Long time Angabnd player, first time ToME

Everything about ToME 2.x.x. No spoilers, please

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dhegler
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Long time Angabnd player, first time ToME

#1 Post by dhegler »

Are there are threads with info on how people who played Hack/Moria/Angband for years can adapt to ToME?

I have been getting used to some things, but I am rather upset I lose my map when I go from wilderness to town every time (at least at night).

dhegler
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Re: Long time Angabnd player, first time ToME

#2 Post by dhegler »

Figured I'd run around Barrow Downs a while. It seems like it should have 10 levels, but I can't find stairs out of level 1...

dhegler
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Re: Long time Angabnd player, first time ToME

#3 Post by dhegler »

Playing a Zombie Rohanknight Swordmaster and now think I should not have sold those satisfy hunger scrolls... Looks like food rations don't sustain much for me, eh? Drats!

dhegler
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Re: Long time Angabnd player, first time ToME

#4 Post by dhegler »

Found the princess, asked for the plate armor, hope that was OK.

Got a rune of knowledge and Gamelon's summoning manual (tome).

What do I do with these? Can I sell them? Doesn't look like anyone wants them.

Yottle
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Re: Long time Angabnd player, first time ToME

#5 Post by Yottle »

Tome is a much more complicated game than Angband or Moria, but you will adapt. I think that you are taking the best route, by picking a warrior tank character that will be able to muscle through most early learning situations. There were threads on all this, but the forum got hacked last year and everything was deleted. You might look at the wiki. Lord Dimwit's strategy guide is great. There are also some day-in-the-life character diaries that might help.

You can sleep through the night at one of the stores in town (in Bree it is the one at the bottom right). You can also get fed at the same place. I recommend doing both when starting your character. You should also take along those scrolls of Satisfy Hunger and sell any food you have.

I also recommend doing the quest in town before the Barrowdowns. Ask the mayor about it or just look around for the entrance.

If you have optional quests set at 98 (most people do for most characters) then you will get a quest on every level of the main dungeons: Barrowdowns, Mirkwood, Moria, and Angband. If it is a princess quest there will not be a down stair until after you finish the quest. If it is the other type (I've lost my sword!) there will be stairs available. Whatever the princess gives you is excellent or an artifact (occasionally a very bad one), so identify it immediately.

The rune is useless. The other thing is a junk artifact (junkart) which can be activated for something. Activations range from instantly lethal to very good, so you need to find out which if you are going to use it. A scroll of *Identify* will tell you. At this stage I would throw it away.

dhegler
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Re: Long time Angabnd player, first time ToME

#6 Post by dhegler »

Now I get it - there are quests on every level of the dungeon for the most part. However, now I have some evil curse from what I believed to be the Phial of Galadriel and it is now really screwing me up. I can't find remove curse in town, how do I get rid of it before it kills me? It was never this dangerous to wield an un-ID'ed object on Angband...

dhegler
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Re: Long time Angabnd player, first time ToME

#7 Post by dhegler »

Yottle wrote:Tome is a much more complicated game than Angband or Moria, but you will adapt. I think that you are taking the best route, by picking a warrior tank character that will be able to muscle through most early learning situations. There were threads on all this, but the forum got hacked last year and everything was deleted. You might look at the wiki. Lord Dimwit's strategy guide is great. There are also some day-in-the-life character diaries that might help.

You can sleep through the night at one of the stores in town (in Bree it is the one at the bottom right). You can also get fed at the same place. I recommend doing both when starting your character. You should also take along those scrolls of Satisfy Hunger and sell any food you have.

I also recommend doing the quest in town before the Barrowdowns. Ask the mayor about it or just look around for the entrance.

If you have optional quests set at 98 (most people do for most characters) then you will get a quest on every level of the main dungeons: Barrowdowns, Mirkwood, Moria, and Angband. If it is a princess quest there will not be a down stair until after you finish the quest. If it is the other type (I've lost my sword!) there will be stairs available. Whatever the princess gives you is excellent or an artifact (occasionally a very bad one), so identify it immediately.

The rune is useless. The other thing is a junk artifact (junkart) which can be activated for something. Activations range from instantly lethal to very good, so you need to find out which if you are going to use it. A scroll of *Identify* will tell you. At this stage I would throw it away.
If I only read this before I wielded that Phial.................

Derakon
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Re: Long time Angabnd player, first time ToME

#8 Post by Derakon »

Yeah, the Phial of Death is a cruel joke -- the kind of thing that will probably kill your first character to find it, and then is harmless afterwards. IMO it should be turned off if you have joke monsters turned off (and practically nobody plays with joke monsters on). Fortunately you should be able to get rid of it with a Remove Curse scroll; unfortunately, the "Morgothian curse" on it can clone itself to your other equipment, so sanitizing yourself may involve making a lot of sacrifices.

Just...don't wield anything that has a Morgothian curse. Ever.

One time, the three items the Princess offered me were a Phial, a Phial, and (IIRC) a Tulwar. I picked the second Phial on the grounds that the Phial of Undeath is more common and thus more likely to be the first one; I was right.

bigfoot
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Re: Long time Angabnd player, first time ToME

#9 Post by bigfoot »

When I started playing tome I found that an ent was superb, bunch of hitpoints and treewalking, though slow.
-The Bigfoot

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dhegler
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Re: Long time Angabnd player, first time ToME

#10 Post by dhegler »

I'll just play again... I'm not too far I guess. That sucks. It is a cruel joke, especially for a moria/angband player. Guess I will identify *everything* like I used to when I started playing these games. Any other cruel jokes I should know about?

Yottle
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Re: Long time Angabnd player, first time ToME

#11 Post by Yottle »

dhegler wrote:I'll just play again... I'm not too far I guess. That sucks. It is a cruel joke, especially for a moria/angband player. Guess I will identify *everything* like I used to when I started playing these games. Any other cruel jokes I should know about?
There is an easy way to tell the difference between the two Phials- try to destroy them. Undeath is "terrible" and Galadriel is "special". There are a few other sets of artifacts that appear to be the same but one is terrible and the other great. Your pseudo-ID as a warrior will tell those apart fairly easily.

The princess will give out some other cursed items on occasion. Don't wear anything she gives you until you have at least pseudo-IDed it. By the way, I almost always go for a weapon if she is offering one. Even if they aren't useful, they sell for more than armor. And you never know, you might get Sting at level 5...

Some excellent or special items can drain hit points or mana. This isn't a big deal if you are paying attention- you can just take the item off. A few have aggravate, but again you can just take the item off.

Some "terrible" artifacts actually can be useful. The best sword that you are likely to find is one.

There are some items that can't be dropped while cursed. These are more annoying than dangerous, as they just take up an inventory slot until you can find a scroll of *Remove Curse*. You aren't likely to encounter any of these in the Downs.

Derakon
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Re: Long time Angabnd player, first time ToME

#12 Post by Derakon »

Assuming you have Z/Cth and joke monsters turned off?

Well, there's potions of Abomination that transform you into a useless creature, but they're temporary (they go with all the other transformation potions). There's a few dungeons where you continually drown unless you have a source of magical breathing, but you can always just hop right back out of them when you enter. There's a few opportunities to miss artifacts forever on special levels, so always explore those fully (or use the spoilers. Always refuse when Fumblefingers (the "lost sword" guy) asks to follow you. Be careful when accepting quests, as their challenge ratings are inaccurate (this includes town quests; I've gotten ancient dragons in the Gondolin one, for example).

None of these are cruel jokes, but they are gotchas that can be an annoying surprise.

If you did have joke monsters turned on, there'd be a unique grey mold on level 1 named Moldoux, and if you kill him, a Great Wyrm of Power gets summoned. That qualifies as a cruel joke.

Shoob
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Re: Long time Angabnd player, first time ToME

#13 Post by Shoob »

there is also a way to find out which phial you found without id'ing (or wearing) it. but I dont want to be too spoilery.
Oliphant am I, and I never lie.

dhegler
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Re: Long time Angabnd player, first time ToME

#14 Post by dhegler »

Thanks for the tips...

I got Farmer Maggot's mushrooms without killing the dogs and took them back - he didn't do anything and said I had to find 9 mushrooms. I had 9 mushrooms. Eventually, I accidentally killed one of his dogs and he went away. Someone else in town is asking me to go find their lost son or something in a maze south of Bree, but I haven't seen any maze.

Barrow Downs is about it for me, pretty easy now. I think I'm, level 17 or something and kill just about everything in one turn. Where do I go next? I tried to find the person in the "maze", but haven't found a "maze" yet.

I was able to get my piety positive... I found a summon monster trap on lvl 10 of BD and keep summoning. That was actually fun - everything got slaughtered. I always used to summon uniques or horrible nasties in Angband, but nothing I summoned really did much, which was nice.

People told me to max my weapon skills, which I keep maxed, but I also have magic device around 18 or so and prayer around 8. I also do not understand how if I add skill to something below, it adds to the above skills in the branch. Is there some way to truly max out your skills by skilling up the lower branches, or top branches? I realize each one does something different, but if I have a limited number of skill points, and I wasting them on skilling up the top-branch skills, rather than skilling up the bottom skills, which also affect the ones at the top?

Yottle
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Re: Long time Angabnd player, first time ToME

#15 Post by Yottle »

The Maggot quest requires you to use two commands: "Y" to chat and "y" to give something. The same holds true of the lost hobbit quest.

There are several dungeons that you can try after the BD. The next in line is Mirkwood, which is east of the mountains. If you decide to go there make sure you have a stack of 20 Satisfy Hunger scrolls and use the overhead map. Stay off of deep water squares!

Closer to Bree are the Old Forest (NW) and the Orc Cave (north). The Orc Cave has a special level with guaranteed rewards that are great for warriors. Both have a chance of market towns, which can be a source of very useful items if you have the money.

The maze is also not far away, but I would not recommend going there yet. You may see other dungeons, I would not go into any of them either at this point. The help menu lists all the dungeons and their levels.

You can also go looking for the other towns: Gondolin, Lorien, and Minas Anor. Gondolin is NE; the other two are where you would expect. You can get food and other supplies in these, and it is useful to learn where they are.

If you have gotten a quest from your god there is a lost temple quest at a random site somewhere- the quest message tells you the basic direction.

You might load up with a stack of SH scrolls and just go for a stroll in the wilderness to learn where everything is. If you stay off the deep water and ice squares you won't have any trouble. Except for the god quests everything is fixed, so once you learn it it will always be the same.

Use of skill points is the most important tactical decision you will make. You cannot max everything (or even come close) so there will be tradeoffs. I think that the help menu describes the flow-through points that you get in higher level skills from lower level ones- this is a pretty small effect. Note that the lost sword quests can give you access to new skills, so sometimes you will want to hoard points until you get something cool (Mimicry, for example, is incredibly useful for a warrior at high levels).

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