Search found 12 matches
- Sun Oct 17, 2004 3:00 am
- Forum: General Discussion
- Topic: How do YOU pronounce this?
- Replies: 20
- Views: 16490
*Gasp* All you people here actually *Speak* in public? Being in this forum isn't the only contact with another human being you get all day? ... I must be missing out on something. But anyways, I never thought much about it either. I don't have any cool friends to talk about ToME with. I suppose ever...
- Fri Jul 30, 2004 5:22 am
- Forum: Ideas
- Topic: Casting Time!
- Replies: 27
- Views: 82421
- Fri Jul 30, 2004 3:30 am
- Forum: Ideas
- Topic: Casting Time!
- Replies: 27
- Views: 82421
- Fri Jul 30, 2004 12:02 am
- Forum: Ideas
- Topic: Casting Time!
- Replies: 27
- Views: 82421
I didn't say it should be EASY. A spell to stop a single monster from summoning for any decent amount of time would probably be level 40+, I'm thinking, but I don't know much about balancing. I'm starting to think that no one likes my idea enough to try it out. But we can still comprimise, right? (I...
- Thu Jul 29, 2004 11:50 pm
- Forum: Ideas
- Topic: Casting Time!
- Replies: 27
- Views: 82421
But you would have to get the first attack in to stun it! How would that prevent a balrog from summoning annoying little demons to kick your arse? All I'm really trying to do is reduce the need of unorthodox (No, I'm not Jewish, I just like that word) strategy, like anti-summoning corridors, collect...
- Thu Jul 29, 2004 11:31 pm
- Forum: Ideas
- Topic: Casting Time!
- Replies: 27
- Views: 82421
- Thu Jul 29, 2004 11:24 pm
- Forum: Ideas
- Topic: Casting Time!
- Replies: 27
- Views: 82421
Maybe I don't know enough to be suggesting ideas about the game, but I can still put up a good fight! Does the damage you do to a monster affect it's spell failure rate? No! Are there any spells to affect spell failure rate? No again! Are there any spells that supress the ability to cast spells? No ...
- Thu Jul 29, 2004 9:32 pm
- Forum: Ideas
- Topic: Casting Time!
- Replies: 27
- Views: 82421
I never said anything about memorizing spells, as it would be a little too slow for a faster game like ToME, but maybe it wouldn't be the worst idea to have mana to cast spells quickly and be able to use mana to 'memorize' it for later. And before you get outraged, remember that something similar is...
- Thu Jul 29, 2004 3:38 pm
- Forum: Ideas
- Topic: Casting Time!
- Replies: 27
- Views: 82421
Well, I just thought it would be nice to be able to move around or be able to 'cancel' the spell if something bad is about to happen. Like if you're casting teleport, but have a scroll of it, too, then you could cancel the spell when you see something big come along and then read the scroll to get a...
- Wed Jul 28, 2004 9:32 pm
- Forum: Ideas
- Topic: Casting Time!
- Replies: 27
- Views: 82421
Well, sorry if I didn't know enough about ToME spellcasters (too few spells for wizards/sorcerors, right now anyways). The same still stands for monsters, though, shouldn't some not summon incredibly fast? Interrupting spells with a melee attack still isn't an option, I think. I guess I can see why ...
- Wed Jul 28, 2004 7:31 pm
- Forum: Ideas
- Topic: Casting Time!
- Replies: 27
- Views: 82421
Casting Time!
If anyone here has ever played D&D (the ultimate game, if you have the right friends) then you know about how, according to those rules, a spell could take longer to cast if it is very intricate or difficult. At first, I was somewhat dissapointed with the fact that it was not a rule in Angband, ...
- Fri Jul 23, 2004 2:31 am
- Forum: Tolkien
- Topic: OK, I've gotta ask...
- Replies: 64
- Views: 265001