Search found 200 matches

by Freddybear
Sat Jun 25, 2011 11:47 pm
Forum: Bugs Archive
Topic: [svn] Windows 7 sound only in left channel
Replies: 1
Views: 660

[svn] Windows 7 sound only in left channel

As the title says. I compiled from svn (updated as of today, 6/25), and the game runs OK (so far), but the sound (music and sound effects) only comes through the left channel.
by Freddybear
Mon Jun 20, 2011 8:12 pm
Forum: Ideas
Topic: Enchantment stripping service
Replies: 4
Views: 1269

Re: Enchantment stripping service

Darn, from the title I thought this was a whole different thread. ;)
by Freddybear
Sat Jun 18, 2011 7:12 pm
Forum: Development
Topic: svn compilation on windows 7 - openal and vorbisfile prereqs
Replies: 1
Views: 1211

svn compilation on windows 7 - openal and vorbisfile prereqs

Not exactly sure what svn level these showed up, but at svn 3768 for sure, you'll need to install OpenAL and ogg/vorbis support in MinGW to compile t-engine. libogg and libvorbis are available here: http://xiph.org/downloads/ unpack them and run the usual ./configure --prefix=/usr/local; make; make ...
by Freddybear
Sat Apr 30, 2011 11:21 pm
Forum: Spoilers
Topic: what program opens the contents of world.teaw?
Replies: 2
Views: 1264

Re: what program opens the contents of world.teaw?

7-zip can open it as is.
by Freddybear
Fri Apr 29, 2011 2:00 pm
Forum: General Discussion
Topic: Should extract gems works for escort-aquired school?
Replies: 1
Views: 975

Re: Should extract gems works for escort-aquired school?

extract gem makes regular gems which you can sell in town.
by Freddybear
Mon Apr 25, 2011 10:45 pm
Forum: Bugs Archive
Topic: [svn 3272] 'caster npc's attacks broken.
Replies: 2
Views: 1012

Re: [svn 3272] 'caster npc's attacks broken.

I just did the scin-caves on svn 3274 and the Spellblaze Crystal behaved correctly. He fired off several spells at me before I killed him.
by Freddybear
Mon Apr 25, 2011 6:32 pm
Forum: Bugs Archive
Topic: [svn 3272] 'caster npc's attacks broken.
Replies: 2
Views: 1012

[svn 3272] 'caster npc's attacks broken.

NPC Spellcasting in svn 3272 is broken. While my archmage character can cast spells as usual, enemy spellcaster npc's can't. The "so-and-so casts Manathrust" (or whatever spell) message appears in the log, but no effects happen on the screen, and no damage is done to my character. npc phys...
by Freddybear
Sun Apr 24, 2011 2:22 pm
Forum: Bugs Archive
Topic: b25 - Escort is confused.
Replies: 6
Views: 1659

Re: b25 - Escort is confused.

I had a similar problem with a sunpa in trollmire. A combination of telling him to "wait a few moves" and then swapping places with him to move him around finally got him out of the pocket he was in and he made his way to the portal.
by Freddybear
Sat Apr 23, 2011 6:48 pm
Forum: Bugs
Topic: [b25] wild infusion
Replies: 1
Views: 1407

Re: [b25] wild infusion

That is correct.
The effects are checked in the order they appear in the infusion description, and the first one found is cleared.
by Freddybear
Sat Apr 23, 2011 12:24 am
Forum: Bugs Archive
Topic: [svn 3260] No Gloom particle effect
Replies: 0
Views: 609

[svn 3260] No Gloom particle effect

Playing a Cursed, with Gloom active, the (I think they were black) particle effect is not showing. When Weakness is added, the purple particles do show up.
by Freddybear
Mon Apr 18, 2011 11:42 pm
Forum: Development
Topic: Maze level generator
Replies: 6
Views: 3075

Re: Maze level generator

I found a Lua error when the "pickp" variable was set to zero. This should fix it up. One last edit (I hope). Index: game/engines/default/engine/generator/map/Maze.lua =================================================================== --- game/engines/default/engine/generator/map/Maze.lua...
by Freddybear
Mon Apr 18, 2011 11:18 pm
Forum: Bugs Archive
Topic: (b24) Minimap problem(s?)
Replies: 10
Views: 2629

Re: (b24) Minimap problem(s?)

in svn 3238 the minimap shifts around even for levels which are not too big to display completely in the minimap's viewport area. It is not clearing the lower part of that area when it shifts. Here are two screenshots from a level in the Maze... In this one, the minimap has shifted down and then bac...
by Freddybear
Mon Apr 18, 2011 7:12 pm
Forum: Development
Topic: Maze level generator
Replies: 6
Views: 3075

Re: Maze level generator

Second pass of the maze mod is complete. This version randomly changes the degree of branching in the generated maze.

The diff for this mod is [moved - corrected patch is below].

A screenshot of one maze level is here:
Image
by Freddybear
Sun Apr 17, 2011 11:09 pm
Forum: Development
Topic: Maze level generator
Replies: 6
Views: 3075

Maze level generator

I have made a small modification to the maze level generator in game/engines/default/engine/generator/map/Maze.lua. This modification makes mazes with many short branches and lots of dead ends. They might be a little more "fun" to explore.

A diff file is attached.
by Freddybear
Fri Apr 15, 2011 3:31 am
Forum: Bugs Archive
Topic: [b24] Sandworm:4, all ground spawn items unique/randarts
Replies: 7
Views: 2869

Re: [b24] Sandworm:4, all ground spawn items unique/randarts

I've had a couple of occurances in svn 3212 where nothing but lore notes spawned on a level.