Search found 3 matches

by CaleDarkrin
Mon Mar 04, 2024 5:49 pm
Forum: Addons
Topic: [v1.7.6] Werewolves of Maj'Eyal
Replies: 4
Views: 2210

Re: [v1.7.6] Werewolves of Maj'Eyal

[sound F/X: testing] …well, crap, that is broken, isn't it? If it helps, I've found a workaround: the link to the first comment in the thread (the "#1" link next to your name and the posting time) doesn't have an ampersand in it, so it survives unscathed. (And now if you'll excuse me, I'v...
by CaleDarkrin
Mon Feb 26, 2024 1:31 am
Forum: Addons
Topic: [v1.7.6] Werewolves of Maj'Eyal
Replies: 4
Views: 2210

Re: [v1.7.6] Werewolves of Maj'Eyal

Oh, that's very interesting to hear about Through the Crowd. I can't say I've used that much, so hadn't even thought to check how that would interact with Wild Rejuvenation. Definitely not an intended interaction, and sounds rather troublesome, seeing as the 4th Gibbous racial would probably synergi...
by CaleDarkrin
Tue Feb 20, 2024 11:28 pm
Forum: Addons
Topic: [v1.7.6] Werewolves of Maj'Eyal
Replies: 4
Views: 2210

[v1.7.6] Werewolves of Maj'Eyal

Hello, everyone! I've been working on this addon for a bit. It seeks to solve one of the biggest issues that I've noticed ToME has - a distinct lack of werewolves. To that end, I've added 5 werewolf races, to suit a varying arrangement of lupine fancies, while trying to remain lore friend to the set...