T2's IRC functionality

Everything about ToME 2.x.x. No spoilers, please

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Lord Estraven
Uruivellas
Posts: 718
Joined: Tue Dec 13, 2005 12:35 am

T2's IRC functionality

#1 Post by Lord Estraven »

Just wondering - if someone were playing ToME without a firewall or NAT router, could ToME 2's IRC capabilities present a security risk? The IRC stuff doesn't look particularly useful anyway; but if it listens on a port, couldn't it be a bit hazardous?

Edit: I do realize almost all Windows users run a software firewall, but a lot of Linux distros don't use one by default - Linux desktop configurations keep their ports closed. But I figured that, if ToME is listening on some port, it might catch a Linux user by surprise.

AnonymousHero
Spiderkin
Posts: 482
Joined: Sat Mar 18, 2006 12:48 pm

Re: T2's IRC functionality

#2 Post by AnonymousHero »

I don't think it's compiled in by default. (And ISTR that I actually ripped out the code in my cpp-porting branch, but that's been lingering in a sort of limbo, so...)

Lord Estraven
Uruivellas
Posts: 718
Joined: Tue Dec 13, 2005 12:35 am

Re: T2's IRC functionality

#3 Post by Lord Estraven »

Ah, thanks.

BTW the cpp-porting branch still refuses to link on 32-bit (same old "undefined reference to lua_get_level(...)" error).

Honestly I'd help out if I could, but the limit of my ability is writing simple code; programming and design seem to be beyond me right now.

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