Search found 49 matches
- Mon Jul 30, 2012 5:27 am
- Forum: Character Reports
- Topic: [b41] Cornac Berserker, my first ever roguelike winner
- Replies: 0
- Views: 1425
[b41] Cornac Berserker, my first ever roguelike winner
http://te4.org/characters/19129/tome/115153e2-a9ae-412e-a35c-f19027676eef So here she is, Kalzerker Soon To Die, my first roguelike winner. Based on my previous adventurer winner I decided to do what I could to get higher crit%, and it worked. Cancelling bloodbath and critting again for health was q...
- Fri Jul 27, 2012 10:39 pm
- Forum: Dumb Questions
- Topic: Dumb questions thread
- Replies: 1110
- Views: 444928
Re: Dumb questions thread
Randomly generated - but with what seed?
And finding the exact same artifact but in an adventurer party ambush is not as odd?
Maybe after this character bites the dust I'll experiment some
And finding the exact same artifact but in an adventurer party ambush is not as odd?
Maybe after this character bites the dust I'll experiment some

- Fri Jul 27, 2012 2:47 pm
- Forum: Dumb Questions
- Topic: Dumb questions thread
- Replies: 1110
- Views: 444928
Re: Dumb questions thread
New dumb question: are characters "fated" to find items in a certain order? Twice now I've killed the ToME app/process, once for an in-game bug, once for an actual freeze, losing me artifacts found in levels entered after the most recent saves had been taken, and both times immediately fin...
- Tue Jul 24, 2012 4:27 pm
- Forum: General Discussion
- Topic: How to turn off "center screen on cursor while aiming"?
- Replies: 1
- Views: 1314
How to turn off "center screen on cursor while aiming"?
It didn't used to work like this, so I must have accidentally turned this functionality on. Now whenever I use a talent/item which requires picking a target, and then move the mouse, the screen keep trying to center on the cursor. But it does this in a very spastic way which can lead it to scrolling...
- Tue Jul 24, 2012 2:58 pm
- Forum: Bugs Archive
- Topic: [b41] opened door to Subject Z - yeek already dead from trap
- Replies: 1
- Views: 712
[b41] opened door to Subject Z - yeek already dead from trap
Got to Subject Z, but there was no yeek in sight. There were a couple spinning beam traps there though - I'm assuming they were the culprits. There was a nature trap too, but it wouldn't have activated without my presence. I felt this was a bit unfair, so I killed the game and loaded my previous sav...
- Sun Jul 22, 2012 6:19 pm
- Forum: General Discussion
- Topic: The player character does not have immunity to "Instadeath"?
- Replies: 4
- Views: 2540
The player character does not have immunity to "Instadeath"?
My berserker was surrounded by "internal demons" clones, and was low on health, so I switched on "Unstoppable" which was maxed at the time. Killed 3 or 4 critters while under it, when unstoppable ended I should have had a large chunk of the 1500 max health. Instead, around the ti...
- Sun Jul 22, 2012 2:30 am
- Forum: Spoilers
- Topic: So close! (Valley of the moon quest)
- Replies: 12
- Views: 6609
So close! (Valley of the moon quest)
The demon horde had NOTHING on my zerker. The Blighted Maul destroyed most of them in a single hit. Three hits at most. The 3-cooldown Rush took care of any that managed run or phase door past. The timer reached around 60 when the Quest Failed timer appeared. What the hell? It was an invisible (or m...
- Sat Jul 21, 2012 5:12 pm
- Forum: Bugs Archive
- Topic: [b41] Screen blurring never ended after confusion effect
- Replies: 3
- Views: 1548
[b41] Screen blurring never ended after confusion effect
Ok, I have a problem. My character got confused by one of those floating head horrors that summon your clones, and after the fight was over and confusion effect ended, the screen blurring remained. Tried rebooting, no help. The only work-around I've found is to play with OpenGL Effects turned off, a...
- Fri Jul 20, 2012 8:47 pm
- Forum: Bugs Archive
- Topic: [b41] rushing plants
- Replies: 3
- Views: 1054
Re: [b41] rushing plants
Huh, thats even sillier than spellcasting anti-mages 

- Fri Jul 20, 2012 8:46 pm
- Forum: Dumb Questions
- Topic: Dumb questions thread
- Replies: 1110
- Views: 444928
Re: Dumb questions thread
Thank you lukep! So effect reduction is a double edged sword, if you want a disease/poison to end but the regeneration to keep going for example. A couple more questions regarding vault / small level teleporting, as I've had teleports fizzle in small levels, and phase doors in vaults. Will a phase d...
- Fri Jul 20, 2012 6:20 pm
- Forum: Bugs Archive
- Topic: [b41] dragging on wrong inventory slot unequips the item
- Replies: 0
- Views: 543
[b41] dragging on wrong inventory slot unequips the item
For example, if you drag a belt over the boots slot, it equips the belt (which is good) but unequips the boots (which is bad.)
- Fri Jul 20, 2012 6:08 pm
- Forum: General Discussion
- Topic: *Please* nerf Explosion traps.
- Replies: 31
- Views: 9460
Re: *Please* nerf Explosion traps.
Never had much trouble with the delayed explosion traps - maybe I've been lucky. I'm glad the arcane damage spinning beams traps are getting nerfed. The one I really want to be changed is the nature damage trap that activates if you are anywhere in the vicinity. All the other traps (except for spinn...
- Fri Jul 20, 2012 6:02 pm
- Forum: Dumb Questions
- Topic: Dumb questions thread
- Replies: 1110
- Views: 444928
Re: Dumb questions thread
Ok, new stupid question from me. Whats does the "effect duration after teleport" do? Does it decrease the duration of bad effects (stun, confusion, disease, etc) by "x%" after a teleport, or increase the duration of good effects (buffs, regeneration, etc), or something else entir...
- Thu Jul 12, 2012 4:01 pm
- Forum: Bugs Archive
- Topic: [b41] generating the level never finished
- Replies: 0
- Views: 583
[b41] generating the level never finished
I was in a Farportal dungoen based on a map style I've never seen - tiny levels, often only an intersection of two short hallways, light green walls, summoning traps every other step. When I took the 3rd or fourth staircase down, the game never finished "generating" the next level. I let i...
- Thu Jul 12, 2012 2:33 pm
- Forum: Dumb Questions
- Topic: Dumb questions thread
- Replies: 1110
- Views: 444928
Re: Dumb questions thread
New dumb question - whats with the clone of my that showed up while I was fighting some rare? It showed up as "friendly" but didn't do anything to help. I was too afraid to try to attack it - my character was just too tough to risk it.