Played a writhing one. The same problem that existed with the Golem (haven't seen if that has been fixed yet) not starting next to the character now has the WtW not next to the character.
Please make the starting point a 2x3 or 3x3 box, so all companions will be placed next to the character.
Search found 111 matches
- Wed Oct 30, 2019 2:01 am
- Forum: Bugs Archive
- Topic: [1.0.5] Embers, Ritch Level 4 Companion not by start
- Replies: 0
- Views: 2184
- Mon Oct 28, 2019 9:15 pm
- Forum: Dumb Questions
- Topic: Is there a "Critique my newbie build" section?
- Replies: 1
- Views: 1032
Re: Is there a "Critique my newbie build" section?
Asking about a specific Class in the Spoilers section (for that class type) would be the most appropriate. 1.6 changed a bunch of things, but even still going through the character vault and looking up race/class winners that only used the official addons will probably help you a bit to see where po...
- Mon Oct 28, 2019 8:37 pm
- Forum: Bugs Archive
- Topic: [1.6] Tinker Cave not Appearing
- Replies: 9
- Views: 3165
Re: [1.6] Tinker Cave not Appearing
I got a tinker escort with 1.6+DLC installed. I found the tinker cave but it wasn't in the spot that it used to be. Not sure if it changes places like other landmarks.
- Sat Oct 26, 2019 6:20 pm
- Forum: Bugs Archive
- Topic: [1.6] Briagh's is still not marked on the map
- Replies: 1
- Views: 622
[1.6] Briagh's is still not marked on the map
Braigh's is still not marked on the map and no info about it is in the quest log. While most players know where it is, new players may not. Also, if someone points it out on the map as the dialogue says then it should be properly marked.
- Fri Oct 25, 2019 11:58 pm
- Forum: Bugs Archive
- Topic: [1.6] Recall from sub level still rewrites the main level
- Replies: 0
- Views: 781
[1.6] Recall from sub level still rewrites the main level
Made it to Daikara (2). It had tentacles, so I touched one and got taken to the small sub level. Got dead. Decided to go elsewhere upon return. Daikara was changed into the volcanic version, and the Daikara (2) was erased and remade new, no tentacle trees. Does it not save the game going into a subl...
- Mon Oct 21, 2019 7:47 pm
- Forum: Development
- Topic: [1.5 / 1.6] Outdated library file being used
- Replies: 0
- Views: 1401
[1.5 / 1.6] Outdated library file being used
This is on linux, the current package version is reading as 20, even though it is 1.8.x. This is the error message I get -> Loading WebCore: Failed loading /home/relic/t-engine4-linux64-1.6.0-beta5/lib64/libte4-web.so: libgcrypt.so.11: cannot open shared object file: No such file or directory Doesn'...
- Sat Oct 19, 2019 4:14 pm
- Forum: Bugs Archive
- Topic: [1.6b4] Golem/Drolem blocked by friendlies
- Replies: 0
- Views: 573
[1.6b4] Golem/Drolem blocked by friendlies
Had the drolem and it wouldn't move past the lumberjacks. I had to dig a few trees out to get it around the lumberjacks.
- Sat Oct 12, 2019 1:54 am
- Forum: Bugs Archive
- Topic: [Beta 1.6b] Sunburst does not trigger Arcane Amp Drone
- Replies: 7
- Views: 2659
Re: [Beta 1.6b] Sunburst does not trigger Arcane Amp Drone
Should just make the AAD its own faction and hostile so it triggers on all combat spells. Or at least put a clear no friendly fire tag on all spells that won't trigger it.
- Mon Oct 07, 2019 4:16 pm
- Forum: Development
- Topic: [1.6 Beta] General Discussion
- Replies: 2
- Views: 2335
Re: [1.6 Beta] General Discussion
Has anyone run into seriously out of depth horrors in the T2 areas? Had a level 15 character run into 4 level 30 elite horrors in the maze and another character run into 3 luminous horrors in the old forest. Both cases, normal adventure mode, and the horrors weren't chest guardians.
- Sat Oct 05, 2019 4:01 pm
- Forum: Development
- Topic: [1.6 Beta] General Discussion
- Replies: 2
- Views: 2335
[1.6 Beta] General Discussion
I didn't see a general discussion thread, only bug threads. I have been trying things on Normal without addons/dlc to see what is changed. So just a few thoughts so far. The Adept prodigy is interesting, and pretty powerful if you are using a lot of scaling talents. Poison seems more powerful but I ...
- Sat Sep 28, 2019 3:43 am
- Forum: Bugs Archive
- Topic: [1.6.0b1] DarkCrypt clone memory bug
- Replies: 0
- Views: 883
[1.6.0b1] DarkCrypt clone memory bug
Entered the dark crypt, took a couple steps, and the clone got generated. The clone was white tile square. Tried to use a combat talent, flurry of fists, and there were pages generated of (absorbed 0) for each of the attacks and the trigger effects (AB stone missiles). Error report came up so sent t...
- Wed May 08, 2019 5:52 am
- Forum: Bugs Archive
- Topic: [1.5.10] Whitehoof Charges Graphics Bug?
- Replies: 1
- Views: 1471
[1.5.10] Whitehoof Charges Graphics Bug?
Running orcs, fighting aeryn when this came up and blanked the screen. Had to 'kill' the game. Thinking charges is whitehoof charges, though could be brawler power up. Lua Error: /mod/class/uiset/Minimalist.lua:1137: bad argument #1 to 'charges' (number expected, got nil) At [C]:-1 At [C]:-1 charges...
- Mon May 06, 2019 8:43 pm
- Forum: Spoilers
- Topic: Arcane Amplification Drone Spells
- Replies: 3
- Views: 11221
Re: Arcane Amplification Drone Spells
So as long as a necromancer doesn't get the skill making minions immune to the dark spells it will trigger but once they get the skill to that level they won't?
- Mon May 06, 2019 4:14 am
- Forum: Spoilers
- Topic: Arcane Amplification Drone Spells
- Replies: 3
- Views: 11221
Arcane Amplification Drone Spells
Is there a list of the spells that will trigger the AAD effect? Or perhaps just ones that it won't trigger on?
Aether Breach, Aether Beam and Arcane Vortex don't seem to trigger it at all. The way the prodigy is written it seems that all of those should trigger the effect.
Aether Breach, Aether Beam and Arcane Vortex don't seem to trigger it at all. The way the prodigy is written it seems that all of those should trigger the effect.
- Thu Mar 14, 2019 4:03 am
- Forum: Dumb Questions
- Topic: If I can summon minions, why can't I point them at a target?
- Replies: 2
- Views: 2494
If I can summon minions, why can't I point them at a target?
Just wondering.