Search found 43 matches

by Shad3
Mon Jun 15, 2026 6:02 am
Forum: Addons
Topic: Demonfist Class
Replies: 0
Views: 243

Demonfist Class

Get it here.

Adds Demonfist, a Corrupted subclass. Require Ashes of Urh'rok DLC

---

A Demonfist is an unarmed combatant who derives their powers from demonic corruption.

They use techniques that are meant to be used in sequence, dealing devastation upon completing each sequence.
by Shad3
Mon Jun 15, 2026 5:57 am
Forum: Addons
Topic: Bloodriver Adherent Class
Replies: 16
Views: 22554

Re: Bloodriver Adherent Class

Been 2 years since last update, and I was thinking: How about more bleed? So here's 2.0.0 with new subclass: Bloodriver Staffmaster. They are more martially inclined, and are even more aggressive with self-bleed. Just prepare a bit more healing, I guess. 2.0.0 - New subclass: Bloodriver Staffmaster
by Shad3
Tue Sep 09, 2025 6:08 am
Forum: Addons
Topic: Steam-Fu Master Class
Replies: 4
Views: 13269

Re: Steam-Fu Master Class

Thanks for the bug report! And sorry for the rather late reply.... Was pretty sure I had fixed THAT Booster Kick bug before, oh well. Probably missed saving the file or something. So new update (it was updated to 1.2 two days after 1.1 but I forgot to notify it here) 1.2.1 - Bugfix: Booster Kick bug...
by Shad3
Thu Jun 05, 2025 10:58 am
Forum: Addons
Topic: Steam-Fu Master Class
Replies: 4
Views: 13269

Re: Steam-Fu Master Class

Update

Code: Select all

1.1
- Adds a Brawler class evolution and related talents
by Shad3
Thu Jun 05, 2025 1:31 am
Forum: Addons
Topic: Steam-Fu Master Class
Replies: 4
Views: 13269

Steam-Fu Master Class

Add-on here: https://te4.org/games/addons/tome/wshade-sawgunfu Adds a new Tinker subclass and a brawler evolution. Requires Embers of Rage DLC. --- Steam-Fu Master is a class that combines steamsaw and steamgun to fight in close range. This class revolves around melee range combat, wreaking havoc, a...
by Shad3
Wed Jun 04, 2025 1:12 pm
Forum: Addons
Topic: [v1.7.0+] Class: Lycanthrope
Replies: 8
Views: 16912

Re: [v1.7.0+] Class: Lycanthrope

Got an error here: Lua Error: /data-class_lycanthrope/talents/surround.lua:136: attempt to call method 'hasEffect' (a nil value) At [C]:-1 hasEffect At /data-class_lycanthrope/talents/surround.lua:136 At /engine/interface/ActorTalents.lua:1222 callTalent At /mod/class/Actor.lua:6221 At /mod/class/Ac...
by Shad3
Sat Mar 01, 2025 9:11 am
Forum: Addons
Topic: [v1.7.0+] Bugnibus Bugfix Pack
Replies: 7
Views: 17433

Re: [RFC] Bugfix "omnibus" addon?

Having an omnibus for these would be very appreciated. For those that aren't strictly bugfix (the tweaks) it'd be good for them to be disabled by default, or maybe put it in separate collection?

As for the name... maybe "ZOmnibugfix" for clarity.
by Shad3
Sat Feb 15, 2025 1:42 pm
Forum: Addons
Topic: Bloodriver Adherent Class
Replies: 16
Views: 22554

Re: Bloodriver Adherent Class

Couple quick questions: Does the golem block projectile? Honestly I don't remember if I ever use bolt spells alongside the golem. Bolt pass-through is something I have to add to it I guess. Bloodletting's throw damage is derived from the dagger's raw damage, ignoring mastery, accuracy and such. Whi...
by Shad3
Sat Jan 25, 2025 7:14 am
Forum: Addons
Topic: [v1.7.0+] Bloodriver Class Tweaks
Replies: 2
Views: 4432

Re: [v1.7.0+] Bloodriver Adherent Tweaks

Ooooh nice...
The addon (v1 version at least) can be found here in te4.org.
by Shad3
Sun Nov 10, 2024 4:51 am
Forum: Addons
Topic: Bloodriver Adherent Class
Replies: 16
Views: 22554

Re: Bloodriver Adherent Class

Zizzo's Target Filtering addon inspires me to add some scan filter for some of Bloodriver Adherent talents. That, and some other things, raises an update: 1.2.4 - Add: Scan Filter for some talents - Add: Bloodletting can attach Bloodriver gem and wear staff in Inventory screen - Cooldown, cost, and ...
by Shad3
Wed Oct 30, 2024 1:48 pm
Forum: Addons
Topic: Bloodriver Adherent Class
Replies: 16
Views: 22554

Re: Bloodriver Adherent Class

Fixing more things. 1.2.3 - Bugfix: Ever-bleeding incorrectly applied to allies - Bugfix: Bloodriver staff damage scaling error - Balance: Change how Animation talent cooldown and cost works - Reduce talent cooldown to minimum - Sanguine golem gradually restore life when in destroyed state - Scale t...
by Shad3
Wed Oct 23, 2024 11:28 am
Forum: Addons
Topic: [1.7.6] Pepper Pack v0.1.16: Roll it Over
Replies: 102
Views: 101187

Re: [1.7.6] Pepper Pack v0.1.15: Roll with the Changes

Got another bug: ERROR: Game version: tome-1.7.6 Addons: sapper-1.7.4[X], wshade-bloodriver-1.7.6[X], sholtar-1.5.5[X!], easy_map_v2-1.6.0[X!], weaver_class-1.7.6[X], ashes-urhrok-1.7.4[O], kam_rise_of_oozetopia-1.7.4[X], frost_invoker-1.7.6[X], cosmetic-shimmer-plumpkin-1.6.0[O!], masquerade-1.5.5[...
by Shad3
Tue Oct 22, 2024 12:23 pm
Forum: Addons
Topic: [1.7.6] Pepper Pack v0.1.16: Roll it Over
Replies: 102
Views: 101187

Re: [1.7.6] Pepper Pack v0.1.15: Roll with the Changes

Loading stuff... So..this one, I think I understand how it makes problems. Because mod/class/Actor.lua will require the ActorTalents, ActorTemporaryEffects, and such. So loading it in definition loading phase would terminate future hooks loading (because it's "finished" when loaded, proba...
by Shad3
Tue Oct 22, 2024 7:02 am
Forum: Addons
Topic: [1.7.6] Pepper Pack v0.1.16: Roll it Over
Replies: 102
Views: 101187

Re: [1.7.6] Pepper Pack v0.1.15: Roll with the Changes

Nice, can confirm that now it doesn't hinder other addons. (How do you actually fix it though?)

That said, I have to ask... is there any (practical) use case of instruments other than harps? Because all of them makes me unable to use the 2 weapon talent trees.
Dual-wielding flute is funny though.
by Shad3
Sun Oct 20, 2024 3:26 am
Forum: Addons
Topic: [1.7.6] Pepper Pack v0.1.16: Roll it Over
Replies: 102
Views: 101187

Re: [1.7.6] Pepper Pack v0.1.14: Way of the World

So turns out there are quite a bit more not loaded with pepper pack enabled.... Had my timed effect definition not loaded for some reason. So I peeked at the addon files and noticed something in your hooks/load.lua: local Class = require "engine.class" You assigned Class (with capital &quo...