Search found 7 matches

by MrSlicey
Fri Jul 10, 2026 3:23 pm
Forum: Addons
Topic: [v1.7.0+] Restart Thought-Forms
Replies: 2
Views: 1002

Re: [v1.7.0+] Restart Thought-Forms

Well I didn't expect you to make this so soon :D I wasn't really thinking of having it be instant, so I had mixed feelings about using it at first... However after trying it I think it's better this way. At least for me, I'm lazy so it's nice to not have to think about re-activating my form during c...
by MrSlicey
Tue Jun 30, 2026 3:06 am
Forum: Addons
Topic: [v1.7.0+] Restart Poisons
Replies: 5
Views: 6745

Re: [v1.7.0+] Restart Poisons

Hmm, what do you have in mind? In my experience, I lose thought forms much more often to them being killed than forcibly dispelled; usually I don't notice until later, and when I do, I just activate whatever form is available, usually with a preference for the archer. I was partly thinking of the a...
by MrSlicey
Fri Jun 26, 2026 10:29 pm
Forum: Addons
Topic: [v1.7.0+] Restart Poisons
Replies: 5
Views: 6745

Re: [v1.7.0+] Restart Poisons

I'm trying this mod out on a skirmisher right now, thanks for your work on this. A couple thoughts: I'm getting the pop-up menu every time an enemy tries to switch poisons. Have you considered doing something similar for thought-forms? I'm not sure how well it would work in practice considering they...
by MrSlicey
Mon Jun 08, 2026 1:11 am
Forum: Addons
Topic: Campaign: Tales of Maj'Eyal - The Age of Allure
Replies: 14
Views: 9516

Re: Campaign: Tales of Maj'Eyal - The Age of Allure

Tried again on beta 3 as insane archmage, gave up after dying 3 times on final level of Lake Lume. Next run I'll try nightmare. - Lantern store in reknor might benefit from allowing lesser egos as well because early game you're mainly looking for +health. - Rootwater Depths boss needs water breathin...
by MrSlicey
Wed May 27, 2026 4:42 am
Forum: Addons
Topic: Campaign: Tales of Maj'Eyal - The Age of Allure
Replies: 14
Views: 9516

Re: Campaign: Tales of Maj'Eyal - The Age of Allure

I hope i fixed that in the Beta 2 version of the game. Unfortunately, Chronomancers are disabled on both sides (for players and for enemies too) in this campaign. Chronomancy was created by the Spellblaze, so it woud be anti-lore. But i guess i can add Slider as a playable class later. That makes s...
by MrSlicey
Wed May 27, 2026 3:13 am
Forum: Addons
Topic: Campaign: Tales of Maj'Eyal - The Age of Allure
Replies: 14
Views: 9516

Re: Campaign: Tales of Maj'Eyal - The Age of Allure

I am not exactly sure about this feeling, i am using mostly the random generator, so enemies are randomly placed just like in the main campaign. Maybe you were unlucky on your run. :( This is very possible, I have only played once beyond 1-2 dungeons. I will try again when next update comes out. Th...
by MrSlicey
Sun May 24, 2026 7:24 pm
Forum: Addons
Topic: Campaign: Tales of Maj'Eyal - The Age of Allure
Replies: 14
Views: 9516

Re: Campaign: Tales of Maj'Eyal - The Age of Allure

Played this campaign with as Insane Thalore Oozemancer, currently at level 73. Thank you for making it. It's a nice alternative to the main campaign, which can get a bit boring after so many times. Definitely goes in an interesting direction. Some thoughts and ideas (possible spoilers ahead): - A fa...