Hack ID to *ID*
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Hack ID to *ID*
Anyone know how to hack the effect of ID to work just like *ID*? I'd settle for ID scrolls working like *ID* scrolls, if it can't be made a global effect change. I consider the whole identification process to be annoying tedium, and have welcomed the change in Vanilla where normal ID scrolls now identify all item properties and *ID* scrolls have been taken out.
Re: Hack ID to *ID*
You could just change the properties of the *ID* scroll to make it more common and appear at lower levels. Look in the /lib/edit directory for the file that controls the properties of base objects. "k_edit.txt" maybe? Of course then you are playing a different game and shouldn't post the character on the ladder.Whelk wrote:Anyone know how to hack the effect of ID to work just like *ID*? I'd settle for ID scrolls working like *ID* scrolls, if it can't be made a global effect change. I consider the whole identification process to be annoying tedium, and have welcomed the change in Vanilla where normal ID scrolls now identify all item properties and *ID* scrolls have been taken out.
You can also play a sorceror and get both *ID* and global ID by level 31.
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- Spiderkin
- Posts: 482
- Joined: Sat Mar 18, 2006 12:48 pm
Re: Hack ID to *ID*
I was actually recently considering making this change in my branch. I think the basic approach might be to 1) change the ID spell/effect/command to call the *ID* spell/effect/command (slightly complicated by the GF_IDENTIFY bits, but not much), and 2) Remove *ID* items from the edit files.
I think that should do it. There might be some help text or spell descriptions that would need fixing too.
If you manage to do it, I'd appreciate a patch against my 2.3.8 (HEAD).
I think that should do it. There might be some help text or spell descriptions that would need fixing too.
If you manage to do it, I'd appreciate a patch against my 2.3.8 (HEAD).
