Search found 41 matches
- Tue Sep 09, 2025 6:08 am
- Forum: Addons
- Topic: Steam-Fu Master Class
- Replies: 4
- Views: 4847
Re: Steam-Fu Master Class
Thanks for the bug report! And sorry for the rather late reply.... Was pretty sure I had fixed THAT Booster Kick bug before, oh well. Probably missed saving the file or something. So new update (it was updated to 1.2 two days after 1.1 but I forgot to notify it here) 1.2.1 - Bugfix: Booster Kick bug...
- Thu Jun 05, 2025 10:58 am
- Forum: Addons
- Topic: Steam-Fu Master Class
- Replies: 4
- Views: 4847
Re: Steam-Fu Master Class
Update
Code: Select all
1.1
- Adds a Brawler class evolution and related talents
- Thu Jun 05, 2025 1:31 am
- Forum: Addons
- Topic: Steam-Fu Master Class
- Replies: 4
- Views: 4847
Steam-Fu Master Class
Add-on here: https://te4.org/games/addons/tome/wshade-sawgunfu Adds a new Tinker subclass and a brawler evolution. Requires Embers of Rage DLC. --- Steam-Fu Master is a class that combines steamsaw and steamgun to fight in close range. This class revolves around melee range combat, wreaking havoc, a...
- Wed Jun 04, 2025 1:12 pm
- Forum: Addons
- Topic: [v1.7.0+] Class: Lycanthrope
- Replies: 7
- Views: 6734
Re: [v1.7.0+] Class: Lycanthrope
Got an error here: Lua Error: /data-class_lycanthrope/talents/surround.lua:136: attempt to call method 'hasEffect' (a nil value) At [C]:-1 hasEffect At /data-class_lycanthrope/talents/surround.lua:136 At /engine/interface/ActorTalents.lua:1222 callTalent At /mod/class/Actor.lua:6221 At /mod/class/Ac...
- Sat Mar 01, 2025 9:11 am
- Forum: Addons
- Topic: [v1.7.0+] Bugnibus Bugfix Pack
- Replies: 5
- Views: 5532
Re: [RFC] Bugfix "omnibus" addon?
Having an omnibus for these would be very appreciated. For those that aren't strictly bugfix (the tweaks) it'd be good for them to be disabled by default, or maybe put it in separate collection?
As for the name... maybe "ZOmnibugfix" for clarity.
As for the name... maybe "ZOmnibugfix" for clarity.
- Sat Feb 15, 2025 1:42 pm
- Forum: Addons
- Topic: Bloodriver Adherent Class
- Replies: 15
- Views: 16713
Re: Bloodriver Adherent Class
Couple quick questions: Does the golem block projectile? Honestly I don't remember if I ever use bolt spells alongside the golem. Bolt pass-through is something I have to add to it I guess. Bloodletting's throw damage is derived from the dagger's raw damage, ignoring mastery, accuracy and such. Whi...
- Sat Jan 25, 2025 7:14 am
- Forum: Addons
- Topic: [v1.7.0+] Bloodriver Adherent Tweaks
- Replies: 1
- Views: 2609
Re: [v1.7.0+] Bloodriver Adherent Tweaks
Ooooh nice...
The addon (v1 version at least) can be found here in te4.org.
The addon (v1 version at least) can be found here in te4.org.
- Sun Nov 10, 2024 4:51 am
- Forum: Addons
- Topic: Bloodriver Adherent Class
- Replies: 15
- Views: 16713
Re: Bloodriver Adherent Class
Zizzo's Target Filtering addon inspires me to add some scan filter for some of Bloodriver Adherent talents. That, and some other things, raises an update: 1.2.4 - Add: Scan Filter for some talents - Add: Bloodletting can attach Bloodriver gem and wear staff in Inventory screen - Cooldown, cost, and ...
- Wed Oct 30, 2024 1:48 pm
- Forum: Addons
- Topic: Bloodriver Adherent Class
- Replies: 15
- Views: 16713
Re: Bloodriver Adherent Class
Fixing more things. 1.2.3 - Bugfix: Ever-bleeding incorrectly applied to allies - Bugfix: Bloodriver staff damage scaling error - Balance: Change how Animation talent cooldown and cost works - Reduce talent cooldown to minimum - Sanguine golem gradually restore life when in destroyed state - Scale t...
- Wed Oct 23, 2024 11:28 am
- Forum: Addons
- Topic: [1.7.6] Pepper Pack v0.1.16: Roll it Over
- Replies: 102
- Views: 79933
Re: [1.7.6] Pepper Pack v0.1.15: Roll with the Changes
Got another bug: ERROR: Game version: tome-1.7.6 Addons: sapper-1.7.4[X], wshade-bloodriver-1.7.6[X], sholtar-1.5.5[X!], easy_map_v2-1.6.0[X!], weaver_class-1.7.6[X], ashes-urhrok-1.7.4[O], kam_rise_of_oozetopia-1.7.4[X], frost_invoker-1.7.6[X], cosmetic-shimmer-plumpkin-1.6.0[O!], masquerade-1.5.5[...
- Tue Oct 22, 2024 12:23 pm
- Forum: Addons
- Topic: [1.7.6] Pepper Pack v0.1.16: Roll it Over
- Replies: 102
- Views: 79933
Re: [1.7.6] Pepper Pack v0.1.15: Roll with the Changes
Loading stuff... So..this one, I think I understand how it makes problems. Because mod/class/Actor.lua will require the ActorTalents, ActorTemporaryEffects, and such. So loading it in definition loading phase would terminate future hooks loading (because it's "finished" when loaded, proba...
- Tue Oct 22, 2024 7:02 am
- Forum: Addons
- Topic: [1.7.6] Pepper Pack v0.1.16: Roll it Over
- Replies: 102
- Views: 79933
Re: [1.7.6] Pepper Pack v0.1.15: Roll with the Changes
Nice, can confirm that now it doesn't hinder other addons. (How do you actually fix it though?)
That said, I have to ask... is there any (practical) use case of instruments other than harps? Because all of them makes me unable to use the 2 weapon talent trees.
Dual-wielding flute is funny though.
That said, I have to ask... is there any (practical) use case of instruments other than harps? Because all of them makes me unable to use the 2 weapon talent trees.
Dual-wielding flute is funny though.
- Sun Oct 20, 2024 3:26 am
- Forum: Addons
- Topic: [1.7.6] Pepper Pack v0.1.16: Roll it Over
- Replies: 102
- Views: 79933
Re: [1.7.6] Pepper Pack v0.1.14: Way of the World
So turns out there are quite a bit more not loaded with pepper pack enabled.... Had my timed effect definition not loaded for some reason. So I peeked at the addon files and noticed something in your hooks/load.lua: local Class = require "engine.class" You assigned Class (with capital &quo...
- Thu Oct 17, 2024 5:25 am
- Forum: Addons
- Topic: [1.7.6] Pepper Pack v0.1.16: Roll it Over
- Replies: 102
- Views: 79933
Re: [1.7.6] Pepper Pack v0.1.13: Hello, Hello
Got a bug to report:
Any addon class that loads after Bard (and Bard itself) has no class icon when starting new game.
Probably will be fixed if you add class icon to your overload gfx
Maybe.
Any addon class that loads after Bard (and Bard itself) has no class icon when starting new game.
Probably will be fixed if you add class icon to your overload gfx
Code: Select all
class-icons/bard_32_bg.png
class-icons/bard_128_bg.png
- Thu Oct 17, 2024 3:03 am
- Forum: Addons
- Topic: [v1.7.0+] Planning for Class
- Replies: 2
- Views: 3866
Re: [v1.7.0+] Planning for Class
Nice addon (though I personally don't plan ahead lol)
One addon class I think would need this is Recaiden's Martyr class.
Or probably not since you do the plan on copied actor...
One addon class I think would need this is Recaiden's Martyr class.
Or probably not since you do the plan on copied actor...