Search found 4 matches

by monju3072
Sun Apr 20, 2025 5:02 am
Forum: Addons
Topic: [v1.7.0+] Class: Lycanthrope
Replies: 7
Views: 4395

Re: [v1.7.0+] Class: Lycanthrope

Now it works fine. Thank you!
By the way, an enemy creates a clone of my character, and the clone and my character attack each other with Blood Spine infinitely until my character is finally killed.
Therefore, it may be necessary to introduce a limitation on the number of counterattacks.
by monju3072
Fri Apr 18, 2025 9:04 am
Forum: Addons
Topic: [v1.7.0+] Class: Lycanthrope
Replies: 7
Views: 4395

Re: [v1.7.0+] Class: Lycanthrope

Hello, It seems that Totem still has an issue. Bear Totem removes beneficial mental effect on activation. I believe this is occurring due to the precedence of 'and/or'. if e.type == "mental" or e.type == "physical" and e.status == "detrimental" and e.subtype["cross...
by monju3072
Mon Apr 14, 2025 1:33 am
Forum: Addons
Topic: New Class: The Viper, Wilder Archer
Replies: 22
Views: 14566

Re: New Class: The Viper, Wilder Archer

I found some other issues. When Barbed Strike or Miasmic Shot selects Volatile Poison, it causes lua error. I believe this happens because EFF_VOLATILE_POISON does not exist in the game. The passive effect of Granite Arrow is incorrectly enabled when the talent level is 4 or lower. callbackOnArchery...
by monju3072
Sat Apr 12, 2025 2:39 am
Forum: Addons
Topic: New Class: The Viper, Wilder Archer
Replies: 22
Views: 14566

Re: New Class: The Viper, Wilder Archer

Hello, I'm enjoying this addon. It seems that the callback of Nature's Fangs doesn't work when the language is set to other than English. I believe it would be better to check ab.id instead of ab.name. callbackOnTalentPost = function(self, t, ab, ret, silent) if ab.name == "Shoot" or ab.na...