Search found 55 matches
- Fri Jul 17, 2026 5:11 pm
- Forum: Addons
- Topic: Anyway to Make Changes to Talent Types besides Overloading?
- Replies: 2
- Views: 647
Re: Anyway to Make Changes to Talent Types besides Overloading?
The way you do it is by accessing its talents_types_def table entry in ActorTalents. For example, local tt = Talents.talents_types_def["spell/earth"] gets the spell/earth talent type table. Then you can add tt.min_lev = 100 or whatever you need to do. It's typically run as part of your tal...
- Wed Jul 08, 2026 4:15 am
- Forum: Addons
- Topic: Question Regarding Adding Purchasable DLC Lore to Stores
- Replies: 4
- Views: 1461
Re: Question Regarding Adding Purchasable DLC Lore to Stores
do you know what the following code snippet does? Store:loadStores("/data-cults/general/stores/cults.lua") if Store.stores_def.ELVALA_LIBRARY then table.insert(Store.stores_def.ELVALA_LIBRARY.store.fixed, {id=true, defined="FAY_WILLOWS_BOOK1_CHAPTER1"}) ... table.insert(Store.st...
- Tue Jul 07, 2026 5:09 pm
- Forum: Addons
- Topic: Question Regarding Adding Purchasable DLC Lore to Stores
- Replies: 4
- Views: 1461
Re: Question Regarding Adding Purchasable DLC Lore to Stores
From Elvala's store, the fixed Table reads like so: fixed = { {id=true, defined="SPELLBLAZE_NOTE1"}, {id=true, defined="SPELLBLAZE_NOTE2"}, {id=true, defined="SPELLBLAZE_NOTE3"}, {id=true, defined="SPELLBLAZE_NOTE4"}, {id=true, defined="SPELLBLAZE_NOTE5&q...
- Sun Jul 05, 2026 4:41 am
- Forum: Addons
- Topic: Bloodriver Adherent Class
- Replies: 31
- Views: 29684
- Sat Jul 04, 2026 11:19 am
- Forum: Addons
- Topic: Bloodriver Adherent Class
- Replies: 31
- Views: 29684
Re: Bloodriver Adherent Class
Blood Burst Trap, and totems, are not counted as spell damage so Bloodletting Expertise won't proc on them. I could make them count but decided not to, regular tome traps/projectiles don't do that after all, so I follow them lol. edit: If you're curious, the way tome determine whether a damage insta...
- Tue Jun 30, 2026 9:56 am
- Forum: Addons
- Topic: Bloodriver Adherent Class
- Replies: 31
- Views: 29684
Re: Bloodriver Adherent Class
You can always make staves onehanded unless when it already has usable talent (like illuminate) so you don't need to forgo dagger. Actually... maybe l'll improve it to allow those (but not adding dagger throw). At first, Retribution to Artery Overload being silly made me consider nerfing either, but...
- Mon Jun 29, 2026 2:09 am
- Forum: Addons
- Topic: Bloodriver Adherent Class
- Replies: 31
- Views: 29684
Re: Bloodriver Adherent Class
Sanctum True enough. Next update I'll consider changing it in someway. Crits Yeah about them... some l deliberately not make it ab|e to crit, some | just forgot. Self bleed should crit when the spell crits so those that don't are buggy. Sihr-Mpath As usual, I forgot that cd/energy altering needs to...
- Fri Jun 26, 2026 4:53 am
- Forum: Addons
- Topic: Demonfist Class
- Replies: 10
- Views: 3990
- Tue Jun 23, 2026 1:26 pm
- Forum: Addons
- Topic: Bloodriver Adherent Class
- Replies: 31
- Views: 29684
Re: Bloodriver Adherent Class
Ah.
No, the error is not that. I forgot the safeguard for when no talent was synchronized.
It should work properly after you synchronize anything.
No, the error is not that. I forgot the safeguard for when no talent was synchronized.
It should work properly after you synchronize anything.
- Tue Jun 23, 2026 9:08 am
- Forum: Addons
- Topic: Demonfist Class
- Replies: 10
- Views: 3990
Re: Demonfist Class
Demon Visage The intent on DV is to be a "limit break" sort of thing... maybe due to higher vim pool in higher levels it becomes too much. (Probably?) If I am to put a break in it then, maybe giving the moves cost scaling with max vim? Or limiting how much you can do them in one DV... but...
- Sun Jun 21, 2026 10:53 am
- Forum: Addons
- Topic: Demonfist Class
- Replies: 10
- Views: 3990
Re: Demonfist Class
Thanks for trying my adddon! You indeed needs some accuracy (Dex IS one of the important stats soo...) The combo being a buff is deliberate so that it can be hit by dispels, though them being able to be self-canceled is not deliberate. But it honestly shouldn't change the flow much since you can use...
- Sat Jun 20, 2026 1:20 am
- Forum: Addons
- Topic: Bloodriver Adherent Class
- Replies: 31
- Views: 29684
Re: Bloodriver Adherent Class
They are AoA exclusive, for now. I do have some ideas on other campaign's totems, but they have to wait until I have more time to mod. (Also my PC broke down so please pray for its speedy recovery...)
- Mon Jun 15, 2026 6:02 am
- Forum: Addons
- Topic: Demonfist Class
- Replies: 10
- Views: 3990
Demonfist Class
Get it here.
Adds Demonfist, a Corrupted subclass. Require Ashes of Urh'rok DLC
---
A Demonfist is an unarmed combatant who derives their powers from demonic corruption.
They use techniques that are meant to be used in sequence, dealing devastation upon completing each sequence.
Adds Demonfist, a Corrupted subclass. Require Ashes of Urh'rok DLC
---
A Demonfist is an unarmed combatant who derives their powers from demonic corruption.
They use techniques that are meant to be used in sequence, dealing devastation upon completing each sequence.
- Mon Jun 15, 2026 5:57 am
- Forum: Addons
- Topic: Bloodriver Adherent Class
- Replies: 31
- Views: 29684
Re: Bloodriver Adherent Class
Been 2 years since last update, and I was thinking: How about more bleed? So here's 2.0.0 with new subclass: Bloodriver Staffmaster. They are more martially inclined, and are even more aggressive with self-bleed. Just prepare a bit more healing, I guess. 2.0.0 - New subclass: Bloodriver Staffmaster
- Tue Sep 09, 2025 6:08 am
- Forum: Addons
- Topic: Steam-Fu Master Class
- Replies: 4
- Views: 14370
Re: Steam-Fu Master Class
Thanks for the bug report! And sorry for the rather late reply.... Was pretty sure I had fixed THAT Booster Kick bug before, oh well. Probably missed saving the file or something. So new update (it was updated to 1.2 two days after 1.1 but I forgot to notify it here) 1.2.1 - Bugfix: Booster Kick bug...