Search found 616 matches
- Sat Mar 23, 2019 10:13 pm
- Forum: Dumb Questions
- Topic: New DLC Player Blues
- Replies: 2
- Views: 2207
Re: New DLC Player Blues
I had a similar problem. There is a hard limit on the number of addons, around 100. Invalidate some in the addons management screen and all will be OK.
- Mon Nov 05, 2018 2:56 pm
- Forum: Addons
- Topic: Mentalist class
- Replies: 17
- Views: 11088
Re: Mentalist class
I uploaded a fix (I hope). Besides that no modification, but I am working on a large rework of the class. It is not completely finished and it will break existing game. Mostly it will include nerf of defensive talents that are frequently overkill, more offensive talents, remove or rework of some (jo...
- Wed Sep 19, 2018 10:04 pm
- Forum: Bugs Archive
- Topic: Crafstman Eye : incorrect behavior (or description)
- Replies: 0
- Views: 1300
Crafstman Eye : incorrect behavior (or description)
blacksmith/Crafstman Eye states : You can easily see the weak points in your enemy's defenses. After all, you know to look for the same flaws in your own work. This grants %d armour penetration and %d%% critical strike multiplier. At talent level 5, you can also fight stealthed and invisible creatur...
- Mon Sep 17, 2018 4:22 pm
- Forum: Addons
- Topic: High Guard - A Mage Subclass
- Replies: 78
- Views: 49596
Re: High Guard v1.3.1
A lua error that happen from time to time
Indeed
should be
Code: Select all
Lua Error: /data-highguard/talents/spells/medic.lua:135: attempt to perform arithmetic on global 'cut' (a nil value)
Code: Select all
return cut + poison + disease
should be
Code: Select all
return wound + poison + disease
- Mon Sep 10, 2018 10:03 am
- Forum: Addons
- Topic: White Monk - A Warrior Subclass
- Replies: 142
- Views: 1021956
Re: White Monk v 1.5.3
There is a lua error in some situations.
The problem is in talents/techniques/transcending.lua line 156
should be
The problem is in talents/techniques/transcending.lua line 156
Code: Select all
if not act.dead then
should be
Code: Select all
if act and not act.dead then
- Mon Sep 10, 2018 6:20 am
- Forum: Addons
- Topic: Arcanum Class Pack v2.3
- Replies: 800
- Views: 603353
Re: Arcanum Class Pack v2.2.3
Sorry, post in wrong forum. Message removed
- Tue Sep 04, 2018 9:13 am
- Forum: Bugs Archive
- Topic: Unable to start new character...
- Replies: 3
- Views: 1615
Re: Unable to start new character...
How many addons do you have?
I already noticed this problem and I think there is a max number of addons.
I already noticed this problem and I think there is a max number of addons.
- Sun Jul 22, 2018 4:35 pm
- Forum: Addons
- Topic: Arcanum Class Pack v2.3
- Replies: 800
- Views: 603353
Re: Arcanum Class Pack v2.2.3
I do not know what is the faulty item... When this happens, I just have kill the game and restart from the last save. I have several mods, but in general very few mods generate new items. I will try to find which one is the source of the problem, but what is the property that can be the cause of the...
- Sun Jul 22, 2018 5:16 am
- Forum: Addons
- Topic: Arcanum Class Pack v2.3
- Replies: 800
- Views: 603353
Re: Arcanum Class Pack v2.2.3
There are from time to time lua errors at the level generation and the log mentions arcanum and verdant. Lua Error: /engine/Entity.lua:927: unsupported temporary value type: function :=: function: 0x49e10230 (on key harmonious) At [C]:-1 At [C]:-1 error At /engine/Entity.lua:927 recursive At /engine...
- Wed Jul 11, 2018 7:21 am
- Forum: Dumb Questions
- Topic: How do Mindstars work
- Replies: 7
- Views: 4300
Re: How do Mindstars work
You can also have great Wyrmics with mindstars.
- Sun Jun 24, 2018 11:53 pm
- Forum: Addons
- Topic: Shapeshifter ?possible
- Replies: 4
- Views: 2650
Re: Shapeshifter ?possible
You can have a look at this addon. It creates a race with 4 arms, 4 weapon slots, 4 rings and 2 gloves IIRC. It may be a good starting point.
https://te4.org/games/addons/tome/xornModded
https://te4.org/games/addons/tome/xornModded
- Thu May 31, 2018 7:32 pm
- Forum: Addons
- Topic: White Monk - A Warrior Subclass
- Replies: 142
- Views: 1021956
Re: White Monk v 1.5.1
I met a level 100+ randboss that had aura of protection at 94%...No need to say it was unkillable as resist pen has no effect and I did not have entropy that is the only talent that could remove the aura.
Could you add a cap to the reduction? Maybe 50% could be fine.
Could you add a cap to the reduction? Maybe 50% could be fine.
- Tue May 29, 2018 12:20 pm
- Forum: Addons
- Topic: Summons can use tinkers
- Replies: 1
- Views: 3077
Summons can use tinkers
If you have tinkers (seeds or steam) and a summon that can wear equipment (golem, worm), it is possible to add tinkers to the summon equipment. But the process is rather painful as all must be done by the summoner: wear the equipment, add the tinker, transfer it to the summon and rewear the original...
- Sun Mar 18, 2018 9:44 pm
- Forum: Dumb Questions
- Topic: Global Speed + “10% of a turn” effects
- Replies: 9
- Views: 9617
Re: Global Speed + “10% of a turn” effects
AFAIK, winterchill applies only once per turn, whatever the number of tinkers that you have.and running triple Winterchill edges on top of that should result in the opponent getting about 200 energy per round,
- Thu Mar 01, 2018 1:59 pm
- Forum: Addons
- Topic: Mentalist class
- Replies: 17
- Views: 11088
Re: Mentalist class
It is always the same. I should have known... Whenever you do a an untested last minute change, there is a bug in it. 
Fixed unrelenting. Should work now.

Fixed unrelenting. Should work now.