Search found 79 matches
- Thu Oct 13, 2011 3:03 pm
- Forum: Bugs Archive
- Topic: [b34] More Arena Alchemist bugs (save file linked)
- Replies: 1
- Views: 1372
[b34] More Arena Alchemist bugs (save file linked)
I'm experiencing weirdness in the Arena with an Alchemist, somewhat like this thread , it's just hung on me, possibly as my golem levels up, tho not sure. Savefile as .rar: http://dl.dropbox.com/u/631713/Jagina.rar My previous Arena alchemist (the immediately preceding character) was even weirder: A...
- Thu Sep 29, 2011 2:47 pm
- Forum: Bugs Archive
- Topic: [b34] Assassin Lord rewards (may be a feature) [spoilers]
- Replies: 2
- Views: 1206
[b34] Assassin Lord rewards (may be a feature) [spoilers]
I just spoke nicley to the Assassin Lord in the Unknown TUnnels, and he gave me my poison unlocks. Nice guy. Thought I'd talk to him again and he repeated the same options. So killed him and got his drops, altough no updated quest text. Is this intentional? If so, can we make post-unlock dialogs ref...
- Wed Sep 28, 2011 9:07 am
- Forum: Bugs Archive
- Topic: Dwarf Reknor ending too hard without stairscumming
- Replies: 15
- Views: 4038
Re: Dwarf Reknor ending too hard without stairscumming
He's more challenging than most entry level dungeon bosses, but it's not impossible.
Be boring if they always went down no every attempt! This is a roguelike, you can expect leaps in difficulty at points
Be boring if they always went down no every attempt! This is a roguelike, you can expect leaps in difficulty at points

- Mon Sep 12, 2011 10:31 am
- Forum: Ideas
- Topic: Make it more obvious that unlocks etc transfer across betas.
- Replies: 1
- Views: 1020
Make it more obvious that unlocks etc transfer across betas.
(Copying my post in Dumb questions thread to a more suitable forum) The question about whether unlocks, achievements and saves transfer from one beta to another or not, is now such a FAQ, that the answer needs to be made more obvious. This could take the form of a notice on the main menu along the l...
- Mon Sep 05, 2011 1:36 pm
- Forum: Dumb Questions
- Topic: Dumb questions thread
- Replies: 1110
- Views: 443312
Re: Dumb questions thread
The unlocks/saves across beta question is such a FAQ, the answer should be made more obvious - a notice on the main menu along the lines of "A new beta is available! b32 "A jolly good beta" is available, download ot now from te4.org/download As usual, unlocks and achieements will tans...
- Wed Aug 17, 2011 2:30 pm
- Forum: Bugs Archive
- Topic: [b31] Eagles too often
- Replies: 2
- Views: 1001
Re: [b31] Eagles too often
I think they should be much rarer. At the moment they appear every couple of second in Derth. I pity the poor mice population being ravaged by them constantly... What mouse population? If you'll take a closer look and/or listen, there are neither mice nor squeaking noises indicating such things... ...
- Wed Jul 27, 2011 5:12 pm
- Forum: Spoilers
- Topic: b30 Non diggable walls in Daikara
- Replies: 7
- Views: 2553
Re: b30 Non diggable walls in Daikara
I'm sure that happened to me multiple times in Daikara/Tempest Peak in b29.
Figured it was intentional rather than a bug.
Figured it was intentional rather than a bug.
- Mon Jul 25, 2011 8:52 am
- Forum: General Discussion
- Topic: [Mac] Old Rogue-player looking for ToME with graphics.
- Replies: 10
- Views: 3265
Re: [Mac] Old Rogue-player looking for ToME with graphics.
Oathbraker, you just need to enable tiles (which should be enabled by default). Hit Escape for the main game menu, then select Graphic Options. My reccomendation is the Shockbolt tiles, size is really your own preference (48x48 seems a nice compromise between number of viewable tiles, and detail on ...
- Sat Jul 23, 2011 5:47 pm
- Forum: Ideas
- Topic: More graphics for timed effects(burning, stoned...)
- Replies: 1
- Views: 862
Re: More graphics for timed effects(burning, stoned...)
poisoned (leaking purple effect a la the trap), stunned (birds around the head?), pinned (err... map pin at the feet?)?
- Wed Jul 20, 2011 3:36 pm
- Forum: Ideas
- Topic: Small chat improvement
- Replies: 5
- Views: 1600
Re: Small chat improvement
gets my vote too, but obviously not at the expense of the stand alone quick message entry via spacebar.
- Tue Jul 19, 2011 3:01 pm
- Forum: Ideas
- Topic: Layout suggestion
- Replies: 6
- Views: 1795
Re: Layout suggestion
Yes to both the OP.
Frumples idea of dockable reszeable windows is great but is another step down the path of Option bloat,something which ToME mercifully avoids very well atm.
Frumples idea of dockable reszeable windows is great but is another step down the path of Option bloat,something which ToME mercifully avoids very well atm.
- Fri Jul 15, 2011 10:55 pm
- Forum: Spoilers
- Topic: damage effects?
- Replies: 8
- Views: 2890
Re: damage effects?
But that relies on you having USED the item. A new player would easily overlook a slime/icy weapon in many circumstances unless they knew about these additional effects.Hedrachi wrote:...or it's readily apparent from using the spell/weapon/armor/whatever.
- Thu Jul 14, 2011 1:37 pm
- Forum: Spoilers
- Topic: Don't you hate....
- Replies: 38
- Views: 11142
Re: Don't you hate....
when you go down the stairs, into a room with an escort... and 7 enemies:


- Tue Jul 12, 2011 7:19 pm
- Forum: Bugs Archive
- Topic: [b28] Display bug on Ubuntu
- Replies: 4
- Views: 1416
Re: [b28] Display bug on Ubuntu
proprietary drivers already enabled, thanks though 
@Hedrachi, the flickering effect appears unrelated to particle effects on this machine.

@Hedrachi, the flickering effect appears unrelated to particle effects on this machine.
- Tue Jul 12, 2011 4:33 pm
- Forum: Bugs Archive
- Topic: [b28] Display bug on Ubuntu
- Replies: 4
- Views: 1416
[b28] Display bug on Ubuntu
The display flickers up to several times a second, seemingly irregularly but constantly. when running T4 at any resolution on my old Ubuntu 10.10 powered laptop. It has minimal graphic abilities, so I'm willing to accept that this is just the way ToME plays on it, but I thought it would be worth pos...