Search found 273 matches

by MisiuPysiu
Wed Nov 09, 2016 12:26 pm
Forum: Ideas
Topic: Block Update - Testable!
Replies: 38
Views: 16905

Re: Block Update - Testable!

Hey HousePet, First of all - thanks for the great work on a difficult topic. Block is one of the more important mechanics in the game and currently its quite lackluster. I tried the new mechanics on a Stone Warden, hoping (course I understood so), that the block is an instant cast now. Block still c...
by MisiuPysiu
Thu Mar 24, 2016 8:33 pm
Forum: General Discussion
Topic: Pern
Replies: 9
Views: 6485

Re: Pern

I loved the TOME 2. It was at that time I joined this forum:) The class I liked the best was the possesor. You had the ability to posses a body of a dead monster. Also minibosses and bosses could be possesed. You could end with a body of a Special monster and have 6 arms and no legs :D ech... old go...
by MisiuPysiu
Thu Feb 11, 2016 8:32 pm
Forum: Addons
Topic: Dark Priest v3.1.1 aka Fear the Darkane Magicks
Replies: 60
Views: 43294

Re: Dark Priest v1.4.0 aka Passive Aggressive

damn... I just corrected the +stealth power issue of the Dark Adept tree by my own, reverse engineering your code and the stealth calculation method of the Stealth tree and now you are telling me its WAD:) Its true that the tree and the overall class is very powerfull, but its why its so funny. Well...
by MisiuPysiu
Thu Feb 11, 2016 3:23 pm
Forum: Addons
Topic: Dark Priest v3.1.1 aka Fear the Darkane Magicks
Replies: 60
Views: 43294

Re: Dark Priest v1.4.0 aka Passive Aggressive

Hey, I'm just playing the class and having a blast (pun intended)! Really powerfull and fun - curious how these two things match up :) I noticed a bug thought: The Dark Adept tree does not seem to profit from item added stealth. Items with +stealth do not change the values of the talent in these tre...
by MisiuPysiu
Tue Aug 11, 2015 12:51 pm
Forum: Addons
Topic: [1.3.1] Custom Auto-use functionality. (Including Items!)
Replies: 47
Views: 25516

Re: [1.2.2] Custom Auto-use functionality. (Including Items!

hey Dracos,

good luck! Sadly its more complicated than it looks :(
by MisiuPysiu
Wed Jun 10, 2015 4:02 pm
Forum: Addons
Topic: [1.3.1] Custom Auto-use functionality. (Including Items!)
Replies: 47
Views: 25516

Re: [1.2.2] Custom Auto-use functionality. (Including Items!

Well...
i guess i will try to update the addon. First look at the code and functionality shows the "item auto-use" functionality is not implemented at all (or barely implemented). I will have to think of some quick and dirty methods to add it.

Cheers:)
by MisiuPysiu
Tue May 26, 2015 5:53 pm
Forum: Addons
Topic: Tempus Fugit v1.1.0
Replies: 71
Views: 33551

Re: Tempus Fugit v1.1.0

this class looks very promising.
I'm looking forward trying it out.
thanks for the great work!

Cheers.
by MisiuPysiu
Sat May 23, 2015 8:35 am
Forum: Bugs Archive
Topic: Bugs found as a demonlogist
Replies: 1
Views: 1401

Re: Bugs found as a demonlogist

Not a bug, but a nuisance: Blood Shield has a drain vim cost, so it should be automatically disabled on rest or run like Osmosis Shield and Rain of Fire. I just started playing the demonologist. This problem is not a nuisance in my opinion. It disturbs the "flow" of the class, having to m...
by MisiuPysiu
Mon May 18, 2015 7:34 am
Forum: Addons
Topic: [1.3.1] Custom Auto-use functionality. (Including Items!)
Replies: 47
Views: 25516

Re: [1.2.2] Custom Auto-use functionality. (Including Items!

Hey Guys, This was one of my favorite addons in the game, adding important functionality. Sadly, with TOME 1.3 the addon is no longer functional :( I tried to find a similar addon to this one, but failed miserably. Do we have an addon, which enables auto-use on items? if not, maybe one of you would ...
by MisiuPysiu
Tue Apr 28, 2015 9:26 am
Forum: Addons
Topic: Improved player targetting
Replies: 24
Views: 15485

Re: Improved player targetting

Hey, i just tried the addon with TOME 1.31 and after pressing the autoexplore button the screen starts blinking and the game crashes. In the te4_log file i get this error message: Lua Error: /mod/addons/qqq/superload/mod/shesh/threats.lua:160: attempt to call local 'fnParams' (a nil value) At [C]:-1...
by MisiuPysiu
Wed Mar 12, 2014 1:52 pm
Forum: Addons
Topic: [1.3.1] Custom Auto-use functionality. (Including Items!)
Replies: 47
Views: 25516

Re: [1.1.3 - 1.1.5] Extended Auto-use functionality.

Hey DeathBySnooSnoo, That is pretty strange. No sure how to help you debug the issue. I myself use spacebar to accept the auto target, and have seen no issues. What other plugins do you have installed if any? Im using the following addons: Extended Auto-use (I consider this a mandatory addon, the ga...
by MisiuPysiu
Wed Feb 26, 2014 3:07 pm
Forum: Addons
Topic: [1.3.1] Custom Auto-use functionality. (Including Items!)
Replies: 47
Views: 25516

Re: [1.1.3 - 1.1.5] Extended Auto-use functionality.

Hey, I noticed a strange behavior when using this addon. I cant accept a target for a spell with "Space". I can normaly do this after pressing the corresponding hotkey and then "space". If the target is picked automaticly by the autouse mechanism, i can only accept it by pressing...
by MisiuPysiu
Sun Jan 26, 2014 8:04 am
Forum: Addons
Topic: Blood Knight class
Replies: 43
Views: 22337

Re: Blood Knight class

Hi,

I will take a look at these errors and post an update shortly:)

Cheers.
by MisiuPysiu
Mon Jan 20, 2014 5:31 pm
Forum: Addons
Topic: Blood Knight class
Replies: 43
Views: 22337

Re: Blood Knight class

Blood Knight version 4.0 changelog: - Fixed Overblood triggering - Fixed Sacrificial Air Bug - Removed Conditioning talent tree (was to OP) - Added Mobility talent tree (locked, 0.8 modifier) - Added Thuggery talent tree (locked, 0.8 modifier) - Bleeding pain changed from sustain to passive - Blood ...
by MisiuPysiu
Mon Jan 20, 2014 12:28 pm
Forum: Addons
Topic: Blood Knight class
Replies: 43
Views: 22337

Re: Blood Knight class

Here's the error with 5 points in Sacrificial Air: http://imgur.com/GdQncQP
Found it, fixed it, tested it, will upload it:)
Also it seems visuals for Overblood play even if talent is disabled.
Found it, fixed it, tested it, will upload it:)