Weirdness with light sources in wilderness

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h_double
Low Yeek
Posts: 5
Joined: Sun Jan 24, 2010 6:53 pm

Weirdness with light sources in wilderness

#1 Post by h_double »

I ran into an interesting/mildly alarming bug earlier today playing the Windows version of 2.3.5.

I was traveling on the overworld map when my lantern ran out of oil. Of course it kicked me down to the regular scale map. I had another light source (artifact boots) providing illumination, but the lantern had been cursed and so I could not unequip it. The program just saw my empty lantern in the light source slot and would not let me "<" up to the overworld. I waited until sunrise but it was still the same situation.

I couldn't find my way back to town, so I recalled back into the dungeon and fortunately it only took about 20 minutes of scumming the first level of Moria before I found a Staff of Remove Curse, at which point I was able to unequip the lantern, use my artifact boots for illumination and return to civilization.

It seems to me there are probably two issues involved:


1) An empty lamp should not prevent overworld travel during the daytime (it still could interrupt overworld travel to warn of low fuel).

2) The program should check for other sources of illumination (other than the Light Source slot) before denying overworld travel at night with an empty lamp.

Derakon
Halfling
Posts: 85
Joined: Mon May 08, 2006 12:45 am
Location: Seattle

Re: Weirdness with light sources in wilderness

#2 Post by Derakon »

What's even weirder about this is that you can travel just fine with no source of illumination whatsoever. I routinely take off my lantern before traveling, and it's rare that I have a source of permanent light before leaving the Barrowdowns.

AnonymousHero
Spiderkin
Posts: 482
Joined: Sat Mar 18, 2006 12:48 pm

Re: Weirdness with light sources in wilderness

#3 Post by AnonymousHero »

Yeah, it's quite weird and annoying/counterintuitive behavior. I'm not really sure what it's supposed to accomplish since you can (as Derakon mentions) travel without any light equipped at all.

I'll remove the check from my branch of ToME (see the "ToME 2 maintenance thread" in the General Forum).

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