Yes -- welcome to the world of the traps codeLord Estraven wrote:Okay, so, the traps code is not only entangled with Rogues' monster traps, but also with searching, hidden doors, and chest traps.
I am considering removing all of them.
- Searching and hidden doors are pretty useless, especially without traps, and don't add much flavor
- Chest traps are very, very heavily dependent on floor trap code AFAICT
I will try to preserve them for now though.
(But yes, it would be very nice indeed to yank out all that code!)
Edit: I'll keep trapped chests, hidden doors, and searching for now. Monster traps will be gone though.
Edit: or not, because t_info includes chest traps too. BLARGH.

I think maybe we could go in steps here... perhaps removal of the various non-Rogue trap effects would be a decent first step? (I.e. removing the "swap items" and "drop everything" effects, and such.)