizards, and it was hard stone all around so I couldn’t fly over trees to get away. I sat there for an hour puzzled as to what to do, as neither lizard would give any ground. Finally, I tossed a pebble at one to see if it would leave me in peace, but instead it got very angry and started attacking me. Then I felt a lot more capable of killing the creature, and was thus able to escape this deadly trap.

Back in Bree, I sold all the junk I had accumulated, and finally the general store had a lantern for sale. I also got scrolls of teleportation, identify, and word of recall.

Recalling back to the third level of the Barrow Downs, I was approached by another adventurer who had lost his sword, this time to 16 dark elven mages. These guys were quite nasty, as they favored casting noxious cloud at me, and of course I had no resistance to poison. At one point one even dared to magically blind me. My potions of Cure Critical Wounds proved capable of dealing with both blindness and poison, and I was able to kill the mages without perishing. Among the corpses and lesser treasure I found a wand and a staff, which I decided to identify with my scrolls. Setting my pack up for allowing easy access of my identify scrolls, I found that the wand was of heal monster and the staff of summoning.

This reference to “setting my pack up” intrigued me, and after some investigation I found that he had set his automizer to pickup and inscribe with “@r0” all scrolls of identify. He then tied a keymap to the useless “f” key with “r0*”, allowing a prompt to pick an item in his inventory to identify with a single keystroke.

Killing all the dark elven mages and other monsters encountered brought me to level 11. I spent 2 points in Barehanded, 3 in Dodging, and 7 in Prayer. The adventurer found his sword somewhere again (I tried to watch closer this time to see where the sword came from, so that I could get a closer look at it, but had no success) and taught me some monster-lore. He had some skill called “symbiosis” that he was trying to sell me on, but I didn’t like the sound of some icky creature like mold or jelly sitting on me. I’ll carve my own way, without relying on some other creatures to keep me alive.

Continuing to the fourth level, I heard a feminine voice screaming about 12 orange mewlips holding her. Intrigued by the sound, I started exploring the level. However, it was a tiny place, no more than one section, and I couldn’t find where the calls were coming from. The only creature of interest on the level was a boar, and unfortunately its corpse was destroyed when I killed it. Wild boar meat is very tasty when eaten with ale. Finding my pack full with junk scrolls and potions (mostly) to sell back in Bree, I recalled.

In Bree I stayed only a short time. I quickly sold all acquired items, and restocked on identify, word of recall, and !ofCCW. Then I decided to trade in my cram for scrolls of satisfy hunger, which though more expensive are a much longer lasting source of nutrition.

Recalling back to level 4, I heard the girl still crying about the orange mewlips. This time I succeeding in finding her, and discovered that mewlips are pathetic weak cannibal marsh spirits, going under the designation “i”. The girl herself was a captured princess, though what the mewlips interest in her was if they were cannibals I could not fathom. Speaking for myself, I would have happily scoffed her if she hadn’t straight off promised me a reward for rescuing her. Having reduced the mewlips to tufts of bad air, she offered me a choice between a metal cap, a dagger, and a broadsword. Knowing that they were all useless to me except as gold, I opted for the broadsword and was happy to find it was a broadsword of *Slay Evil*.

On the next level I heard another feminine voice screaming at someone called Orfax son of Boldor. Hunting over the level for what I assumed to be a princess prison, I found a little cell guarded by a red yeek. Hurling abuse at me while a princess wept behind him, he attacked and I had him dead in 4 turns, with hardly a scratch on myself. The princess gratefully displayed a cloak, hard leather armor, and a large leather shield and begged me to take one. I selected the armor, which turned out to be Hard Leather Armor of Valour [6+11].

On the sixth level I felt that my luck was turning. But I am Ghash, and my capabilities are not decided by luck. Thus I looked for the quickest deeper from this level, as I was not about to search the whole place on a premonition that something nice was here.

On the next level I was approached by yet another adventurer. I’m beginning to wonder if it is their goal to lose their swords so that some other adventurer can get the sword back or what. This one complained about 16 killer brown beetles. But before I met any of the beetles I saw a skinny little creature scamper up the path in front of me, and suddenly I was surrounded by spiders! Swatting the spiders I went up the path and found a smelly little wretch called Smeagol, who kept trying to steal from me. I successfully dodged his attempts though, and he was unable to dodge mine. It took 9 turns to kill him, but he spent most of it stunned thanks to my judicial use of force on his delicate parts. For such a pathetic looking creature I was impressed with his loot: a ring of invisibility and a vampiric cutlass. Exploring the level fully to hunt down all the beetles, I gained level 13, and spent 1 point in Barehanded, 1 in Dodging, and 4 in Prayer. With all the beetles dead the adventurer found his sword and offered to teach me. Thoughtfully rejecting Magic Device and Archery (I have enough Magic Device for now and I gain the power to breathe elements at level 20 so hopefully don’t need archery) I accepted training in Spirituality.

Level 8 had another princess on it. Slap me silly and encase me in ice, but this time it was 11 polar bears. On the way to them I met a yellow yeek who cast a stinking cloud at me. I hate being poisoned; it’s a horrible feeling. Other things of note on the level were a pack of sleeping neutral oxen (They looked so tasty), Harry Goatleaf, Gatekeeper of Bree, who fell in 1 turn and left no particularly nice treasure, and an adventuring yeek who I saw get killed by an owlbear. Fighting snagas got me to level 14, and I spent 1 in Barehanded, 2 in Dodging, and 3 in Prayer. When I found the prison chamber, I was stunned to find it full of lava, with the bears hugging the corners and sweltering in the heat. In as bad shape as they were, I was forced to cross the lava to deal with them. The princess offered a lead-filled mace, a small sword, and a flail. I got an Acidic Lead-Filled Mace for my troubles. Then the princess left very quickly; I guess she wasn’t enjoying being out of her glass cage and into the steamy heat of my fire pool. I basked for a while in the pleasant heat.

There was nothing of interest on the ninth level, but on level ten I heard another princess wailing about six silver hulks. Wondering if they were really made of silver, I went to investigate. First though I ran across the Boar of Everholt, a dangerously large specimen which unfortunately didn’t drop a corpse. Shortly after the boar, the hulks blasted through the trees sending bits of wood and leaves flying in all directions. Engaging them, I found them to be fairly powerful, but more dangerous than the plain power of their attacks was the attacks capability to cause confusion, hallucinations, and sanity drain. Fortunately there were only six and I was able to dodge most attacks, though I needed my potions to repeatedly cure my confusion. After killing them, the princess offered a bastard sword a dagger, or a light war axe. I took the bastard sword and found it to be of slay demon. Noting that I had gained level 15 from the hulks, I trained 1 in Barehanded, 1 in Dodging, and 4 in Prayer.

Continuing down a mysterious staircase that ended in the middle of Bree, I noticed a Squint-Eyed Southerner nearby. Recognizing him as an evil spy, I figured I could assault him without worry of recrimination from the townsfolk. Having done so I picked up a dagger from by his corpse. I was very pleasantly surprised when it psuedo-IDed as “special”. My first artifact find, right from a chap in town. Knowing my only use for it was as cash, I sold it to the weaponsmith. Looking at the dagger then, I really wished I had kept it for my trove, as it was a fascinatingly powerful item.

The Dagger “Elegon” (-3,+10)(+1)
It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, and constitution by 1. It does extra damage from electricity and fire. It produces chaotic effects. It drains life from your foes. It is a great bane of dragons. It is especially deadly against trolls, giants, and natural creatures. It strikes at demons and undead with holy wrath. It strikes at evil with holy fury.

Pondering the results of the fight with the silver hulks, I see with dismay that my sanity is at 32/87, and I have nothing to help that with. One nice thing I found was a parchment of Advanced Numenorean in the black market, though I can’t quite figure out what its purpose was.

Now that I have gone all the way through the barrow downs, I need to find another place to do my adventuring. I’ll stock up on goods and head out after a rest in the inn.
Last edited by feathin on Mon May 24, 2004 3:41 pm, edited 1 time in total.
*Child of Feanor*

zasvid
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Re: DitL: Day in the Life of a Dragon Monk (Theme)

#2 Post by zasvid »

feathin wrote:Tolkein forever. :shock: Furiousity got me with her plugs for her module Theme, a Tolkeinized module for an already Tolkein game. :wink:
Dare you warp the Master's name? It is Tolkien!
(just nit-picking ;) )

Nice DitL. And the module is very nice, too.

feathin
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Re: DitL: Day in the Life of a Dragon Monk (Theme)

#3 Post by feathin »

zasvid wrote:Dare you warp the Master's name? It is Tolkien!
(just nit-picking ;) )
:shock: *looks for a bridge to jump off of*

Guess that's what I get for posting at 2:30 in the morning.
*Child of Feanor*

Catwalk
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#4 Post by Catwalk »

What in particular do you like about it? The changes list seems to contain mostly cosmetic stuff. Not that there is anything wrong with that, of course.

feathin
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#5 Post by feathin »

Catwalk wrote:What in particular do you like about it? The changes list seems to contain mostly cosmetic stuff. Not that there is anything wrong with that, of course.
Sure, a lot of the fun in the game is cosmetic. More uniques, artifacts, items, are largely cosmetic I suppose. Monster database played with. Lots of new excellent flags (including prefixes for amulets and rings). And its also just to try something new. The most significant change in gameplay I'd say is due to the neutral creatures, which are major pests in the dungeon. They need to be pushable or something, otherwise you are forced to kill them. Sometimes you have to kill them anyway when you pick up an object.
*Child of Feanor*

furiosity
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#6 Post by furiosity »

Thanks for your kind words about the module, feathin and zasvid. I'm glad you are finding it fun. :)

The module is indeed purely cosmetic up to now (cosmetic in the sense that only the edit files have been edited); sometime within this week a new version is coming with new towns and store types - I'm getting the cosmetic stuff out of the way first to get to the more internal stuff (race/class, new gods, new magic types, etc) later. This coming version will also eliminate some of the particularly bothersome neutralities (rock lizards argh!) and make cattle ignore you unless you bump into them (that is very annoying)

Dragons are completely from Annals of Ea, which is mentioned in the changelog - I'm going to change the dragons to play like the T-Plus angels, with different subraces to choose from, specific only to dragons. That will wreck savefile compatibility, but that's not going to happen for a while.

Also, joke monsters do exist in Theme, they include mostly other DiTLers like Physt, Slappy, Lindal, and Zizzo. :)

Looking forward for more of this DiTL - I hope you do better with the new hulks (there is a hulk for every colour now, and they will all confuse) and dwarven monsters than all my playtest characters who keep dying to them :eek:
Theme - a Tolkien-ised ToME
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#7 Post by Quixote »

Furiosity wrote:
Also, joke monsters do exist in Theme, they include mostly other DiTLers like Physt, Slappy, Lindal, and Zizzo.
I'm going to have to play it now just to see Physty...

:lol:
"Sancho, where are those stupid Windmills? I swear they've moved again."

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#8 Post by feathin »

A Hoard is Started

Knowing that wilderness traveling takes a while, I stocked well up on flasks and satisfy hunger scrolls. Grabbing a couple Words of Recall, I left Bree, heading north. I know I can find a new place to adventure, there are plenty of dungeons in the wilds. After going north some ways I came to the frozen wastes without seeing anything more interesting than some low hills, so I curved around to the west. A little to the west of Bree I saw an old, dark forest, but decided not to go there just yet. However, some denizens of it ambushed me, yet flying over the trees I escaped them easily. Going east of Bree then on a small path I was blocked by some mountains, and at their base I noticed a cave. As I neared it, I smelled orcs. Unfortunately just before entering the cave I was ambushed, and startled I fell into an unpassable part of the mountains. Slightly disoriented, I used a recall scroll to get out of there, but it took me back to the barrow downs instead of to Bree. Coming to my senses, I realized that my teleportation scroll would work much better, so I recalled back into the mountain and teleported. I found myself right by a young blue dragon, a sarnrog, and a night cat. I engaged and killed the dragon, but was forced to teleport right after killing him as my health was quite low. Having gained level 16 from the dragon, I trained 1 point in barehanded, 1 in dodging, and 4 in prayer. Then I backed out into wilderness mode and flew back to Bree to get replace my word of recalls. Coming back to the cave, I left wilderness mode to sneak into the cave square and avoid another ambush. Passing through the land close to the cave, I came across another night cat and slaughtered it in revenge. Just after killing it some old raven came and introduced himself as Roac, Son of Carc. Then he promptly summoned monsters all around a hostile naga. Leaving him to his snake meat, I continued to the cave and entered.

The cave is tortuous, filled with caverns of varying sizes and twisting passages all over. Groups of orcs are all over the place, and a smattering of lots of other monsters as well. Nothing proved difficult on the first level, and after finding a potion of cure light insanity and quaffing it (SN at 53/95 now) I continued deeper.

As soon as I got the next level I heard the hustle and bustle of a market, with vendors calling for customers and gold ringing as it exchanged hands. Moving through a small passage I came to a massive cavern, with a pile of shops in it and townspeople hurrying from place to place. Scanning quickly, I saw a soothsayer, recaller, hafted smith, and a footwear shop which were all useless to me. Going for the more useful stores, I entered a speed ring market, and was horrified at the prices, all way above my head. I tried kyping a Glowing Ring of Speed (+7), but failed and was kicked out. I wandered over to a rare jewelry shop, and after scanning their merchandize and considering the size of my purse, settled on a Ring of Ice [+18]. My next stop was a forbidden library, where they had a Corrupted Tome of Melkor for sale. Knowing the book would eventually be useful, I purchased it. Right now my piety was at a –683, so I couldn’t cast anything from it, but my prayer skill was already at 14. Once get enough piety, I’ll have fun cursing the daylights out of everything I attack.

The market browsed, I continued to the next level, and from slaughtering orcs and ogres gained level 17, upping barehanded, dodging, and prayer as usual. The next two levels, 13 and 14, were both fairly uneventful, just continued mayhem as I search for more down staircases. Level 15 was nearly the same way, except for one annoying occurrence. I was racing along a corridor charging at some orcs in an opening I could see, and I was suddenly surrounded by a sickly light green glow, and I felt I had angered Melkor Bauglir somehow. Checking my piety, I was stunned to see it at –3385. So much for being able to curse my enemies soon. In my wrath I declared a vendetta on all orc rogues, the denizens that must have been responsible for that trap.

On level 16 of the orc caves I was nearly killed. I ran into a group of black ogres and gnome paladins. For some reason I thought the all the little white ‘l’s I saw in the room were breeding lice, so I charged in to try to stop them. Then they started casting scare spells and cursing me, and the ogres started pounding me. Realizing my mistake, I backed out into the corridor and killed the ogres and paladins one at a time. The nice thing about the fight was that the paladins were all good, and I could feel Melkor’s pleasure as each one fell. Continuing through this level, I found it especially full of strong monsters, who gave lots of experience, and I gained levels 18, 19, and 20, continuing to raise barehanded, dodging, and prayer. Having gotten to level 20, I could finally breathe elements, but with testing I found it still really hard to do because of my low constitution. I did take out a pesky magic mushroom patch with it that kept on blinking around before I could lay a claw on it. I actually found a friend on this level, a rebel ogre. He has switched allegiances and is fighting against evil. Heh, I’m still evil myself, just fighting them as well, so I let him tag along for a while and help pound on monsters. He was rather slow though, so he eventually fell behind and I didn’t see him again. With a decent stash of loot, I decided to recall back to Bree before going any farther.

First checking the black market, I was happy to find they had a potion of charisma for sale. Hopefully that will help the shopkeepers to be more willing to give me better prices. I sold a Ring of Spell, Mumak Hide Armor of Resist Lightning, Spectral Quarterstaff, and an Elemental Flail. Then I bought a Wand of Dig and an Amulet of Lightning Resistance, stored Melkor’s tome in my home, and recalled.

Back on level 16, I ran into two more rebel ogres, one of which was an archer. They helped me take down one of Morgoth’s spies, Amlach, son of Imlach. In the battle he created traps all around me, and in attempting to disarm one after the battle to get at the treasure Amlach dropped I tripped the trap. I know Morgoth’s spies are the most evil of the evilest, but now I know that to the tenth degree. It was a Trap of Neutrality. Now I wander the dungeon, a neuter dragon. The Rod Tip of Recall and Guantlets “Pauraegen” that Amlach dropped are hardly recompense.

On the next level I met another disgusting character, Grima Wormtongue. I didn’t give him a chance to create traps, I just crushed him, stunned him, and killed him in three turns. He dropped a Cleaver of Slay Demon and a Long Bow of Power for my troubles. On level 18 I met yet another odd character, Bandobras Took. He was way out of his league, should have stayed back in the Barrow Downs where he belongs. Now he’ll never return to smell the Elanor flowers in Bree.

On level 19 I came across an orc pit. With the orcs was a large pack of deer. Both the orcs and I tried to ignore the deer, but they seemed to be programmed as peacekeepers because they kept positioning themselves between the orcs and I. Then the orcs would start peppering them with arrows and I would start practicing my elemental breath to get them out of the way. After killing everything I had a nice feast of raw venison, though some little out of place message in my head kept saying “Ugh, raw meat!”. As if I’d ever eat my meat any other way! Meanwhile, I’ve been gaining levels and am level 23 now, training a bunch in barehanded and dodging of course, but also bringing disarming to level ten (I don’t want to set off anymore divine anger traps or an unplanned sex change trap) and saved the extra points. Just before leaving the level I came across a lamp of illumination, which gave me the power to light up rooms.

Upon entering level 20, I found myself in a very large cavern, with a large pack of cold hounds nearby, as well as groups of hill orcs and caborrogs. I charged the cold hounds first, right into the middle of the pack to get more of them attempting to claw me rather than breathe at me. Their claws are easy to dodge, but not so their breath. After killing them I continued with those little demonic caborrogs and then the hill orcs. Sorting through the loot, I noticed a light moving around the dark room, but I couldn’t see whatever creature was holding it. Regardless, the creature had given its position away with the light so I clawed it down easily. After exploring a bunch of the level and finding a Rod Tip of Trap Location, I decided to recall to Bree to deal with my full pack.

While selling my excess loot I find that one of the potions I sold was a Potion of Cure Critical Insanity. I promptly bought it back and quaffed it, ending my drained sanity. Then I picked up a copper rod I had stored in my house and snap the trap location tip onto it. I noticed that the black market had a Dwarven Lantern of Infravision (+3) for sale, but I prefer the lantern with illumination power I just picked up to not needing fuel and 3 to infravision.

Recalling to Orc Caves level 20, in my wandering I find a bardiche. The odd thing was, it was a sword (|), yet the description did properly call it a polearm. Somewhat bemused, I stored it in my pack till I felt it was merely good and automatically destroyed it. On this level I have been fully enjoying my two new powers, illumination and trap location. I never have to search through a dark room anymore to make sure I’ve found all the items in it, nor do I have to fear running across a hidden trap and angering Melkor like I did a while back. I can light a room and search for traps with an instant’s thought.

As with identifying objects, Ghash set up keymaps for these. Inscribing the rod with ‘@z1’ and tying ‘z1s’ to ‘V’, and tying ‘Ub’ to ‘W’ allowed Ghash to use either of these oft-used powers with a single keystroke.

Upon entering level 21, I immediately noticed the difference. Not some random cave here, but a constructed orc town, with “Deathwatch” inscribed over the entranceway. It was filled with orcs and ogrillons, and I disposed of two special orcs as I traveled through. I also found three very nice artifacts, which I decided were worth keeping for my permanent hoard rather than selling. While fighting here I gained level 24, and trained in barehanded, dodging, and saved the last three points. I had to use my Wand of Dig to get through a wall that I noticed was merely granite rather than the permanent stuff in most places, and after an empty corridor found the stairs through to level 22.

This level was back to the random caves, and in attempting to disarm an unkown trap blocking the corridor I set it off. At least now I know how to recognize a Trap of Walls. Meanwhile, I used a teleportation scroll to get out of my cubby hole. The teleportation landed me right beside Lugdush, the Uruk and his horde, and he called them over and they started trying to pound me. Dodging all their attacks, I found that Lugdush’s heavy armor made him rather hard to hit, but with the orcs pretty much incapable of hitting me, I had all day. Continuing on I found the apparent master of these caves, though oddly without an escort. Azog seemed easier to kill than Lugdush, or maybe it was just his lack of an escort. Before recalling I wandered a bit more to find more orcs to kill and get me to level 25, training in barehanded and dodging and saving the rest.

Back in Bree I sell my loot, and wash my claws of those cramped orc caves. I have acquired several powerful artifacts that I’ll keep for my horde, and have nearly 300,000AU. At level 25 I’m no dragon to laugh at, with an AC of 102 and dodging most attacks. My HP is 251, SN 155, SP 24, and Piety 3661. Soon I should start auto-cursing my enemies when I hit them, according to rumors I've heard about piety levels.
*Child of Feanor*

Faeryan
Sher'Tul
Posts: 1308
Joined: Wed Jan 07, 2004 5:01 pm
Location: Finland

#9 Post by Faeryan »

I have tried and I'm still playing it. I really like this module.
I was getting bored with those same monsters and artifacts every time I played ToME, but now there's something new. Thanks! :)
Stronk is a potent combatant with a terrifying appearance.

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