OMG Barrow wights

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Which is worse?

Poll ended at Thu Oct 31, 2002 11:37 pm

Troll Quest
1
13%
Wights Quest
7
88%
 
Total votes: 8

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Author
Ankitol
Yeek
Posts: 11
Joined: Thu Oct 17, 2002 11:27 pm

OMG Barrow wights

#1 Post by Ankitol »

Those annoying wights for the second quest annoy me. Losing my best characters lvl 20-30 are really pissing me off. I lose a char with a spear of westerniese and shit. Some one tell me a strat to take tese Basta**s out!

chipotle_pickle
Wayist
Posts: 15
Joined: Sat Sep 21, 2002 12:18 am

There is no time limit on quests

#2 Post by chipotle_pickle »

The quests can be tough. Put them off till you are ready.

lomendil
Wayist
Posts: 29
Joined: Thu Oct 03, 2002 1:26 am
Location: Trowbridge,Wiltshire,England

#3 Post by lomendil »

Well , nether resistance and hold-life can help . Potions of healing are very useful . The only real pain is the last 'barrow' , the one with the boss wight in it . Slay Evil and Slay Undead branded weapons take him down quickly enough . Don't try the quest too soon ! You can come back anytime you like to finish it . Oh , and a quick tip - when you finish this quest , gain a few more levels before you go to get the next one....

LogrusMage
Sher'Tul
Posts: 1198
Joined: Sat Sep 21, 2002 12:10 am
Location: Shadow Earth
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#4 Post by LogrusMage »

aside from getting out, which has been resolved (see Trapped in the Barrows thread), i'v had little trouble with the wights. a vamp casting mid-level manabolts, i can take each wight out with a bolt or two, and i just tank the occasional level drain that gets past my vampiric hold on my life force. i get enough exp from the kills to generally leave with a healthy chunk more exp than i entered with, and that enchanted filthy rag i got from the boss wight is quite nice for a mage. (boosts spellpower)

Massimiliano Marangio
Sher'Tul
Posts: 1120
Joined: Mon Sep 30, 2002 9:52 pm
Location: Germany

#5 Post by Massimiliano Marangio »

For a sorcerer, an easy strategy in the wight grave quest is to use fireflash (lvl 20), since the holy fire destroys most of the wights and the remaining can be taken out with manathrust.

In the troll quest, you can rest in the trees (flying, potions of ent shape etc.), so i think this quest is easier.

Mef
Higher
Posts: 67
Joined: Mon Aug 05, 2002 10:44 am

#6 Post by Mef »

I still have to play a single character that survives that blasted quest! Plus, since it got implemented, I never got the Troll one anymore (grumpf!)

LogrusMage
Sher'Tul
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#7 Post by LogrusMage »

I still don't see what exactly is so hard about either one.


hmmm... what class combos are you playing? if you're a warrior-type, it may be the lack of ability to do a lot of damage quick, combined with the ability to teleportively turn tail when rolls go badly.

Mef
Higher
Posts: 67
Joined: Mon Aug 05, 2002 10:44 am

#8 Post by Mef »

No, usually I play Rogues (which of course know at least how to blink :wink:) or mage-types... but I get toasted (actually nethered) as soon as I see the boss... but if I wait until i get resist nether it becomes boring...

chipotle_pickle
Wayist
Posts: 15
Joined: Sat Sep 21, 2002 12:18 am

rogues in weight quest

#9 Post by chipotle_pickle »

Rogues are really fighters. They don't have any area attacks, and perform poorly when swarmed. For a rogue, fighter, or archer, hope for the troll quest ;-). If you get the weight quest, just wait till you are ready (level 35). It's not like you need to complete that quest to go on with other things.

LogrusMage
Sher'Tul
Posts: 1198
Joined: Sat Sep 21, 2002 12:10 am
Location: Shadow Earth
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#10 Post by LogrusMage »

*nod* mostly playing vamps, i have nether resistance from chargen, which helps, though i'd not realised just how big of a help it was.

strandsb
Low Yeek
Posts: 6
Joined: Mon Oct 07, 2002 1:27 pm

#11 Post by strandsb »

Then try a lvl 20 tharmaturgist, view spells area really nice down there.... :=)

Mef
Higher
Posts: 67
Joined: Mon Aug 05, 2002 10:44 am

Re: rogues in weight quest

#12 Post by Mef »

chipotle_pickle wrote:Rogues are really fighters.
Hey! Don't forget that combat isn't everything! With a Rogue, you have less combat ability than a Warrior, but you compensate with a lot more control (divination and teleporting effects). Anyhow, I do agree that in this specific quest rogues act like watered-down fighters (you already know the general monster situation and anyways you don't have much mobility...)

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