Search found 55 matches

by Shad3
Fri Jul 17, 2026 5:11 pm
Forum: Addons
Topic: Anyway to Make Changes to Talent Types besides Overloading?
Replies: 2
Views: 647

Re: Anyway to Make Changes to Talent Types besides Overloading?

The way you do it is by accessing its talents_types_def table entry in ActorTalents. For example, local tt = Talents.talents_types_def["spell/earth"] gets the spell/earth talent type table. Then you can add tt.min_lev = 100 or whatever you need to do. It's typically run as part of your tal...
by Shad3
Wed Jul 08, 2026 4:15 am
Forum: Addons
Topic: Question Regarding Adding Purchasable DLC Lore to Stores
Replies: 4
Views: 1463

Re: Question Regarding Adding Purchasable DLC Lore to Stores

do you know what the following code snippet does? Store:loadStores("/data-cults/general/stores/cults.lua") if Store.stores_def.ELVALA_LIBRARY then table.insert(Store.stores_def.ELVALA_LIBRARY.store.fixed, {id=true, defined="FAY_WILLOWS_BOOK1_CHAPTER1"}) ... table.insert(Store.st...
by Shad3
Tue Jul 07, 2026 5:09 pm
Forum: Addons
Topic: Question Regarding Adding Purchasable DLC Lore to Stores
Replies: 4
Views: 1463

Re: Question Regarding Adding Purchasable DLC Lore to Stores

From Elvala's store, the fixed Table reads like so: fixed = { {id=true, defined="SPELLBLAZE_NOTE1"}, {id=true, defined="SPELLBLAZE_NOTE2"}, {id=true, defined="SPELLBLAZE_NOTE3"}, {id=true, defined="SPELLBLAZE_NOTE4"}, {id=true, defined="SPELLBLAZE_NOTE5&q...
by Shad3
Sun Jul 05, 2026 4:41 am
Forum: Addons
Topic: Bloodriver Adherent Class
Replies: 31
Views: 29684

Re: Bloodriver Adherent Class

Zizzo wrote: Sun Jul 05, 2026 2:40 am Quick question: is Rite of Luring intended to go on cooldown if you cancel out of targeting?
Yes. It has 2 parts, second one optional. The first part gives you a counter buff, the second one tries to change the target's next action.
by Shad3
Sat Jul 04, 2026 11:19 am
Forum: Addons
Topic: Bloodriver Adherent Class
Replies: 31
Views: 29684

Re: Bloodriver Adherent Class

Blood Burst Trap, and totems, are not counted as spell damage so Bloodletting Expertise won't proc on them. I could make them count but decided not to, regular tome traps/projectiles don't do that after all, so I follow them lol. edit: If you're curious, the way tome determine whether a damage insta...
by Shad3
Tue Jun 30, 2026 9:56 am
Forum: Addons
Topic: Bloodriver Adherent Class
Replies: 31
Views: 29684

Re: Bloodriver Adherent Class

You can always make staves onehanded unless when it already has usable talent (like illuminate) so you don't need to forgo dagger. Actually... maybe l'll improve it to allow those (but not adding dagger throw). At first, Retribution to Artery Overload being silly made me consider nerfing either, but...
by Shad3
Mon Jun 29, 2026 2:09 am
Forum: Addons
Topic: Bloodriver Adherent Class
Replies: 31
Views: 29684

Re: Bloodriver Adherent Class

Sanctum True enough. Next update I'll consider changing it in someway. Crits Yeah about them... some l deliberately not make it ab|e to crit, some | just forgot. Self bleed should crit when the spell crits so those that don't are buggy. Sihr-Mpath As usual, I forgot that cd/energy altering needs to...
by Shad3
Fri Jun 26, 2026 4:53 am
Forum: Addons
Topic: Demonfist Class
Replies: 10
Views: 3990

Re: Demonfist Class

Mr Frog wrote: Thu Jun 25, 2026 9:46 am kaboom
Congrats! And thanks for doing it to the end!
by Shad3
Tue Jun 23, 2026 1:26 pm
Forum: Addons
Topic: Bloodriver Adherent Class
Replies: 31
Views: 29684

Re: Bloodriver Adherent Class

Ah.
No, the error is not that. I forgot the safeguard for when no talent was synchronized.
It should work properly after you synchronize anything.
by Shad3
Tue Jun 23, 2026 9:08 am
Forum: Addons
Topic: Demonfist Class
Replies: 10
Views: 3990

Re: Demonfist Class

Demon Visage The intent on DV is to be a "limit break" sort of thing... maybe due to higher vim pool in higher levels it becomes too much. (Probably?) If I am to put a break in it then, maybe giving the moves cost scaling with max vim? Or limiting how much you can do them in one DV... but...
by Shad3
Sun Jun 21, 2026 10:53 am
Forum: Addons
Topic: Demonfist Class
Replies: 10
Views: 3990

Re: Demonfist Class

Thanks for trying my adddon! You indeed needs some accuracy (Dex IS one of the important stats soo...) The combo being a buff is deliberate so that it can be hit by dispels, though them being able to be self-canceled is not deliberate. But it honestly shouldn't change the flow much since you can use...
by Shad3
Sat Jun 20, 2026 1:20 am
Forum: Addons
Topic: Bloodriver Adherent Class
Replies: 31
Views: 29684

Re: Bloodriver Adherent Class

They are AoA exclusive, for now. I do have some ideas on other campaign's totems, but they have to wait until I have more time to mod. (Also my PC broke down so please pray for its speedy recovery...)
by Shad3
Mon Jun 15, 2026 6:02 am
Forum: Addons
Topic: Demonfist Class
Replies: 10
Views: 3990

Demonfist Class

Get it here.

Adds Demonfist, a Corrupted subclass. Require Ashes of Urh'rok DLC

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A Demonfist is an unarmed combatant who derives their powers from demonic corruption.

They use techniques that are meant to be used in sequence, dealing devastation upon completing each sequence.
by Shad3
Mon Jun 15, 2026 5:57 am
Forum: Addons
Topic: Bloodriver Adherent Class
Replies: 31
Views: 29684

Re: Bloodriver Adherent Class

Been 2 years since last update, and I was thinking: How about more bleed? So here's 2.0.0 with new subclass: Bloodriver Staffmaster. They are more martially inclined, and are even more aggressive with self-bleed. Just prepare a bit more healing, I guess. 2.0.0 - New subclass: Bloodriver Staffmaster
by Shad3
Tue Sep 09, 2025 6:08 am
Forum: Addons
Topic: Steam-Fu Master Class
Replies: 4
Views: 14372

Re: Steam-Fu Master Class

Thanks for the bug report! And sorry for the rather late reply.... Was pretty sure I had fixed THAT Booster Kick bug before, oh well. Probably missed saving the file or something. So new update (it was updated to 1.2 two days after 1.1 but I forgot to notify it here) 1.2.1 - Bugfix: Booster Kick bug...