Search found 5 matches

by Fede
Thu Mar 11, 2004 8:24 am
Forum: General Discussion
Topic: Dungeon levels in ToME: revamping desired ?
Replies: 22
Views: 15300

It makes more sense anyway -- you know you've gone down/up some stairs, thus descending/ascending a level, but I can't really picture my hobbit taking along a tape measure and a plumb line and trying to figure out exactly how far down/up he went. Plus toting around the stepladder so he can measure ...
by Fede
Mon Mar 08, 2004 1:21 pm
Forum: General Discussion
Topic: A question about how you play TOME
Replies: 18
Views: 14287

I use the Old Tiles, but I believe it's easiest to use the ASCII, for with the other graphic sets at times it's more difficult to understand which is the enemy in front of you. I find the New Tiles and the ToME Tk even more confusing... I think more palyers could come if the graphics were better, bu...
by Fede
Wed Feb 18, 2004 4:10 pm
Forum: Ideas
Topic: God Quests
Replies: 22
Views: 67022

I do think the Piety loss won't be easily balanceable. This for the followiing: 1.) Who tells you the temple will be at less that a day of distance (I don't think you'll be glad if you discover the Lost Temple lies in the SouthEastern corner of the map!)? 2.) Who tells you you'll be stronger enough ...
by Fede
Thu Feb 05, 2004 10:19 pm
Forum: General Discussion
Topic: World wide idea: An International ToME Meeting!
Replies: 21
Views: 13365

The problem is: there are ToME players in every corner of the world...
I don't think that's doable... :(
by Fede
Mon Sep 22, 2003 11:18 am
Forum: Ideas
Topic: Monsters that drop predetermined items
Replies: 24
Views: 15560

:!: Monsters dropping predetermined items will cause a specific-montster-hunt to search that kind of item. :(

I think monsters should keep dropping random items; and not only (but in the most cases yes) items they could wear.