Search found 6 matches

by Gleesus
Tue Oct 13, 2026 6:08 pm
Forum: General Discussion
Topic: Linux Compatability (wayland, gamescope)
Replies: 4
Views: 34201

Re: Linux Compatability (wayland, gamescope)

Interestingly, I had the opposite experience on my Steam Deck. I've had better load times and fewer crashes since switching back to the native Linux version!
by Gleesus
Tue Oct 13, 2026 6:02 pm
Forum: Spoilers
Topic: ToME Talent Database
Replies: 3
Views: 93381

Re: ToME Talent Database

What an incredible resource! Thank you for making this!
by Gleesus
Mon Oct 12, 2026 7:27 am
Forum: Dumb Questions
Topic: Is there any way for a magic class to permanently access wild or psionic talents?
Replies: 2
Views: 15353

Re: Is there any way for a magic class to permanently access wild or psionic talents?

If you can delay taking any spell talent whatsoever (much easier on Shadowblade than on Archmage), then you can betray magic escorts to Zigur to get e.g. Skate or Resonance Field. A much easier way is to play the EoR campaign! You'll get the option to bring some yeti tissue to the w̸̘͍͔̤̥̥̟̦̹̣̖̞͕̽̈̅...
by Gleesus
Mon Oct 12, 2026 7:21 am
Forum: Dumb Questions
Topic: Switching Infusions/Runes
Replies: 3
Views: 99813

Re: Switching Infusions/Runes

Interesting, I play on Linux and have never seen this behavior before. Is it still happening?
by Gleesus
Mon Oct 12, 2026 7:20 am
Forum: Dumb Questions
Topic: Auto-use Talents & Resting
Replies: 1
Views: 6057

Re: Auto-use Talents & Resting

There are some great add-ons for improving auto-use, you can see them here: https://te4.org/taxonomy/term/1088 I made Automatic Transmission to solve exactly this problem since it was driving me crazy to need to use a non-auto talent before resting every time (even with other add-ons). It will alway...
by Gleesus
Mon Oct 12, 2026 7:06 am
Forum: Dumb Questions
Topic: Unarmed Damage
Replies: 1
Views: 1523

Re: Unarmed Damage

You can see the damage value on the character sheet by unequipping your weapon (just in case you don't know, that damage value is not actually the damage you'll do, it's a base value used in calculating actual damage. But either way, comparing it to the damage value reported with weapons should give...