Search found 6 matches
- Tue Oct 13, 2026 6:08 pm
- Forum: General Discussion
- Topic: Linux Compatability (wayland, gamescope)
- Replies: 4
- Views: 34201
Re: Linux Compatability (wayland, gamescope)
Interestingly, I had the opposite experience on my Steam Deck. I've had better load times and fewer crashes since switching back to the native Linux version!
- Tue Oct 13, 2026 6:02 pm
- Forum: Spoilers
- Topic: ToME Talent Database
- Replies: 3
- Views: 93381
Re: ToME Talent Database
What an incredible resource! Thank you for making this!
- Mon Oct 12, 2026 7:27 am
- Forum: Dumb Questions
- Topic: Is there any way for a magic class to permanently access wild or psionic talents?
- Replies: 2
- Views: 15353
Re: Is there any way for a magic class to permanently access wild or psionic talents?
If you can delay taking any spell talent whatsoever (much easier on Shadowblade than on Archmage), then you can betray magic escorts to Zigur to get e.g. Skate or Resonance Field. A much easier way is to play the EoR campaign! You'll get the option to bring some yeti tissue to the w̸̘͍͔̤̥̥̟̦̹̣̖̞͕̽̈̅...
- Mon Oct 12, 2026 7:21 am
- Forum: Dumb Questions
- Topic: Switching Infusions/Runes
- Replies: 3
- Views: 99813
Re: Switching Infusions/Runes
Interesting, I play on Linux and have never seen this behavior before. Is it still happening?
- Mon Oct 12, 2026 7:20 am
- Forum: Dumb Questions
- Topic: Auto-use Talents & Resting
- Replies: 1
- Views: 6057
Re: Auto-use Talents & Resting
There are some great add-ons for improving auto-use, you can see them here: https://te4.org/taxonomy/term/1088 I made Automatic Transmission to solve exactly this problem since it was driving me crazy to need to use a non-auto talent before resting every time (even with other add-ons). It will alway...
- Mon Oct 12, 2026 7:06 am
- Forum: Dumb Questions
- Topic: Unarmed Damage
- Replies: 1
- Views: 1523
Re: Unarmed Damage
You can see the damage value on the character sheet by unequipping your weapon (just in case you don't know, that damage value is not actually the damage you'll do, it's a base value used in calculating actual damage. But either way, comparing it to the damage value reported with weapons should give...