Search found 4 matches
- Fri Mar 22, 2024 3:05 pm
- Forum: Bugs
- Topic: Auto-use talents not waiting for cooldown when resting.
- Replies: 4
- Views: 5511
Re: Auto-use talents not waiting for cooldown when resting.
thank you for pointing me to a mod that fixes this! any reason this is intended? I think Auto-Use talent were just blanket excluded from the Rest waiting because an Auto-Use talent with no condition would cause infinite resting. That said, it would seem safe to allow Resting to wait for Auto-Use ta...
- Thu Mar 21, 2024 6:44 pm
- Forum: Bugs
- Topic: Auto-use talents not waiting for cooldown when resting.
- Replies: 4
- Views: 5511
Re: Auto-use talents not waiting for cooldown when resting.
thank you for pointing me to a mod that fixes this! any reason this is intended?
- Wed Mar 20, 2024 4:27 pm
- Forum: Bugs
- Topic: Auto-use talents not waiting for cooldown when resting.
- Replies: 4
- Views: 5511
Auto-use talents not waiting for cooldown when resting.
When resting most talents will wait for their cooldowns to reset before you finish resting. However if a talent is set to auto-use it will be ignored when resting. This means you must manually wait the remaining turns for that cooldown, which is riskier because resting will be interrupted when you s...
- Sun Mar 10, 2024 2:02 am
- Forum: General Discussion
- Topic: Discrepancy between movement and ranged attacks on diagonals.
- Replies: 1
- Views: 4246
Discrepancy between movement and ranged attacks on diagonals.
Attacking enemies diagonally with ranged attacks is less efficient than attacking them orthogonally (north south east or west) due to a difference between movement and range. Units can move diagonally just as quickly as they can orthogonally, but ranged attacks are limited similarly to vision. This ...