Just wondering - if someone were playing ToME without a firewall or NAT router, could ToME 2's IRC capabilities present a security risk? The IRC stuff doesn't look particularly useful anyway; but if it listens on a port, couldn't it be a bit hazardous?
Edit: I do realize almost all Windows users run a software firewall, but a lot of Linux distros don't use one by default - Linux desktop configurations keep their ports closed. But I figured that, if ToME is listening on some port, it might catch a Linux user by surprise.
T2's IRC functionality
Moderator: Moderator
-
- Spiderkin
- Posts: 482
- Joined: Sat Mar 18, 2006 12:48 pm
Re: T2's IRC functionality
I don't think it's compiled in by default. (And ISTR that I actually ripped out the code in my cpp-porting branch, but that's been lingering in a sort of limbo, so...)
-
- Uruivellas
- Posts: 718
- Joined: Tue Dec 13, 2005 12:35 am
Re: T2's IRC functionality
Ah, thanks.
BTW the cpp-porting branch still refuses to link on 32-bit (same old "undefined reference to lua_get_level(...)" error).
Honestly I'd help out if I could, but the limit of my ability is writing simple code; programming and design seem to be beyond me right now.
BTW the cpp-porting branch still refuses to link on 32-bit (same old "undefined reference to lua_get_level(...)" error).
Honestly I'd help out if I could, but the limit of my ability is writing simple code; programming and design seem to be beyond me right now.