See, I used to do this in Angband, switching between characters with the -u option. My stable back then was fairly small: typically a Dwarf Priest, a Human Mage and a Hobbit Warrior. I carried the same habit over into ToME, and it... kind of got out of hand...

- Wood-Elf Archer -- Very first character ever, straight out of the Newbie's Guide.
- Yeek Hermit Sorceror -- I remember examining this combination and deciding that the Hermit and Sorceror INT bonuses would offset the Yeek's INT penalty, and vice versa for experience modifiers. I must have either not noticed that the hit-point penalties all went in the same direction, or decided that it wouldn't be too bad as long as I didn't let anything hit me. Famous last words...
- Dark-Elf Alchemist -- There was, I believe, a discussion on the Forum at the time about alchemy and what it could do, and my curiosity was piqued.
- DeathMold LostSoul Possessor -- Similarly, a discussion on Death Molds had sprung up, and I was curious. This particular combination seemed to be the most common.
- Ent Symbiant -- As I recall, I was reading through the class descriptions, wondering how on earth wearing a mold could be a winning strategy; so I decided to find out. The choice of Ent as race seemed intuitively obvious -- moss growing on trees, that sort of thing.
- Human Mindcrafter -- My Symbiant got Mindcraft as an early Fumblefingers reward and it was enormously useful (this was in 2.1.2, mind), so I decided to try a character based on it.
- Hobbit Summoner -- Again, curiosity; there were some threads on the Forum about pets and such.
- Thunderlord Thaumaturgist -- Around this time, someone had posted a Thaumaturgist winner to the Ladder (I don't recall who) and had claimed that Thaumaturgy was overpowered -- so I decided to see if it was. Must kick in at higher levels; I haven't seen it so far...
- Petty-Dwarf Hermit Runecrafter -- By this point, a couple of my characters had picked up Runecraft from Fumblefingers, hoping to use it for cheap identifying; I was curious whether there was enough there to base an entire character on.
- Half-Ogre Barbarian Swordmaster -- Just wanted a change of pace from all the magic-based characters I had accumulated.
- High-Elf Bard -- The Bard class had, I believe, either been recently re-instated or recently modified at the time; I was curious to see what the fuss was about.
- Vampire Kobold Necromancer -- Yeah, by this point it was getting a bit silly, but this one just kept poking at the corner of my brain going, "Come on, you know you wanna..."
- Human Demonologist: Again, idle curiosity; a mostly Swordmaster with some magic on the side sounded interesting.
- Gnome Monk -- I'd been playing my Bards bare-handed (<SPAN VOICE="Austin Powers">"That sounds vaguely dirty..."
</SPAN>) and it was fun, so I decided to try the full combo.
- Maia Hermit Sorceror -- I was getting sick of my Yeek Hermit Sorcerors dying all the time, and decided to try something a bit more rugged...

So, am I alone in this, or does anyone else do this?