Now it works fine. Thank you!
By the way, an enemy creates a clone of my character, and the clone and my character attack each other with Blood Spine infinitely until my character is finally killed.
Therefore, it may be necessary to introduce a limitation on the number of counterattacks.
Search found 4 matches
- Sun Apr 20, 2025 5:02 am
- Forum: Addons
- Topic: [v1.7.0+] Class: Lycanthrope
- Replies: 7
- Views: 4395
- Fri Apr 18, 2025 9:04 am
- Forum: Addons
- Topic: [v1.7.0+] Class: Lycanthrope
- Replies: 7
- Views: 4395
Re: [v1.7.0+] Class: Lycanthrope
Hello, It seems that Totem still has an issue. Bear Totem removes beneficial mental effect on activation. I believe this is occurring due to the precedence of 'and/or'. if e.type == "mental" or e.type == "physical" and e.status == "detrimental" and e.subtype["cross...
- Mon Apr 14, 2025 1:33 am
- Forum: Addons
- Topic: New Class: The Viper, Wilder Archer
- Replies: 22
- Views: 14566
Re: New Class: The Viper, Wilder Archer
I found some other issues. When Barbed Strike or Miasmic Shot selects Volatile Poison, it causes lua error. I believe this happens because EFF_VOLATILE_POISON does not exist in the game. The passive effect of Granite Arrow is incorrectly enabled when the talent level is 4 or lower. callbackOnArchery...
- Sat Apr 12, 2025 2:39 am
- Forum: Addons
- Topic: New Class: The Viper, Wilder Archer
- Replies: 22
- Views: 14566
Re: New Class: The Viper, Wilder Archer
Hello, I'm enjoying this addon. It seems that the callback of Nature's Fangs doesn't work when the language is set to other than English. I believe it would be better to check ab.id instead of ab.name. callbackOnTalentPost = function(self, t, ab, ret, silent) if ab.name == "Shoot" or ab.na...