ToME 2.4.0-ah released

Everything about ToME 2.x.x. No spoilers, please

Moderator: Moderator

Post Reply
Posts: 482
Joined: Sat Mar 18, 2006 12:48 pm

ToME 2.4.0-ah released

#1 Post by AnonymousHero »

Hi all,

I've tagged and released ToME 2.4.0-ah. Source can be downloaded here: (Click "Clone or Download", Click "Download ZIP".)

This being a .0 version and given the extent of code changes, players should probably expect a few bugs. Please report any bugs you find here:


Code: Select all


- Removed traps and related skills. (Thanks to "miramor" for doing
  most of the actual work on this.)
- Removed Alchemist class from ToME module. They were horribly broken
  and encouraged only scummy play. They were also indirectly
  responsible for a lot of items that were junk to every other
  character class.
- Remove Runecrafer class.
- Increased size of the home drastically.
- Fix "far reaching attack" skill. (Thanks to "miramor".)
- Remove pointless player stats such as "gender", "age", "height",
- Disallow casting for Posessors when they don't have enought SP.
  (aka "Remove system shock".)
- Magic Mapping now maps the whole level instead of only the display
- Summoned monsters appear around summoner instead of player.
- Remove various mostly inconsequential options.
- Use PCG random number generator instead of the old custom one.
- Grant player full monster knowledge.
- Theme: Fix final guardian artifact for Land of Mountains.
- Theme: Remove armor restriction for Eagle/Dragon races.


- Use C++14.
- Use (vendored) "cppformat" for string formatting.
- Use (vendored) "jsoncons" instead of "jansson".
- Produce individual executables for each of the supported platforms
  instead of a single executable.

Posts: 85
Joined: Thu Aug 08, 2013 3:02 am

Re: ToME 2.4.0-ah released

#2 Post by MalReynolds »

Great! Thanks so much. Very exciting to see a .0 release for Tome 2.

Lord Estraven
Posts: 712
Joined: Tue Dec 13, 2005 12:35 am

Re: ToME 2.4.0-ah released

#3 Post by Lord Estraven »

Ooh, interesting re the new RNG. I know that "randomness comes in clumps" etc., but have always had suspicions about the quality of randomness from the traditional Angband RNG. Interested in seeing how this affects stuff like ego item generation vs. what I remember from old ToME 2.

Posts: 31
Joined: Mon Apr 07, 2008 7:43 pm

Re: ToME 2.4.0-ah released

#4 Post by Ktan »

Does anyone have a link to any compiled Windows binaries for this? I would love to play it.

I'll follow the guide on if need be, but that would seem like a waste of playtime if somebody has a copy to hand already...

Post Reply