Search found 23 matches

by OmniNegro
Sun Aug 04, 2013 3:02 am
Forum: Addons
Topic: Beholder race/classes
Replies: 186
Views: 133884

Re: Beholder race/classes

It seems that this addon still conflicts with Arcanum. (Not a big deal, but Aura of the Dawn tested and confirmed my theory about that.) Of the two, I gladly ditch Arcanum to use this. If I may make a suggestion, perhaps having a means to trade an eye-stalk or two for another equipment slot would be...
by OmniNegro
Wed Feb 20, 2013 2:20 am
Forum: Addons
Topic: Spellsword (formerly Addon reworking Arcane Blade Class)
Replies: 221
Views: 119849

Re: Spellsword (formerly Addon reworking Arcane Blade Class)

Infinite500 does not play well with *ANYTHING* else. Period. Thanks for reporting this, but it is pretty well known and the problem is I500 itself.
by OmniNegro
Mon Jan 07, 2013 10:11 pm
Forum: Addons
Topic: Spellsword (formerly Addon reworking Arcane Blade Class)
Replies: 221
Views: 119849

Re: Spellsword (formerly Addon reworking Arcane Blade Class)

Playing as undead, the heal from Water is still vital in the late game unless you spent points on the undead racial heals like retch for Ghouls.

You may find other ways, but it is nice to have it from the start. It is the first second tier talent I spend a point on in every case.
by OmniNegro
Fri Jan 04, 2013 4:50 am
Forum: Addons
Topic: [1.0] Faeros
Replies: 49
Views: 18807

Re: [1.0] Faeros

I agree with poison/cut/fire immunity, but in ToME Skeletons and Ghouls are every bit as vulnerable to diseases as Humans and Elves and such. This is because diseases are magical in ToME. I also agree with no breath requirements. It makes zero sense to burn up all the oxygen and still breathe it. I ...
by OmniNegro
Thu Jan 03, 2013 6:57 am
Forum: Addons
Topic: Infinite 500: Gameplay Beyond Level 50
Replies: 258
Views: 280224

Re: Infinite 500: Gameplay Beyond Level 50

If you use cheat mode, you do not need a command to pick more prodigies. Just pick them all if that is what you want.
by OmniNegro
Wed Jan 02, 2013 10:26 pm
Forum: Addons
Topic: New Lands
Replies: 1
Views: 1449

Re: New Lands

With all due respect, this is not an addon. This is a request. You may get a better reception if you put this where it belongs. http://forums.te4.org/viewforum.php?f=36 or http://forums.te4.org/viewforum.php?f=39 would be better places for this request. And it always helps to provide an idea of what...
by OmniNegro
Tue Jan 01, 2013 10:36 pm
Forum: General Discussion
Topic: Tales of Maj'Eyal registered on Steam Greenlight - Go Vote!
Replies: 93
Views: 32667

Re: Tales of Maj'Eyal registered on Steam Greenlight - Go Vo

Please, for the love of evil fire breathing Bunnies, if this gets added to Steam, please make the Steam version default to a different chat channel so we can ignore them easily. I do not want to be a jerk, but I will firewall the game if a hundred whiny crybabies start bitching about how much they l...
by OmniNegro
Tue Jan 01, 2013 9:24 pm
Forum: Addons
Topic: Spellsword (formerly Addon reworking Arcane Blade Class)
Replies: 221
Views: 119849

Re: Spellsword (formerly Addon reworking Arcane Blade Class)

I notice Earthen Shield never changes the value too. It would be nice to have it work, but I can live with it either way. I think a 5/5 Earthen Shield should also absorb part of elemental damages. But this should probably increase the cost to keep it up. (I could also be wrong about it not doing tha...
by OmniNegro
Tue Jan 01, 2013 8:16 pm
Forum: Addons
Topic: [1.0] Faeros
Replies: 49
Views: 18807

Re: [1.0] Faeros/Fire Mage

Well, if you make it a class, infusions are decided by race. If you make it a raceclass, it needs to be decided. (But it can always be updated if you decide to change it.) As for dealing with Fire Immune monsters, check the Archmage and Spellsword classes for the ways to get around immunities. You w...
by OmniNegro
Tue Jan 01, 2013 7:25 pm
Forum: Addons
Topic: [1.0] Faeros
Replies: 49
Views: 18807

Re: [1.0] Faeros/Fire Mage

I agree with making it like the Runic Golem raceclass. That takes much trouble out of the balance. You need not balance it for each combination since there will only be one. With the unique immunities they will have, any other way would be close to if not in fact cheating. As for how to make them, I...
by OmniNegro
Tue Jan 01, 2013 6:24 pm
Forum: Addons
Topic: [1.0] Faeros
Replies: 49
Views: 18807

Re: [1.0] Faeros/Fire Mage

Burninator. (I believe Darkgod will approve the usage of this name.)
by OmniNegro
Tue Jan 01, 2013 6:20 pm
Forum: Addons
Topic: Spellsword (formerly Addon reworking Arcane Blade Class)
Replies: 221
Views: 119849

Re: Spellsword (formerly Addon reworking Arcane Blade Class)

Here is my most recent. Maxing a talent is better than spreading them out. I basically just use the Earth stance only now. http://te4.org/characters/26046/tome/4a69ac9d-1368-4293-92a3-1288ffabd279 One question: What is the "Stone" damage type? Is this just physical that bypasses armor like...
by OmniNegro
Mon Dec 31, 2012 6:36 pm
Forum: Addons
Topic: Spellsword (formerly Addon reworking Arcane Blade Class)
Replies: 221
Views: 119849

Re: Spellsword (formerly Addon reworking Arcane Blade Class)

Thank you. I will try another Ghoul, and this time I will try a sword and board capitalizing on Earth heavily. (With just enough Wind and Water to get the level two and three talents.) If I survive long enough I will put a minimum into Fire to get to Mark of Fire. That will be the game breaker for w...
by OmniNegro
Mon Dec 31, 2012 6:30 am
Forum: Addons
Topic: Spellsword (formerly Addon reworking Arcane Blade Class)
Replies: 221
Views: 119849

Re: Spellsword (formerly Addon reworking Arcane Blade Class)

Do not take my opinion as a confirmable fact of how the class plays. I do not mean to dismiss your ideas. You can see how I am playing the class. There could be better ways. And I do like the class. I will likely have to reroll a new character and try a different tactic to see how things play out. O...
by OmniNegro
Sun Dec 30, 2012 11:58 pm
Forum: Addons
Topic: Spellsword (formerly Addon reworking Arcane Blade Class)
Replies: 221
Views: 119849

Re: Spellsword (formerly Addon reworking Arcane Blade Class)

http://te4.org/characters/26046/tome/7b ... 72a0f1104a

This is my level 14 Spellsword Ghoul. It feels like a Wrymic. Not bad. I have the Bunnyficated! effect on this character too. (Thanks Darkgod.)