Search found 905 matches
- Mon Dec 14, 2015 8:58 pm
- Forum: Ideas
- Topic: Rogue buff ideas
- Replies: 20
- Views: 8823
Re: Rogue buff ideas
I'm working on an addon now that will essentially reduce stamina based classes to cooldown management, and no more stamina management. (I know this is a buff to X and Y, but it's the intended result). I think increased stamina regen by x10 or x100 is probably the way to go. (I was thinking of either...
- Sun Dec 13, 2015 8:24 pm
- Forum: Addons
- Topic: QuickTome [15 Nov 2017]
- Replies: 16
- Views: 10558
Re: QuickTome [13 Nov 2015]
I downloaded the "set"... but how do I install them as a set? (just extract to the addons folder?)
- Sun Apr 05, 2015 1:18 pm
- Forum: Addons
- Topic: Mobilitiy-experiment
- Replies: 4
- Views: 3568
Re: Mobilitiy-experiment
Looks good in general.
I personally feel stamina sustain talents are bloated in terms of cost, so reducing Slow Motion's even more wouldn't bother me.
I also really like track without stamina costs.
I personally feel stamina sustain talents are bloated in terms of cost, so reducing Slow Motion's even more wouldn't bother me.
I also really like track without stamina costs.
- Wed Mar 18, 2015 11:31 pm
- Forum: Development
- Topic: Saving to usb
- Replies: 0
- Views: 1675
Saving to usb
So I wanted to experiment having a separate usb disk to have my home folder in. t-engine --home ../tomehome works. But it's excruciatingly slow. It literally takes 1-3m to save 1-3mb. It's faster to save it to local hard drive, copy the whole home folder to USB stick, than it is to save a lvl 5 char...
- Wed Mar 18, 2015 11:27 pm
- Forum: General Discussion
- Topic: Any way to extract new loadscreens?
- Replies: 6
- Views: 3270
Re: Any way to extract new loadscreens?
t-engine4\game\engines\te4-1.3.0.teae\data\gfx\background\
te4-1.3.0.teae is essentially a zip file, so you can view it in your favourite zip file viewer.
te4-1.3.0.teae is essentially a zip file, so you can view it in your favourite zip file viewer.
- Mon Jun 30, 2014 12:09 pm
- Forum: Ideas
- Topic: drop and stack tagged items in storage area
- Replies: 0
- Views: 1239
drop and stack tagged items in storage area
One should be able to drop tagged items in the storage area. Same tagged items should drop on the same pile.
For instance items tagged +con all fall on the same pile.
For instance items tagged +con all fall on the same pile.
- Mon Jun 30, 2014 12:09 pm
- Forum: Ideas
- Topic: drop and stack tagged items in storage area
- Replies: 1
- Views: 1436
drop and stack tagged items in storage area
One should be able to drop tagged items in the storage area. Same tagged items should drop on the same pile.
For instance items tagged +con all fall on the same pile.
For instance items tagged +con all fall on the same pile.
- Wed Jun 25, 2014 1:37 pm
- Forum: Ideas
- Topic: Cursed starting unlocks
- Replies: 2
- Views: 1849
Re: Cursed starting unlocks
Well I used my no cat point add-on, and just generally when i wanted to level leveled rampage and friends above gloom.
Or you can just take a cornac and unlock it from the start.
Or you can just take a cornac and unlock it from the start.
- Wed Jun 25, 2014 12:19 pm
- Forum: Ideas
- Topic: Cursed starting unlocks
- Replies: 2
- Views: 1849
Cursed starting unlocks
I played some earlier, and I want to suggest that cursed start with the rampage tree unlocked rather than the gloom tree. The gloom tree in the past used to be the identity of a cursed, but now the passive trees are in many ways fulfilling that role. Curseds generally unlock rampage, since that's th...
- Mon Jan 20, 2014 10:29 am
- Forum: General Discussion
- Topic: Challenge the Maj'eyal
- Replies: 9
- Views: 3034
Re: Challenge the Maj'eyal
Tiger_eye did quite a lot of low level completes but yeah tye final battle pushes the levels up quick.
- Mon Jan 13, 2014 6:56 am
- Forum: Ideas
- Topic: Splitting the Campaign into Part 1 & Part 2
- Replies: 30
- Views: 12650
Re: Splitting the Campaign into Part 1 & Part 2
Oh noes! I understand the idea but to me it sounds horrible. :D I actually consider the part that you call part 1 the actual game and the part 2 as boring epilogue. It's just that the east has too much orcs and stuff and it's not diverse enough on my opinion. If people want to start in the east the...
- Fri Jan 03, 2014 8:12 am
- Forum: General Discussion
- Topic: Android Compatibility?
- Replies: 9
- Views: 4072
Re: Android Compatibility?
Old tome2 is available on android. Dunno how playable, but my brother finished a game on his ChaCha. Although te4 may be a bit complex to play on a phone, other modules made for that should be able to work 100%. If you design the ui and the game mechanics from the start with that in mind I think a t...
- Fri Sep 06, 2013 10:55 pm
- Forum: Ideas
- Topic: Spell / Phantasm re-work
- Replies: 64
- Views: 26983
Re: Spell / Phantasm re-work
Guys. Keep it civil. Respect each other, and enjoy the game. 

- Tue Jul 30, 2013 11:41 am
- Forum: Addons
- Topic: Need idea for first addon
- Replies: 10
- Views: 3483
Re: Need idea for first addon
If you're up for a challenge try implementing autoexplore stopping when noticing an enemy with telepathy (as opposed to Line of sight).
- Sun Jul 14, 2013 7:10 am
- Forum: General Discussion
- Topic: Play offline while connected
- Replies: 5
- Views: 3796
Re: Play offline while connected
You can also change the actual ping URL to localhost. You have to change the client.lua in the profile thread folder. (I may have the names wrong, but its something like that)
Find replace http://te4.org with localhost.
These files are not embedded in a zip or anything so you can easily find it.
Find replace http://te4.org with localhost.
These files are not embedded in a zip or anything so you can easily find it.