Search found 273 matches
- Wed Nov 09, 2016 12:26 pm
- Forum: Ideas
- Topic: Block Update - Testable!
- Replies: 38
- Views: 16905
Re: Block Update - Testable!
Hey HousePet, First of all - thanks for the great work on a difficult topic. Block is one of the more important mechanics in the game and currently its quite lackluster. I tried the new mechanics on a Stone Warden, hoping (course I understood so), that the block is an instant cast now. Block still c...
- Thu Mar 24, 2016 8:33 pm
- Forum: General Discussion
- Topic: Pern
- Replies: 9
- Views: 6485
Re: Pern
I loved the TOME 2. It was at that time I joined this forum:) The class I liked the best was the possesor. You had the ability to posses a body of a dead monster. Also minibosses and bosses could be possesed. You could end with a body of a Special monster and have 6 arms and no legs :D ech... old go...
- Thu Feb 11, 2016 8:32 pm
- Forum: Addons
- Topic: Dark Priest v3.1.1 aka Fear the Darkane Magicks
- Replies: 60
- Views: 43294
Re: Dark Priest v1.4.0 aka Passive Aggressive
damn... I just corrected the +stealth power issue of the Dark Adept tree by my own, reverse engineering your code and the stealth calculation method of the Stealth tree and now you are telling me its WAD:) Its true that the tree and the overall class is very powerfull, but its why its so funny. Well...
- Thu Feb 11, 2016 3:23 pm
- Forum: Addons
- Topic: Dark Priest v3.1.1 aka Fear the Darkane Magicks
- Replies: 60
- Views: 43294
Re: Dark Priest v1.4.0 aka Passive Aggressive
Hey, I'm just playing the class and having a blast (pun intended)! Really powerfull and fun - curious how these two things match up :) I noticed a bug thought: The Dark Adept tree does not seem to profit from item added stealth. Items with +stealth do not change the values of the talent in these tre...
- Tue Aug 11, 2015 12:51 pm
- Forum: Addons
- Topic: [1.3.1] Custom Auto-use functionality. (Including Items!)
- Replies: 47
- Views: 25516
Re: [1.2.2] Custom Auto-use functionality. (Including Items!
hey Dracos,
good luck! Sadly its more complicated than it looks
good luck! Sadly its more complicated than it looks

- Wed Jun 10, 2015 4:02 pm
- Forum: Addons
- Topic: [1.3.1] Custom Auto-use functionality. (Including Items!)
- Replies: 47
- Views: 25516
Re: [1.2.2] Custom Auto-use functionality. (Including Items!
Well...
i guess i will try to update the addon. First look at the code and functionality shows the "item auto-use" functionality is not implemented at all (or barely implemented). I will have to think of some quick and dirty methods to add it.
Cheers:)
i guess i will try to update the addon. First look at the code and functionality shows the "item auto-use" functionality is not implemented at all (or barely implemented). I will have to think of some quick and dirty methods to add it.
Cheers:)
- Tue May 26, 2015 5:53 pm
- Forum: Addons
- Topic: Tempus Fugit v1.1.0
- Replies: 71
- Views: 33551
Re: Tempus Fugit v1.1.0
this class looks very promising.
I'm looking forward trying it out.
thanks for the great work!
Cheers.
I'm looking forward trying it out.
thanks for the great work!
Cheers.
- Sat May 23, 2015 8:35 am
- Forum: Bugs Archive
- Topic: Bugs found as a demonlogist
- Replies: 1
- Views: 1401
Re: Bugs found as a demonlogist
Not a bug, but a nuisance: Blood Shield has a drain vim cost, so it should be automatically disabled on rest or run like Osmosis Shield and Rain of Fire. I just started playing the demonologist. This problem is not a nuisance in my opinion. It disturbs the "flow" of the class, having to m...
- Mon May 18, 2015 7:34 am
- Forum: Addons
- Topic: [1.3.1] Custom Auto-use functionality. (Including Items!)
- Replies: 47
- Views: 25516
Re: [1.2.2] Custom Auto-use functionality. (Including Items!
Hey Guys, This was one of my favorite addons in the game, adding important functionality. Sadly, with TOME 1.3 the addon is no longer functional :( I tried to find a similar addon to this one, but failed miserably. Do we have an addon, which enables auto-use on items? if not, maybe one of you would ...
- Tue Apr 28, 2015 9:26 am
- Forum: Addons
- Topic: Improved player targetting
- Replies: 24
- Views: 15485
Re: Improved player targetting
Hey, i just tried the addon with TOME 1.31 and after pressing the autoexplore button the screen starts blinking and the game crashes. In the te4_log file i get this error message: Lua Error: /mod/addons/qqq/superload/mod/shesh/threats.lua:160: attempt to call local 'fnParams' (a nil value) At [C]:-1...
- Wed Mar 12, 2014 1:52 pm
- Forum: Addons
- Topic: [1.3.1] Custom Auto-use functionality. (Including Items!)
- Replies: 47
- Views: 25516
Re: [1.1.3 - 1.1.5] Extended Auto-use functionality.
Hey DeathBySnooSnoo, That is pretty strange. No sure how to help you debug the issue. I myself use spacebar to accept the auto target, and have seen no issues. What other plugins do you have installed if any? Im using the following addons: Extended Auto-use (I consider this a mandatory addon, the ga...
- Wed Feb 26, 2014 3:07 pm
- Forum: Addons
- Topic: [1.3.1] Custom Auto-use functionality. (Including Items!)
- Replies: 47
- Views: 25516
Re: [1.1.3 - 1.1.5] Extended Auto-use functionality.
Hey, I noticed a strange behavior when using this addon. I cant accept a target for a spell with "Space". I can normaly do this after pressing the corresponding hotkey and then "space". If the target is picked automaticly by the autouse mechanism, i can only accept it by pressing...
- Sun Jan 26, 2014 8:04 am
- Forum: Addons
- Topic: Blood Knight class
- Replies: 43
- Views: 22337
Re: Blood Knight class
Hi,
I will take a look at these errors and post an update shortly:)
Cheers.
I will take a look at these errors and post an update shortly:)
Cheers.
- Mon Jan 20, 2014 5:31 pm
- Forum: Addons
- Topic: Blood Knight class
- Replies: 43
- Views: 22337
Re: Blood Knight class
Blood Knight version 4.0 changelog: - Fixed Overblood triggering - Fixed Sacrificial Air Bug - Removed Conditioning talent tree (was to OP) - Added Mobility talent tree (locked, 0.8 modifier) - Added Thuggery talent tree (locked, 0.8 modifier) - Bleeding pain changed from sustain to passive - Blood ...
- Mon Jan 20, 2014 12:28 pm
- Forum: Addons
- Topic: Blood Knight class
- Replies: 43
- Views: 22337
Re: Blood Knight class
Found it, fixed it, tested it, will upload it:)Here's the error with 5 points in Sacrificial Air: http://imgur.com/GdQncQP
Found it, fixed it, tested it, will upload it:)Also it seems visuals for Overblood play even if talent is disabled.