Search found 67 matches

by LordBucket
Mon Dec 31, 2012 2:10 pm
Forum: Modules
Topic: Looking for Dragonball T
Replies: 6
Views: 29710

Re: Looking for Dragonball T

Did you try the wayback machine / internet archives, as in: http://web.archive.org/web/20101011115747/http://t-o-m-e.net/download.php?tome_current=0 or http://wayback.archive.org/web/*/http://t-o-m-e.net/dl/src/* ? Checking it just now, web archive only has three snapshots containing pages for two ...
by LordBucket
Sun Dec 30, 2012 7:24 pm
Forum: Modules
Topic: Looking for Dragonball T
Replies: 6
Views: 29710

Re: Looking for Dragonball T

I got a version on my computer, dunno if this is the last one :/ http://te4.org/dl/tmp/DBT.zip That appears to be version .57 from 2006. That's pretty much ancient. Does anyone have anything more recent? So far the most recent version that anyone's turned up is missing about the last 5 months of de...
by LordBucket
Sun Dec 30, 2012 10:30 am
Forum: Modules
Topic: Looking for Dragonball T
Replies: 6
Views: 29710

Looking for Dragonball T

Hello, everyone.

Does anyone have a copy of DBT more recent than V.91? The old modules site is gone and my archived copy was lost due to hard drive issues.

Thanks.
by LordBucket
Thu Feb 10, 2011 9:31 am
Forum: Ideas
Topic: Monk class idea
Replies: 9
Views: 2605

Re: Monk class idea

I've studied Shaolin Kung-fu for like 8 years Hey, Gruevy. I did mixed martial arts for a little over ten years. Chinese, Japanese and Korean styles. I've trained with members of the Beijing wushu team, and under a couple different grandmasters. I retired from active training many years ago, but Re...
by LordBucket
Thu Jun 03, 2010 3:22 am
Forum: General Discussion
Topic: Making a good description for ToME4 and T-Engine
Replies: 27
Views: 12211

Re: Making a good description for ToME4 and T-Engine

In what way is it not a roguelike? In my mind, being non-ascii by default disqualifies it as a roguelike. T4 not only is graphical by default, it features vector-based spell effects. If "turn based dungeon delving" is all you need to qualify as a roguelike, then is Eye of the Beholder a r...
by LordBucket
Mon May 31, 2010 11:04 pm
Forum: General Discussion
Topic: Making a good description for ToME4 and T-Engine
Replies: 27
Views: 12211

Re: Making a good description for ToME4 and T-Engine

T4 isn't a roguelike. It's a standard top-view RPG along the lines of elona, phantasy star, the ultima series, and hundreds of others.

Don't bother trying to explain what a roguelike is. T4 isn't one.
by LordBucket
Tue May 18, 2010 5:49 pm
Forum: The Void
Topic: Recruiting ToME players for new Astroempires server: Ixion
Replies: 4
Views: 3921

Re: Recruiting ToME players for new Astroempires server: Ixi

Bumping for the update rather than making a new thread.
by LordBucket
Sat Apr 24, 2010 11:44 am
Forum: Modules
Topic: [BGC] Bubblegum Crisis V057 Released!
Replies: 14
Views: 20239

Re: [BGC] Bubblegum Crisis V057 Released!

At this point, I'm wondering where you want us to go from here. No new content was added in 057. Just bug fixes and some interface improvements. Mostly I fixed the bugs that EuchreJack was reporting in his "Let's Play" thread. And added a few new touches that I thought needed doing. So th...
by LordBucket
Fri Apr 23, 2010 9:46 am
Forum: Modules
Topic: [BGC] Bubblegum Crisis V057 Released!
Replies: 14
Views: 20239

Re: [BGC] Bubblegum Crisis V057 Released!

Sirrocco wrote:Score!
*does little happy dance*
Hey...welcome back. :)
by LordBucket
Tue Apr 20, 2010 4:24 am
Forum: The Void
Topic: Recruiting ToME players for new Astroempires server: Ixion
Replies: 4
Views: 3921

Re: Recruiting ToME players for astroempires!

Our guild is now in the top 100 on the server for both economy and fleet size. We have three ToME players and two people I know personally.

Would be nice to get a few more players. You're all very welcome to join.
by LordBucket
Thu Apr 15, 2010 11:14 pm
Forum: Ideas
Topic: Making various school spells useful
Replies: 4
Views: 101319

Re: Making various school spells useful

Making various school spells useful I propose that magic be re-written from scratch. In particular, let's not invoke Contractual Boss Immunity to create Artificial Difficulty . There's no point in having spells that are only effective on creatures that you'd never have any reason to use them on. If...
by LordBucket
Mon Apr 12, 2010 12:57 pm
Forum: General Discussion
Topic: Should we switch away from babyface default?
Replies: 7
Views: 14940

Re: Should we switch away from babyface default?

So, I've just tested the old interface...and it's bad. If there's to be an interface change, so be it...but switching to the old interface as it is would not be an improvement. 1) It doesn't display player.make_savefile_descriptor() information. 2) The green "highlight" can scroll off the ...
by LordBucket
Sun Apr 11, 2010 10:08 pm
Forum: General Discussion
Topic: Should we switch away from babyface default?
Replies: 7
Views: 14940

Re: Should we switch away from babyface default?

or even worse, dead characters with savefiles cluttering the selection screen if babyface still acts the way it used to. Like I said, it could probably use a redesign. I don't like the clutter any more than you do. But the basic sequence of "load" --> "choose character" makes se...
by LordBucket
Sun Apr 11, 2010 9:50 pm
Forum: Modules
Topic: [BGC] Bubblegum Crisis V057 Released!
Replies: 14
Views: 20239

Re: [BGC] Bubblegum Crisis V057 Released!

I love the game Thank you. If you want it to continue development, please...more feedback. Back when I first released BGC, fully half the feedback was from Nerdanel complaining about getting lost and proselytizing about "gamist" design philosophies, so I didn't have a lot of incentive to ...
by LordBucket
Sun Apr 11, 2010 9:42 pm
Forum: Modules
Topic: [BGC] Bubblegum Crisis V057 Released!
Replies: 14
Views: 20239

Re: [BGC] Bubblegum Crisis V057 Released!

Dwarf Fortress is really different from Bubblegum Crisis. More to the point, Bubblegm Crisis is different from ToME/Angband/Moria/etc. It's a different sort of game. It's not a traditional roguelike, just like Dwarf Fortress is not a traditional roguelike. They just happen to use text interfaces li...