I've seen references to runecrafting being broken in 2.2.7 on the wiki, but I'm wondering if that's still the case in 2.3.5? I like the idea, so I'd like to try it out if it's working.
Failing that, is it possibly fixed in the "Theme" module? I was going to check that out, and fixed runecrafting would just give me one more reason to.
Is runecrafting busted in 2.3.5?
Moderator: Moderator
It's been smartened up a lot somewhere, but can't remember where - you get information on the return for your mana, and feel sure I recall that investing in Runecraft does sensible things like reduce fail rate - is it maybe in FuryMod ?
Is brilliant fun in ToME, yes with the 1 skill point, especially for a mage brimming over with spell power
Is brilliant fun in ToME, yes with the 1 skill point, especially for a mage brimming over with spell power
