Search found 200 matches
- Sat Jun 25, 2011 11:47 pm
- Forum: Bugs Archive
- Topic: [svn] Windows 7 sound only in left channel
- Replies: 1
- Views: 660
[svn] Windows 7 sound only in left channel
As the title says. I compiled from svn (updated as of today, 6/25), and the game runs OK (so far), but the sound (music and sound effects) only comes through the left channel.
- Mon Jun 20, 2011 8:12 pm
- Forum: Ideas
- Topic: Enchantment stripping service
- Replies: 4
- Views: 1269
Re: Enchantment stripping service
Darn, from the title I thought this was a whole different thread. 

- Sat Jun 18, 2011 7:12 pm
- Forum: Development
- Topic: svn compilation on windows 7 - openal and vorbisfile prereqs
- Replies: 1
- Views: 1211
svn compilation on windows 7 - openal and vorbisfile prereqs
Not exactly sure what svn level these showed up, but at svn 3768 for sure, you'll need to install OpenAL and ogg/vorbis support in MinGW to compile t-engine. libogg and libvorbis are available here: http://xiph.org/downloads/ unpack them and run the usual ./configure --prefix=/usr/local; make; make ...
- Sat Apr 30, 2011 11:21 pm
- Forum: Spoilers
- Topic: what program opens the contents of world.teaw?
- Replies: 2
- Views: 1264
Re: what program opens the contents of world.teaw?
7-zip can open it as is.
- Fri Apr 29, 2011 2:00 pm
- Forum: General Discussion
- Topic: Should extract gems works for escort-aquired school?
- Replies: 1
- Views: 975
Re: Should extract gems works for escort-aquired school?
extract gem makes regular gems which you can sell in town.
- Mon Apr 25, 2011 10:45 pm
- Forum: Bugs Archive
- Topic: [svn 3272] 'caster npc's attacks broken.
- Replies: 2
- Views: 1012
Re: [svn 3272] 'caster npc's attacks broken.
I just did the scin-caves on svn 3274 and the Spellblaze Crystal behaved correctly. He fired off several spells at me before I killed him.
- Mon Apr 25, 2011 6:32 pm
- Forum: Bugs Archive
- Topic: [svn 3272] 'caster npc's attacks broken.
- Replies: 2
- Views: 1012
[svn 3272] 'caster npc's attacks broken.
NPC Spellcasting in svn 3272 is broken. While my archmage character can cast spells as usual, enemy spellcaster npc's can't. The "so-and-so casts Manathrust" (or whatever spell) message appears in the log, but no effects happen on the screen, and no damage is done to my character. npc phys...
- Sun Apr 24, 2011 2:22 pm
- Forum: Bugs Archive
- Topic: b25 - Escort is confused.
- Replies: 6
- Views: 1659
Re: b25 - Escort is confused.
I had a similar problem with a sunpa in trollmire. A combination of telling him to "wait a few moves" and then swapping places with him to move him around finally got him out of the pocket he was in and he made his way to the portal.
- Sat Apr 23, 2011 6:48 pm
- Forum: Bugs
- Topic: [b25] wild infusion
- Replies: 1
- Views: 1407
Re: [b25] wild infusion
That is correct.
The effects are checked in the order they appear in the infusion description, and the first one found is cleared.
The effects are checked in the order they appear in the infusion description, and the first one found is cleared.
- Sat Apr 23, 2011 12:24 am
- Forum: Bugs Archive
- Topic: [svn 3260] No Gloom particle effect
- Replies: 0
- Views: 609
[svn 3260] No Gloom particle effect
Playing a Cursed, with Gloom active, the (I think they were black) particle effect is not showing. When Weakness is added, the purple particles do show up.
- Mon Apr 18, 2011 11:42 pm
- Forum: Development
- Topic: Maze level generator
- Replies: 6
- Views: 3075
Re: Maze level generator
I found a Lua error when the "pickp" variable was set to zero. This should fix it up. One last edit (I hope). Index: game/engines/default/engine/generator/map/Maze.lua =================================================================== --- game/engines/default/engine/generator/map/Maze.lua...
- Mon Apr 18, 2011 11:18 pm
- Forum: Bugs Archive
- Topic: (b24) Minimap problem(s?)
- Replies: 10
- Views: 2629
Re: (b24) Minimap problem(s?)
in svn 3238 the minimap shifts around even for levels which are not too big to display completely in the minimap's viewport area. It is not clearing the lower part of that area when it shifts. Here are two screenshots from a level in the Maze... In this one, the minimap has shifted down and then bac...
- Mon Apr 18, 2011 7:12 pm
- Forum: Development
- Topic: Maze level generator
- Replies: 6
- Views: 3075
Re: Maze level generator
Second pass of the maze mod is complete. This version randomly changes the degree of branching in the generated maze.
The diff for this mod is [moved - corrected patch is below].
A screenshot of one maze level is here:

The diff for this mod is [moved - corrected patch is below].
A screenshot of one maze level is here:

- Sun Apr 17, 2011 11:09 pm
- Forum: Development
- Topic: Maze level generator
- Replies: 6
- Views: 3075
Maze level generator
I have made a small modification to the maze level generator in game/engines/default/engine/generator/map/Maze.lua. This modification makes mazes with many short branches and lots of dead ends. They might be a little more "fun" to explore.
A diff file is attached.
A diff file is attached.
- Fri Apr 15, 2011 3:31 am
- Forum: Bugs Archive
- Topic: [b24] Sandworm:4, all ground spawn items unique/randarts
- Replies: 7
- Views: 2869
Re: [b24] Sandworm:4, all ground spawn items unique/randarts
I've had a couple of occurances in svn 3212 where nothing but lore notes spawned on a level.