Search found 111 matches

by Relic
Wed Oct 30, 2019 2:01 am
Forum: Bugs Archive
Topic: [1.0.5] Embers, Ritch Level 4 Companion not by start
Replies: 0
Views: 2184

[1.0.5] Embers, Ritch Level 4 Companion not by start

Played a writhing one. The same problem that existed with the Golem (haven't seen if that has been fixed yet) not starting next to the character now has the WtW not next to the character.

Please make the starting point a 2x3 or 3x3 box, so all companions will be placed next to the character.
by Relic
Mon Oct 28, 2019 9:15 pm
Forum: Dumb Questions
Topic: Is there a "Critique my newbie build" section?
Replies: 1
Views: 1032

Re: Is there a "Critique my newbie build" section?

Asking about a specific Class in the Spoilers section (for that class type) would be the most appropriate. 1.6 changed a bunch of things, but even still going through the character vault and looking up race/class winners that only used the official addons will probably help you a bit to see where po...
by Relic
Mon Oct 28, 2019 8:37 pm
Forum: Bugs Archive
Topic: [1.6] Tinker Cave not Appearing
Replies: 9
Views: 3165

Re: [1.6] Tinker Cave not Appearing

I got a tinker escort with 1.6+DLC installed. I found the tinker cave but it wasn't in the spot that it used to be. Not sure if it changes places like other landmarks.
by Relic
Sat Oct 26, 2019 6:20 pm
Forum: Bugs Archive
Topic: [1.6] Briagh's is still not marked on the map
Replies: 1
Views: 622

[1.6] Briagh's is still not marked on the map

Braigh's is still not marked on the map and no info about it is in the quest log. While most players know where it is, new players may not. Also, if someone points it out on the map as the dialogue says then it should be properly marked.
by Relic
Fri Oct 25, 2019 11:58 pm
Forum: Bugs Archive
Topic: [1.6] Recall from sub level still rewrites the main level
Replies: 0
Views: 781

[1.6] Recall from sub level still rewrites the main level

Made it to Daikara (2). It had tentacles, so I touched one and got taken to the small sub level. Got dead. Decided to go elsewhere upon return. Daikara was changed into the volcanic version, and the Daikara (2) was erased and remade new, no tentacle trees. Does it not save the game going into a subl...
by Relic
Mon Oct 21, 2019 7:47 pm
Forum: Development
Topic: [1.5 / 1.6] Outdated library file being used
Replies: 0
Views: 1401

[1.5 / 1.6] Outdated library file being used

This is on linux, the current package version is reading as 20, even though it is 1.8.x. This is the error message I get -> Loading WebCore: Failed loading /home/relic/t-engine4-linux64-1.6.0-beta5/lib64/libte4-web.so: libgcrypt.so.11: cannot open shared object file: No such file or directory Doesn'...
by Relic
Sat Oct 19, 2019 4:14 pm
Forum: Bugs Archive
Topic: [1.6b4] Golem/Drolem blocked by friendlies
Replies: 0
Views: 573

[1.6b4] Golem/Drolem blocked by friendlies

Had the drolem and it wouldn't move past the lumberjacks. I had to dig a few trees out to get it around the lumberjacks.
by Relic
Sat Oct 12, 2019 1:54 am
Forum: Bugs Archive
Topic: [Beta 1.6b] Sunburst does not trigger Arcane Amp Drone
Replies: 7
Views: 2659

Re: [Beta 1.6b] Sunburst does not trigger Arcane Amp Drone

Should just make the AAD its own faction and hostile so it triggers on all combat spells. Or at least put a clear no friendly fire tag on all spells that won't trigger it.
by Relic
Mon Oct 07, 2019 4:16 pm
Forum: Development
Topic: [1.6 Beta] General Discussion
Replies: 2
Views: 2335

Re: [1.6 Beta] General Discussion

Has anyone run into seriously out of depth horrors in the T2 areas? Had a level 15 character run into 4 level 30 elite horrors in the maze and another character run into 3 luminous horrors in the old forest. Both cases, normal adventure mode, and the horrors weren't chest guardians.
by Relic
Sat Oct 05, 2019 4:01 pm
Forum: Development
Topic: [1.6 Beta] General Discussion
Replies: 2
Views: 2335

[1.6 Beta] General Discussion

I didn't see a general discussion thread, only bug threads. I have been trying things on Normal without addons/dlc to see what is changed. So just a few thoughts so far. The Adept prodigy is interesting, and pretty powerful if you are using a lot of scaling talents. Poison seems more powerful but I ...
by Relic
Sat Sep 28, 2019 3:43 am
Forum: Bugs Archive
Topic: [1.6.0b1] DarkCrypt clone memory bug
Replies: 0
Views: 883

[1.6.0b1] DarkCrypt clone memory bug

Entered the dark crypt, took a couple steps, and the clone got generated. The clone was white tile square. Tried to use a combat talent, flurry of fists, and there were pages generated of (absorbed 0) for each of the attacks and the trigger effects (AB stone missiles). Error report came up so sent t...
by Relic
Wed May 08, 2019 5:52 am
Forum: Bugs Archive
Topic: [1.5.10] Whitehoof Charges Graphics Bug?
Replies: 1
Views: 1471

[1.5.10] Whitehoof Charges Graphics Bug?

Running orcs, fighting aeryn when this came up and blanked the screen. Had to 'kill' the game. Thinking charges is whitehoof charges, though could be brawler power up. Lua Error: /mod/class/uiset/Minimalist.lua:1137: bad argument #1 to 'charges' (number expected, got nil) At [C]:-1 At [C]:-1 charges...
by Relic
Mon May 06, 2019 8:43 pm
Forum: Spoilers
Topic: Arcane Amplification Drone Spells
Replies: 3
Views: 11221

Re: Arcane Amplification Drone Spells

So as long as a necromancer doesn't get the skill making minions immune to the dark spells it will trigger but once they get the skill to that level they won't?
by Relic
Mon May 06, 2019 4:14 am
Forum: Spoilers
Topic: Arcane Amplification Drone Spells
Replies: 3
Views: 11221

Arcane Amplification Drone Spells

Is there a list of the spells that will trigger the AAD effect? Or perhaps just ones that it won't trigger on?

Aether Breach, Aether Beam and Arcane Vortex don't seem to trigger it at all. The way the prodigy is written it seems that all of those should trigger the effect.