Dungeon levels in ToME: revamping desired ?

Everything about ToME 2.x.x. No spoilers, please

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Dungeon levels should be refered as:

Lvl 0 - 100+, as it is by default now and as it should be.
15
42%
Lvl in feet, gives a sense of deepness.
4
11%
Depends, but should change whether you go up (tower) or down (cave).
10
28%
I don't really care about this game component.
7
19%
 
Total votes: 36

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Fede
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#16 Post by Fede »

Hunter wrote:It makes more sense anyway -- you know you've gone down/up some stairs, thus descending/ascending a level, but I can't really picture my hobbit taking along a tape measure and a plumb line and trying to figure out exactly how far down/up he went. Plus toting around the stepladder so he can measure from the ceiling seems unwieldy. And then there's the thickness of the actual floors, which must be factored in.
There's also another way. Think of Pippin + well + Moria + round pebble. :D

Anyway, I believe both levels and feet should stay. I am more comfortable with levels, but someone will surely be more comfortable with feet, so...

Falconis
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#17 Post by Falconis »

There's also another way. Think of Pippin + well + Moria + round pebble.
This only shows the distance from the dropper of the pebble to the bottom of the well, or, more correctly the water table. Thus you get no real feeling of depth since the water table height varies from place to place, and according to weather and climate.
Anyway, one could hardly have dungeon depth measured in seconds above the water table, or have to use equations of motion to find the real depth, and is irrelevant for flat dungeons in any case. :P

Keep both options.

Neil
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#18 Post by Neil »

Maylith wrote:Last I looked, they are entitled to disagree. :D (Though I admit to curiosity, myself.)
You should have seen our discussions on "linear" stats vs the old kind.

teganm
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#19 Post by teganm »

Please leave the feet in... I need them in the barrow-downs playing on a mac. The grow box in the lower right hand corner covers up just enough that I can't tell what level I'm on in the single digits.

Of course, I guess this problem could be solved by adding a space right after the level number. Unfortunately I have no idea how to do that.

Serin
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#20 Post by Serin »

whatever, feet or not, as long as its fun; I guess it could matter if you use imperial measurements as has already been expressed. Just have fun and forget the rest! :D

LogrusMage
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#21 Post by LogrusMage »

i'm not too picky, so long as it's reasonably easy to follow. <bizarre obscure allusion> just don't put them in the Sarpadian numerical system. i don't want to find myself on level "dog chases cat up mountain", trying to calculate the number of <s until i reach level "morgoth hands ass to character". </bizarre obscure allusion>
Those who fight monsters should look to it that they do not become monsters;
When you gaze into the abyss, the abyss gazes also into you.
--Friedrich Nietzsche

Varil
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#22 Post by Varil »

That sounds like something I read on Something Awful once. :D

LogrusMage
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#23 Post by LogrusMage »

5 meaningless points with no actual value or purpose whatsoever to the first one to correctly site the sarpadian numerical system reference. (<embedded hint>2 if you can site just the fictional "world" it's from</embedded hint>
Those who fight monsters should look to it that they do not become monsters;
When you gaze into the abyss, the abyss gazes also into you.
--Friedrich Nietzsche

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