Is runecrafting busted in 2.3.5?

Everything about ToME 2.x.x. No spoilers, please

Moderator: Moderator

Post Reply
Message
Author
BlackFlame
Yeek
Posts: 10
Joined: Thu Sep 24, 2009 11:09 pm

Is runecrafting busted in 2.3.5?

#1 Post by BlackFlame »

I've seen references to runecrafting being broken in 2.2.7 on the wiki, but I'm wondering if that's still the case in 2.3.5? I like the idea, so I'd like to try it out if it's working.

Failing that, is it possibly fixed in the "Theme" module? I was going to check that out, and fixed runecrafting would just give me one more reason to.

Yottle
Reaper
Posts: 1753
Joined: Sun Jan 26, 2003 11:49 pm
Location: West Virginia

#2 Post by Yottle »

AFAIK, runecrafting is broken everywhere. I have never tried it. I am not sure what is broken, since people talk about using it.

If you want to experiment, put only 1 point into it. Apparently you get no benefit from more than that.

overtrix
Archmage
Posts: 412
Joined: Fri Jan 17, 2003 9:33 am
Location: Les Corbières sauvages

#3 Post by overtrix »

It's been smartened up a lot somewhere, but can't remember where - you get information on the return for your mana, and feel sure I recall that investing in Runecraft does sensible things like reduce fail rate - is it maybe in FuryMod ?

Is brilliant fun in ToME, yes with the 1 skill point, especially for a mage brimming over with spell power :)

elcugo
Reaper
Posts: 440
Joined: Thu Sep 27, 2007 6:26 am
Location: México
Contact:

#4 Post by elcugo »

AFAIK Investing in runecraft only increases the mana use. Yes that's all it does. Putting a single point on runecraft is all you need or want.

There's little chance that it will be fixed in the 2.x series, but it's going to be fixed on Tome 3.
sign: File not found.

Post Reply