Which trap do you hate the most?

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Which trap do you hate the most?

Drop/Scatter Items
23
44%
Curse Weapon/Armor
8
15%
Big Damage
2
4%
Speed Drain
4
8%
Piety Reduction
3
6%
No Return
5
10%
Sex/Height/Weight Change
4
8%
Silent Switching
3
6%
 
Total votes: 52

Message
Author
Rubinstein
Wyrmic
Posts: 281
Joined: Wed Aug 06, 2003 11:31 pm

#61 Post by Rubinstein »

As soon as a monster is visible there is no running anymore.

rakanishu

"water" traps are....

#62 Post by rakanishu »

...the prime cause of death for my sorcs. I love ascii mode but am considering changing to some graphic tiles just to avoid those silly things.

Naturally I would welcome an option which prevents me from stepping on "known" traps.

Torrenal

#63 Post by Torrenal »

zasvid wrote:Silent switching once killed my 27-lvl dwarven unbeliever... it switched from dark sword to cursed pike, but I haven't seen that and descended to the death fate, sure that I'll be able to grasp Mormegil and kill everything off.
ToME - The pike you are wielding appears to be cursed
Me -What pike???!!! Oh, damn. :evil:
I just ran into a trap of silent switching, and I'll wager theres a minor, crucial bug involved. I had been wielding an artifact weapon, I hit the trap, never saw it before, so I eye my character stats and equipment. His artifact weapon appeared in his inventory (window Choice), and also showed as equipped (window Term-6):shock:. 2 copies of the same artifact? I wondered what would happen with 2 of the same artifact in inventory, so I struck T (roguelike keyset) to unwield the wielded artifact, and lo, my Term-6 updated to show me wielding a non-id'd mace.

I wouldn't be supprised if you hit the trap, reviewed your equipment, saw nothing seriously amiss, and went on with your journeying.

Hmm. That might actualy make for an interesting trap: Pick two stacks of potions or scrolls in the players inventory, and copy the type from one to the other... 'I had 4 scrolls of recall and 2 of teleport... now I have 6 scrolls of teleport....'
//Torrenal

Tako
Posts: 1
Joined: Fri Dec 05, 2003 2:04 am

#64 Post by Tako »

Damn, just hit a bowel-cramps trap, for insta-death!

I was corrupted-slow from demon skin, and running:

You are getting faint from hunger! -more-
I'm melting! -more-
Dump the screen?

No chance to eat anything, just death.

Maylith
Sher'Tul Godslayer
Posts: 3427
Joined: Tue Jun 10, 2003 1:50 pm
Location: Virginia, USA

#65 Post by Maylith »

Ouch! Better luck with the next one....

Guest

#66 Post by Guest »

Vagabond wrote:Trap of No return is annoying.. I vote on it :)
No kidding. Anyone with Anti-magic has no other way of getting back to town quickly.

Xeno
Cornac
Posts: 40
Joined: Sat Mar 29, 2003 8:17 pm
Location: Norway
Contact:

#67 Post by Xeno »

Sex/Height/Weight Change. When I choose to be a male hobbit, I'd like it if I got to b a male hobbit and not, e.g. a female hobbit-shaped giant.

Teber
Uruivellas
Posts: 937
Joined: Sun Nov 03, 2002 6:52 pm
Location: Sharden
Contact:

#68 Post by Teber »

i believe these sex-change traps (can a trap of neutrality be counted as a sex-chenge trap?) and size-altering traps don't influence gameplay perse. but than, flavor is important to me as well. i would like a male character to STAY male...
if everything's coming your way, you're in the wrong lane

Rubinstein
Wyrmic
Posts: 281
Joined: Wed Aug 06, 2003 11:31 pm

#69 Post by Rubinstein »

When I think of Nethack's really nasty polymorph traps, the sex-chance traps are just a stupid but otherwise harmless annoyance.

Runt
Posts: 3
Joined: Fri Dec 26, 2003 4:05 pm
Location: Aberdeen, Scotland
Contact:

#70 Post by Runt »

I had a Piety Reversal trap which was mostly annoying as the character had been incredibly pious up to that point (was around 900 PI level) which *poof* got flipped to -900 pi.

Bah.

Maylith
Sher'Tul Godslayer
Posts: 3427
Joined: Tue Jun 10, 2003 1:50 pm
Location: Virginia, USA

#71 Post by Maylith »

Runt wrote:I had a Piety Reversal trap which was mostly annoying as the character had been incredibly pious up to that point (was around 900 PI level) which *poof* got flipped to -900 pi.
Ack! I didn't know such a thing existed. *cold shivers*

I do have to wonder which god you were worshipping, though, as my characters' usual piety is around 40-50k or so, once they are midgame level. Still, any reversal sounds like no fun at all....

Teber
Uruivellas
Posts: 937
Joined: Sun Nov 03, 2002 6:52 pm
Location: Sharden
Contact:

#72 Post by Teber »

my guess is that mr. runt set off the worst trap of piety loss. IIRC this trap lowers piety by 1800.
if everything's coming your way, you're in the wrong lane

Rimbecano
Wayist
Posts: 15
Joined: Fri Aug 01, 2008 1:50 am

#73 Post by Rimbecano »

I must say that with my playing style, i am not familiar enough with traps to really be qualified to say what the nastiest one is. i tend to play a sorceror and take great care to always cast sense hidden as my first action upon entering a level, and always cast it upon reaching the end of a trap detected zone before I take a single step. I always know where the traps are, and give them a wide berth.

EDIT: Oops... BIG time necropost...

Shoob
Reaper
Posts: 1535
Joined: Mon Jan 22, 2007 6:31 pm
Location: East of the sun, west of the moon

#74 Post by Shoob »

thats what happens when the forum has been hijacked leaving only polls :)
Oliphant am I, and I never lie.

Wastrel
Reaper
Posts: 605
Joined: Tue Nov 04, 2003 9:40 pm
Location: sitting on a Chaffinch Egg

#75 Post by Wastrel »

Trivia for you newbies:
When this thread was first posted, it was very easy to step onto a known trap. Say thank you to the developers the next time you get a message preventing you from walking onto a trap.

Now you must purposely use the 'blunder' command (or try to disarm) in order to step onto a known trap. They are much less deadly as a result.

The Blunder command for those who don't know is:
#B<dir>

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