Search found 616 matches

by ghostbuster
Sat Mar 23, 2019 10:13 pm
Forum: Dumb Questions
Topic: New DLC Player Blues
Replies: 2
Views: 2207

Re: New DLC Player Blues

I had a similar problem. There is a hard limit on the number of addons, around 100. Invalidate some in the addons management screen and all will be OK.
by ghostbuster
Mon Nov 05, 2018 2:56 pm
Forum: Addons
Topic: Mentalist class
Replies: 17
Views: 11088

Re: Mentalist class

I uploaded a fix (I hope). Besides that no modification, but I am working on a large rework of the class. It is not completely finished and it will break existing game. Mostly it will include nerf of defensive talents that are frequently overkill, more offensive talents, remove or rework of some (jo...
by ghostbuster
Wed Sep 19, 2018 10:04 pm
Forum: Bugs Archive
Topic: Crafstman Eye : incorrect behavior (or description)
Replies: 0
Views: 1300

Crafstman Eye : incorrect behavior (or description)

blacksmith/Crafstman Eye states : You can easily see the weak points in your enemy's defenses. After all, you know to look for the same flaws in your own work. This grants %d armour penetration and %d%% critical strike multiplier. At talent level 5, you can also fight stealthed and invisible creatur...
by ghostbuster
Mon Sep 17, 2018 4:22 pm
Forum: Addons
Topic: High Guard - A Mage Subclass
Replies: 78
Views: 49596

Re: High Guard v1.3.1

A lua error that happen from time to time

Code: Select all

Lua Error: /data-highguard/talents/spells/medic.lua:135: attempt to perform arithmetic on global 'cut' (a nil value)
Indeed

Code: Select all

      return cut + poison + disease


should be

Code: Select all

      return wound + poison + disease
by ghostbuster
Mon Sep 10, 2018 10:03 am
Forum: Addons
Topic: White Monk - A Warrior Subclass
Replies: 142
Views: 1021956

Re: White Monk v 1.5.3

There is a lua error in some situations.
The problem is in talents/techniques/transcending.lua line 156

Code: Select all

			if  not act.dead then


should be

Code: Select all

			if  act and not act.dead then
by ghostbuster
Mon Sep 10, 2018 6:20 am
Forum: Addons
Topic: Arcanum Class Pack v2.3
Replies: 800
Views: 603353

Re: Arcanum Class Pack v2.2.3

Sorry, post in wrong forum. Message removed
by ghostbuster
Tue Sep 04, 2018 9:13 am
Forum: Bugs Archive
Topic: Unable to start new character...
Replies: 3
Views: 1615

Re: Unable to start new character...

How many addons do you have?
I already noticed this problem and I think there is a max number of addons.
by ghostbuster
Sun Jul 22, 2018 4:35 pm
Forum: Addons
Topic: Arcanum Class Pack v2.3
Replies: 800
Views: 603353

Re: Arcanum Class Pack v2.2.3

I do not know what is the faulty item... When this happens, I just have kill the game and restart from the last save. I have several mods, but in general very few mods generate new items. I will try to find which one is the source of the problem, but what is the property that can be the cause of the...
by ghostbuster
Sun Jul 22, 2018 5:16 am
Forum: Addons
Topic: Arcanum Class Pack v2.3
Replies: 800
Views: 603353

Re: Arcanum Class Pack v2.2.3

There are from time to time lua errors at the level generation and the log mentions arcanum and verdant. Lua Error: /engine/Entity.lua:927: unsupported temporary value type: function :=: function: 0x49e10230 (on key harmonious) At [C]:-1 At [C]:-1 error At /engine/Entity.lua:927 recursive At /engine...
by ghostbuster
Wed Jul 11, 2018 7:21 am
Forum: Dumb Questions
Topic: How do Mindstars work
Replies: 7
Views: 4300

Re: How do Mindstars work

You can also have great Wyrmics with mindstars.
by ghostbuster
Sun Jun 24, 2018 11:53 pm
Forum: Addons
Topic: Shapeshifter ?possible
Replies: 4
Views: 2650

Re: Shapeshifter ?possible

You can have a look at this addon. It creates a race with 4 arms, 4 weapon slots, 4 rings and 2 gloves IIRC. It may be a good starting point.

https://te4.org/games/addons/tome/xornModded
by ghostbuster
Thu May 31, 2018 7:32 pm
Forum: Addons
Topic: White Monk - A Warrior Subclass
Replies: 142
Views: 1021956

Re: White Monk v 1.5.1

I met a level 100+ randboss that had aura of protection at 94%...No need to say it was unkillable as resist pen has no effect and I did not have entropy that is the only talent that could remove the aura.
Could you add a cap to the reduction? Maybe 50% could be fine.
by ghostbuster
Tue May 29, 2018 12:20 pm
Forum: Addons
Topic: Summons can use tinkers
Replies: 1
Views: 3077

Summons can use tinkers

If you have tinkers (seeds or steam) and a summon that can wear equipment (golem, worm), it is possible to add tinkers to the summon equipment. But the process is rather painful as all must be done by the summoner: wear the equipment, add the tinker, transfer it to the summon and rewear the original...
by ghostbuster
Sun Mar 18, 2018 9:44 pm
Forum: Dumb Questions
Topic: Global Speed + “10% of a turn” effects
Replies: 9
Views: 9617

Re: Global Speed + “10% of a turn” effects

and running triple Winterchill edges on top of that should result in the opponent getting about 200 energy per round,
AFAIK, winterchill applies only once per turn, whatever the number of tinkers that you have.
by ghostbuster
Thu Mar 01, 2018 1:59 pm
Forum: Addons
Topic: Mentalist class
Replies: 17
Views: 11088

Re: Mentalist class

It is always the same. I should have known... Whenever you do a an untested last minute change, there is a bug in it. :(
Fixed unrelenting. Should work now.